Who’s angry? You that’s it. You are acting awfully childish and immature because you lost a debate.
It’s easier to just admit defeat than pout like this because I dropped facts on you. You had to run to the lfr excuse like 99% of players are lfr only when that isn’t the case at all
The reward is to reveal the story.
I would be fine with having to explore to find the way. Most are not. Blizzard caved on that.
That's your opinion. Quest texts reveal story details if not starting the thread for other stories.
To tell the stories they want to tell.
Quests are integral to RPG's mostly as a form of story generation and progression.
I'm not saying that Blizzard could not do better. They could and they should. The fact remains that as along as dungeons, raids and PVP are more important in the game than telling stories it's likely they won't change much and Blizzard will miss out on a lot of potential customers that might "sit and stay a while" otherwise.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Begone, troll. I’ve already pointed out how classic has more people raiding and the evidence but until you hear ion say it you’ll keep playing intentionally oblivious.
Go ahead and believe whatever you want but I’m done with this juvenile debate. Only so many times I can win the same debate
Moving the goal posts. Got it. We both know the majority does normal or above
Go ahead and compare the total players who do Mc and bwl with nyalotha
Or is that such a bad disparity that you had to rely on the fantasy that lfr is a large segment of the game
I won. You lost. Deal with it
How do we know?
We don't even know the number of players, so knowing what amount of them have cleared a raid is impossible.
Unless there's a widget you found on warcraft logs that I cannot find.
But surely you can guide me to the chart that shows the percentage of players that have cleared normal, assuming it exists, right?
Yikes, watching that kid jump through 10+ hoops to arrive at the conclusion that classic has more raiders has been exhausting. Player numbers aren't out, breathe and come to terms with it.
All warcraft logs can do is show the minimum amount of players who raid... Not every raid is logged.
Last edited by Kumorii; 2020-05-18 at 02:50 PM.
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Yes, that’s exactly that, before they turned into a fully scaled grinding mode ala greater rift.
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For 10 years the game had clear progression paths, you could be done progression-wise with a game mode. Nowadays this isn’t the case anymore and I don’t understand why you should be rewarded for doing the same bunch of world quests for the 36375327863th time or clearing 5 scaled low level dungeons when you’re decked in normal or heroic gear. You don’t level up to 120 by killing level 5 boars outside Org. That’s good if you like even the most boring and unchallenging content to be relevant and rewarding but I don’t and that’s exactly when they made it this way that this game lost his soul to me.
Im just saying i dont understand the concept of designing 500 quests every expansion as chores and not as a platform for immersion purposes.
Well...i dont actually know if quests are interesting, because i never read them...
But how many quests are "interesting" out of 500 in your expertise?
I get the impression that (Blizzard feels) a lot of the WoD sub losses had to with the overall lack of content in the game. You could absolutely be a higher end mythic raider and only log on for raids and a few minutes of garrison chores, and there wasn't a whole lot else to do if you're weren't a collector. You could even raid on multiple alts with minimal time invested. People got bored, and people quit.
It was after that they got into the player-hours as a metric of game success and went the completely opposite direction. BFA had other problems, but I hope they dial back on the grind a bit. Now you're losing players to burnout in addition to everything else.
I think the MAUs as a metric for successful game design really started in Legion personally. I do agree Legion was a knee jerk reaction to "lack of content" complaints in WOD. Legion, I believe, had a ton of great content. However, just like BFA I stopped playing it shortly after launch. The reason I stopped is because in addition to adding some very good "actual content", they also introduced a lot of what I like to call "repetitive systems as a stand in for actual content". Worse, from my perspective, is that any remotely serious raider knew these grinds were absolutely not optional. Add the most casino inspired distribution system I have ever seen in any game used to distribute the most powerful items that could be acquired and all the good work the designers put into the "actual content" was completely overshadowed by my hate for these new systems. Systems that make you repeat content are not content in and of themselves and are generally not very enjoyable for the player base, in my opinion.