Originally Posted by
Krawu
Personally, I stand on neither side of the debate but I know many people here do.
I've had this shower thought about a possible compromise in my head for a couple days now and that's what I wanted to discuss, so please keep it civil.
Pro-LFR players as well as Blizzard often justify the existence of LFR with the phrase "It allows low-end players to see the content and serves as a gear catch-up mechanic."
Anti-LFR players will counter with: If you want to gear up do the old raids and 5-mans, being able to do current content is a privilege earned by being good enough to access it, everything else cheapens the game.
I see reason in both viewpoints, but the "allows players to see the content part" if somewhat moot because there's the dungeon journal, there's Youtube and if that's all they're concerned about, making a lore video about a new raid HAS to be cheaper than cheating an entirely separate difficulty.
So the way I see it it's just about gear catch-up. Part of that is indeed covered by daily quests and 5-mans.
So here's my idea: Blizz could get rid of the LFR difficulty but keep the mechanic. When a new raid launches they'd open up the previous raids normal mode for LFR, WITH the stacking damage/healing buff. Here's some bullet points on why I think this would be a good approach:
-it won't be quite as easy as current-day LFR but may force weaker players to become better
-current raid content stays exclusive to those geared and able to do it until it doesn't matter to them any more
-everyone still gets to see every raid tier (last raid gets LFR in pre-patch for next exp.)
-may give some players the push to actually get into real raiding
-possibly frees up development resources (more other content)
I realize that this would mean no LFR for the first raid tier of an expansion. Since the dev cycle for an expansion is longer and more involved than for a major patch they could do LFR difficulty for the first tier only. Or maybe they can bring back small-scale introductory raids in the style of Karazhan to fill the gaps between raids. Or they just recycle an old 10-man now and then (Strath has been a while, Zul'Aman, maybe even Dire Maul) for gear catch-up. Creating new content is expensive, tweaking some numbers is pretty cheap. The recycling thing would fit well with the seasonal design of modern WoW and offers an opportunity to tie quest lines for the new recipes every major patch into somewhat fresh and more diverse content that's separate from raids.
This is just an idea I had, not necessarily an opinion of how things should be. I think it'd be an interesting approach, so please discuss.