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  1. #41
    Originally Posted by Blizzard Entertainment
    To craft Legendary armor, you’ll first need to retrieve specific memories that contain Legendary powers. These memories can be found all over Shadowlands
    Am I the only one concerned about what exactly does this mean?

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    Quote Originally Posted by valax View Post
    I don't quite understand the runetaur bit , you can either get the base item crafted from profession or buy it from a npc ?
    I'm pretty sure that it's a beta feature similar to flaskataur, so that people can test leggos properly without having to farm them on beta

  2. #42
    Quote Originally Posted by h4rr0d View Post
    Originally Posted by Blizzard Entertainment
    To craft Legendary armor, you’ll first need to retrieve specific memories that contain Legendary powers. These memories can be found all over Shadowlands
    Am I the only one concerned about what exactly does this mean?
    It means that instead of farming all over for legendaries, we will be farming all over for legendary "memories" in order to craft legendaries...
    Wasn't the point to "keep the legendaries, ditch the acquisition rng"?

  3. #43
    more unnecessary bloat wth is the point of all this. by the time they spend developing all this and bandaid fixes till 10.0 we coulda had class reworks which is what people wanted far more than MORE borrowed power systems that only live one xpac.

  4. #44
    Quote Originally Posted by tru View Post
    more unnecessary bloat wth is the point of all this. by the time they spend developing all this and bandaid fixes till 10.0 we coulda had class reworks which is what people wanted far more than MORE borrowed power systems that only live one xpac.
    OMG “borrowed power!” Something that’s existed since Vanilla and is now a new buzz phrase to have disingenuous outrage over.

  5. #45
    Quote Originally Posted by Eapoe View Post
    OMG “borrowed power!” Something that’s existed since Vanilla and is now a new buzz phrase to have disingenuous outrage over.
    I'm pretty sure borrowed power is something that was introduced in Legion with artifacts and they've been doubling down on it since (can't remember if the legendaries in previous xpacs had some hard cap on them where they just stopped working). Gear is not borrowed power, as it doesn't suddenly stop working when they flip switch to x+1.0 patch.

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    Quote Originally Posted by Disen View Post
    It means that instead of farming all over for legendaries, we will be farming all over for legendary "memories" in order to craft legendaries...
    Wasn't the point to "keep the legendaries, ditch the acquisition rng"?
    I understand the concept, but doesn't it mean, that the RNG just shifts from the actual item to a reagent required to craft it? I mean, it's exactly the thing one could expect from a former lawyer, but still...

  6. #46
    Quote Originally Posted by Eapoe View Post
    I can see a lot of complaints about the professions for legendaries topic.
    Not sure why anyone would complain, they are basic easy to make items that will have no value as everyone will mass them in hopes to make money then they will sell for nothing because the market will be forever saturated with them.

  7. #47
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Disen View Post
    Wasn't the point to "keep the legendaries, ditch the acquisition rng"?
    specific memories

    Doesn't look like RNG acquisition was ditched to me... Sounds like we will still randomly farms "memories" until the specific one we want drops.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  8. #48
    Quote Originally Posted by h4rr0d View Post
    I'm pretty sure borrowed power is something that was introduced in Legion with artifacts and they've been doubling down on it since (can't remember if the legendaries in previous xpacs had some hard cap on them where they just stopped working). Gear is not borrowed power, as it doesn't suddenly stop working when they flip switch to x+1.0 patch.

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    I understand the concept, but doesn't it mean, that the RNG just shifts from the actual item to a reagent required to craft it? I mean, it's exactly the thing one could expect from a former lawyer, but still...
    All forms of power in WoW are indeed borrowed, nothing you have from any previous expansion is fully useful by the max level of the next expansion, it used to be gear and professions and now it is our per expansion customization. You really cannot win as a developer in WoW lmao.

  9. #49
    Quote Originally Posted by Unholyground View Post
    All forms of power in WoW are indeed borrowed, nothing you have from any previous expansion is fully useful by the max level of the next expansion, it used to be gear and professions and now it is our per expansion customization. You really cannot win as a developer in WoW lmao.
    That's the difference though, "fully useful". You replaced them, when you got something better and never really lost access to them. Iirc, people were using t3 even in Karazhan...
    Now you log in in 9.0 and suddenly you don't have 60% haste, but 30%. Then you port over to Shadowlands and lose access to abilities and passives that can make up for as much as half of your damage. Not fun and very jarring experience.

  10. #50
    Quote Originally Posted by Lurker1 View Post
    But hey forges are gone just got replaced with annoying crap to do now this is what people wanted lol!
    Forges were fucking stupid, the vast majority of raiders hated it with a seething passion, and as a non raider so do I. I have gotten 5 titan forges in 18 months so fuck off lol.

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    Quote Originally Posted by h4rr0d View Post
    That's the difference though, "fully useful". You replaced them, when you got something better and never really lost access to them. Iirc, people were using t3 even in Karazhan...
    Now you log in in 9.0 and suddenly you don't have 60% haste, but 30%. Then you port over to Shadowlands and lose access to abilities and passives that can make up for as much as half of your damage. Not fun and very jarring experience.
    I agree that it is sometimes jarring when a new expansion hits, and they could definitely enhance how they bring things forward each expansion a bit better but they need a new hook every expansion, people need more to do as peoples interests have changed and evolved with the game over time.

  11. #51
    Quote Originally Posted by Unholyground View Post
    Not sure why anyone would complain, they are basic easy to make items that will have no value as everyone will mass them in hopes to make money then they will sell for nothing because the market will be forever saturated with them.
    Except mats for every profession at the start of the xpac are always high. This will keep them high, as well as the items themselves if ppl can make them.

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    Quote Originally Posted by h4rr0d View Post
    I'm pretty sure borrowed power is something that was introduced in Legion with artifacts and they've been doubling down on it since (can't remember if the legendaries in previous xpacs had some hard cap on them where they just stopped working). Gear is not borrowed power, as it doesn't suddenly stop working when they flip switch to x+1.0 patch.

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    I understand the concept, but doesn't it mean, that the RNG just shifts from the actual item to a reagent required to craft it? I mean, it's exactly the thing one could expect from a former lawyer, but still...
    But yet it does in the exact same context. Tier gear gets replaced by more powerful gear as you level. Just because it doesn’t stop immediately doesn’t mean it’s not the same context. Both become irrelevant either at the start or during the leveling process, depending on the ilvl, with every new xpac.
    It’s nothing new other than something new for ppl to become upset about.

  12. #52
    Quote Originally Posted by Eapoe View Post
    Except mats for every profession at the start of the xpac are always high. This will keep them high, as well as the items themselves if ppl can make them.
    I doubt it very much, plus I cannot image you have 0 friends with the professions you need for the base items and since each expansion has a separate profession leveling now you can easily push one character to the SL content and grab the one you need if you are a loner with no guildies or friends, not that much extra work.

  13. #53
    Quote Originally Posted by twothe View Post
    It's not that, it's that Blizzard is slowly loosing focus on what makes WoW great. Historically WoW has been about delivering good raids and people loved raiding. There were some side-events like dailies to keep you busy, but that's it. Modern WoW becomes lot less about raiding and a lot more about the side-events. Take Thorgast in example: I really like the idea on it's own, but it simply does not fit into this game. Playing single-player in MMO? Hell no!
    Historically, raids were attended by extreme minority of the entire playerbase. (something like 1% for original naxx) Before LFR they were poor investment of time and effort spent, and it was added exactly so more people would see the raids, to keep justifying the development of them. Luckily for raiders, it worked.
    Quote Originally Posted by Jtbrig7390 View Post
    True, I was just bored and tired but you are correct.

    Last edited by Thwart; Today at 05:21 PM. Reason: Infracted for flaming
    Quote Originally Posted by epigramx View Post
    millennials were the kids of the 9/11 survivors.

  14. #54
    Quote Originally Posted by Unholyground View Post
    Not sure why anyone would complain, they are basic easy to make items that will have no value as everyone will mass them in hopes to make money then they will sell for nothing because the market will be forever saturated with them.
    Borrowed power has existed since classic.

  15. #55
    Legendaries and artifacts can just go away.

  16. #56
    Quote Originally Posted by keldarepewpew View Post
    Borrowed power has existed since classic.
    While that doesn't have anything to do with what I said, I do agree and the only game I played that does not replace your shit every expansion and it works is GW2 because the game was designed with that in mind from the ground up.

  17. #57
    Quote Originally Posted by Azadina View Post
    Historically, raids were attended by extreme minority of the entire playerbase. (something like 1% for original naxx) Before LFR they were poor investment of time and effort spent, and it was added exactly so more people would see the raids, to keep justifying the development of them. Luckily for raiders, it worked.
    Before LFR and LFG Blizzard had the highest number of players in history. Now with all that added and polished more people prefer the Classic version over retail. Not sure which part of that counts as a "success story" for LFR.

  18. #58
    Brewmaster Fayenoor's Avatar
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    Once again Scribes get a shaft.

  19. #59
    Shadowlands is becoming more and more of a clusterfk as each day passes, no PVP power, bloated systems that are useless in the next expansion, talent trees, anima power, runes, covenants, no flying, no mounts even in Maldraxxus, sheeesh

  20. #60
    Quote Originally Posted by twothe View Post
    Before LFR and LFG Blizzard had the highest number of players in history. Now with all that added and polished more people prefer the Classic version over retail. Not sure which part of that counts as a "success story" for LFR.
    The success story of LFR can be seen in the game from Cataclysm onward; they continue developing raids. Blizzard itself said that raid participation rates weren't high enough to justify the development time and effort, and LFR was added in attempt to remedy that.
    Quote Originally Posted by Jtbrig7390 View Post
    True, I was just bored and tired but you are correct.

    Last edited by Thwart; Today at 05:21 PM. Reason: Infracted for flaming
    Quote Originally Posted by epigramx View Post
    millennials were the kids of the 9/11 survivors.

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