Monopoly has a world championship:
https://www.vice.com/en_us/article/m...world-champion
You just proved my point. Pro Monopoly is so inconsequential that you didn't even know it existed. Do you think it would be wise for people selling monopoly to act as though the pro monopoly scene is what drives sales? Should they reorganize the game to appease the pro monopoly scene, or would doing so be irrational given that almost nobody buying monopoly cares about the pro monopoly scene?
Casual players are the vast majority of the playerbase. The game should be designed for the average player, to make the game as good as possible for the maximum number of players. Any argument that the game should be made to the DETRIMENT of most players in order to appease some tiny fringe minority is bizarre. It would make as much sense as saying that the game should be designed primarily for pet battlers or for goldshire RP-ers.
You have to be completely detached from reality, and incredibly self-important to the point of delusion, to think that the game should be designed primarily for 1% of players.
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Also, the notion that casual players are what caused the game to become dumbed down is absurd. Why were all of the classes simplified and homogenized over time? It wasn't because of casual players. Casual players aren't obsessed with balance. The simplification and homogenization were done to appease high-end players, both in PvE and PvP. Casual players are perfectly happy to have whacky power spikes and crazy niche abilities. "Pro" players are the ones that relentlessly scream and cry, pounding their fists on the ground in apoplectic mania, demanding that everyone is made identical in order to create "balance".