Originally Posted by
Kralljin
Again, that's an overstatement, at best you play a pack that previously skipped.
If that really counts for you as "complete change of approach", then fine, but not to me, because the overall mechanics are still the same within that dungeon.
Most of the issues related to Essences could've been solved if Blizzard hadn't dragged their feet on making them accountwide.
But yeah, delaying obvious QoL changes for 6-10 months seems to be the Modus Operandi at Blizzard nowadays.
I'm not going to judge systems within SL in that regard until i played them and seen them ingame.
BfA has been a harsh mentor on that front.
I'd buy that if Blizzard hadn't such a hardon on "trying to put the RPG back into WoW".
Because i think the seasonal approach hurts WoW as an RPG, that may work for ARPG such as Diablo or PoE, but less so for an Open World MMORPG in my opinion, where a certain activity suddenly becomes so much more rewarding overnight (or devalued) for no real reason.
And it's utterly silly how Blizzard feels the urge to place Dungeons on a pedestal which keep them relevant throughout the entire expansion, yet raids (and zones such as Nazjatar) get tossed aside every 6 months.
That's just a waste and makes the game feel artificially than it actually is.