All i know is nobody gonna step in arena as BM in Shadowland with how easy it is to kill pet and lol 6 sec cast revive .
All i know is nobody gonna step in arena as BM in Shadowland with how easy it is to kill pet and lol 6 sec cast revive .
1 ability would make that difference? i mean there are 0 - literally 0 mm hunters on pvp ladders now
comparing it to destro lock in current state i can say well (including your list) mm hunter should be 10x better than destro .. but sorry class with 2 dmg buttons and 5 cc on different dr and chaos bolt being 20x better than aimed shot just because its chaos bolt, is just better BY FAR(to be clear its destro)
sniper shot is troll talent like half of the hunters toolkit in his pvp talents. percentage dmg heavily reduced by armor even of a cloth class
mm needs to be reverted to wotlk/cata/mop style and it d be ok in pvp. in legion mm shined during a few seasons, but only because of numbers - it had good dmg and decent cc with bursting shot having 4s disorient in different DR to trap(like old scatter shot used to be)
introduction of Lone Wolf + making ms effect on pets + removal half of our cc made this class boring and slow.
pumping big numbers wont fix problems of this class, we would ba another fire mage that deals dmg effortlessly. No idea but then just add more and more dmg buttons to this class, while other casters have a few buttons that makes more impact(i.e destro lock xd)
rapid fire, aimed shot, steady shot, arcane shot, multi shot, talents ( crows[serpent sting], explosive shot, piercing shot, barrage, sniper shot, in SL - chimera shot, kill shot, flare;d) I mean what the actuall duck is that
So your argument is that you need to have a random proc to be able to successfully multidot mobs? That’s a pretty weak argument to try and verify SV as a multidot class alike a Lock and Spriest.
As I’ve also pointed out numerous times, current SV actually multidots in the same fashion as old SV.
So you are comparing BfA Mm to BfA destro, which is currently the most op pvp spec (atm, destro is literally ''bullying other classes'' tier - the only spec which can stand in the middle of the open field and control the match from start to finish).
You also say it's only 1 spell, ignoring that we get tranq, soothing and scare beast, along with hunter's mark and binding baseline (which will allow us to pick Posthaste talent). You also ignore the fact that MM is currently overtuned on beta, and while the balancing is yet to be done, all i really want is a hard, formidable hitting AiS.
This is all before covenants and souldbinds come into play. As for covenants, except for Night fae, all class abilities look strong in both PvP and PvE.
Btw, MM in BfA was by no means bad in PvP - it was bad in arena, which is only a part of pvp. In open world and bgs, i've found it to be much more fluent and better then BM, especially if you can abuse terrain and Sniper Shot.
It really makes me sad, I wanted Hunter to be better, but all specs right now, to me, do not feel good. Maybe after many years I will have to reroll for good. Sucks
Reminder that MoP Cobra Shot added duration to existing Serpent Stings. Building Focus and keeping Stings rolling were the same action (and it felt very good to master that uptime). There were very rarely more than two important mobs in disparate parts of the room, and keeping Sting rolling on both (while keeping ES off CD) was not easy nor impossible.
Do the recent MM changes make MM more fun to play?
Anyone else would like to see Lock and Load baseline for MM or is too much of a strong addition?
Personally I found that there are simply too many buttons that you need to keep track of and not enough time or resources to use them all.
You have precise shots interfering with the usage of Aimed Shot and Rapid Fire during cooldowns, Dead Eye being mostly useless because it gives you too many Aimed Shots to use.
Generally there are just too many buttons that you should press at the same time, mostly because there is little interplay between abilities, so the only hint you have to which are best is to sim them. Should I use Precise Shots for instance? It is one of hte few procs the spec has, but it feels awful to use. Rapid fire having a shorter channel time is nice and all, but the focus regen on it feels completely pointless. Aimed Shot is still a long hardcast, but still hasn't had any structure around it since the Uldir turret build.
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Not to mention that the vanilla actionbar barely has enough room for all the abilities you could choose, the average players likely has to choose at least a few passives just to fit them on the bar, and that is even without considering how you would even use the abilities even cllose to effectively while juggling all the other buttons.
The world revamp dream will never die!
Basically, SL Hunter is what happens when they listen to screechers about the number of buttons rather than actual gameplay and synergy.
I want SV back to ranged and make the BM melee for all I care, oh and delete MM.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
I think the rotation is completely silly if you did take all of the extra shots. Serpent sting, explosive shot/barrage, volley, and with the pvp talents you could add 3 more shots too. virtually no interactivity between any of them, just an extra button to push.
I think that we shouldn't expect any changes though. The last update they gave had a feeling of, "well this is the best we care to do until next expansion." Hunters are such an afterthought if they are even thought of at all.
To be fair, I don't think a lot of people actually asked specifically for hunter's mark.
Also, the current BFA BM hunter doesn't really have any synergy in it's rotation other than barbed shot reducing the CD of BW. And that just happens automatically by playing your "rotation" normally. It's not something you have to think about at all. The current BM hunter is basically "use stuff on CD" and spam barbed shot in between if your crit is high enough. You don't even have to really care about frenzy stacks anymore because of all the crit.
The disrecpect to survival hunter in too much, if you're gonna change it from a great Rdps into a Mdps then atleast bother with it.
Last edited by KrayZ33; 2020-08-29 at 02:15 PM.
Hunters mark could be a really cool niche ability with a lot of flavor and potential in PvP and certain raid bosses, the problem is just that they added a 5% damage buff to it, which means that you will always put it on whatever you want to do the most damage to, which is pretty much always something which isnt going to go invisible.
Had Blizzard simply removed the 5% damage buff then it could end up in the spellbook as that cool niche ability that looks kinda cool to someone into RP where it belongs. that ability does not belong anywhere near damage optimization.
The world revamp dream will never die!