more unnecessary bloat wth is the point of all this. by the time they spend developing all this and bandaid fixes till 10.0 we coulda had class reworks which is what people wanted far more than MORE borrowed power systems that only live one xpac.
I'm pretty sure borrowed power is something that was introduced in Legion with artifacts and they've been doubling down on it since (can't remember if the legendaries in previous xpacs had some hard cap on them where they just stopped working). Gear is not borrowed power, as it doesn't suddenly stop working when they flip switch to x+1.0 patch.
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I understand the concept, but doesn't it mean, that the RNG just shifts from the actual item to a reagent required to craft it? I mean, it's exactly the thing one could expect from a former lawyer, but still...
All forms of power in WoW are indeed borrowed, nothing you have from any previous expansion is fully useful by the max level of the next expansion, it used to be gear and professions and now it is our per expansion customization. You really cannot win as a developer in WoW lmao.
That's the difference though, "fully useful". You replaced them, when you got something better and never really lost access to them. Iirc, people were using t3 even in Karazhan...
Now you log in in 9.0 and suddenly you don't have 60% haste, but 30%. Then you port over to Shadowlands and lose access to abilities and passives that can make up for as much as half of your damage. Not fun and very jarring experience.
Forges were fucking stupid, the vast majority of raiders hated it with a seething passion, and as a non raider so do I. I have gotten 5 titan forges in 18 months so fuck off lol.
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I agree that it is sometimes jarring when a new expansion hits, and they could definitely enhance how they bring things forward each expansion a bit better but they need a new hook every expansion, people need more to do as peoples interests have changed and evolved with the game over time.
Except mats for every profession at the start of the xpac are always high. This will keep them high, as well as the items themselves if ppl can make them.
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But yet it does in the exact same context. Tier gear gets replaced by more powerful gear as you level. Just because it doesn’t stop immediately doesn’t mean it’s not the same context. Both become irrelevant either at the start or during the leveling process, depending on the ilvl, with every new xpac.
It’s nothing new other than something new for ppl to become upset about.
I doubt it very much, plus I cannot image you have 0 friends with the professions you need for the base items and since each expansion has a separate profession leveling now you can easily push one character to the SL content and grab the one you need if you are a loner with no guildies or friends, not that much extra work.
Historically, raids were attended by extreme minority of the entire playerbase. (something like 1% for original naxx) Before LFR they were poor investment of time and effort spent, and it was added exactly so more people would see the raids, to keep justifying the development of them. Luckily for raiders, it worked.
Legendaries and artifacts can just go away.
Once again Scribes get a shaft.
Shadowlands is becoming more and more of a clusterfk as each day passes, no PVP power, bloated systems that are useless in the next expansion, talent trees, anima power, runes, covenants, no flying, no mounts even in Maldraxxus, sheeesh