Originally Posted by
LanToaster
Sadly you are wron there. You never need to dispell Mobs, or actually Interrupt them. Unless you go against a 5man Elite Mob with heals you dont need to mind Healing abilities from mobs.
The game also never tells you this stuff, so most people will just punch a mob for 10 minutes before realizing that you can Interupt a cast.
A player who at Max Level wont flip through his Spellbook and see what he can do and cant do, will not do that while leveling. Thats the sad truth.
And Interaction with other players is also zero while Leveling. I used Party Sync to level with my Guildmates, and with random players there is zero Interaction. You Queue up, Kill Mobs, and leave the Group.
Your Underrot example is the best example:
You never needed interrupts in the first place. Normal/Heroic dungeons at the start of the Expansion, the only Indication that an Ability is "Supposed" to Hurt is when DBM tells it to you. I´ve only started "learning" the actual Abilities from mobs in Mythic +5 and above.
The Problem with that is that OpenWorld content and Normal/Heroic/Mythic0 content is damn Trivial. You can Ignore anything the mobs do, and just punch them till they die. You wont learn anything there.