I want em, I want 'em bad!
Because it's synonymous with engineering and a lot of players have the profession. Rather than think of what'll be gained they think of what'll be lost.
If you knew the candle was fire then the meal was cooked a long time ago.
Ehhhh, I'd argue elves with bows are a lot more iconic in the wow universe, because most people that played vanilla wow from the start, came from the RTS, where yes we had the dwarf units, but all the hero units in both campaign and custom games used bows.
Not that I want to take any bad assness away from our loveable bear dwarfy from the OG cinematic.
https://www.warcraftrealms.com/census.php
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It's actually synonymous with this;
http://classic.battle.net/war3/neutr...intinker.shtml
https://heroesofthestorm.gamepedia.com/Gazlowe
Last edited by Teriz; 2020-07-25 at 08:40 PM.
I know reading is hard for you, So i bolded the important things
You are nitpicking grammatical semantics.
we call that a Strawman
Lets see what our friends from Excelsior College have to say about Strawman arguments(https://shorturl.at/bguFO)
A straw man fallacy occurs when someone takes another person’s argument or point, distorts it or exaggerates it in some kind of extreme way, and then attacks the extreme distortion, as if that is really the claim the first person is making.
here, they even give us some images!
--- snip ---
In this example, you’ll notice how Dr. Fallacy completely distorted the speaker’s point. While this is an extreme example, it’s important to be careful not to fall into this kind of fallacy on a smaller scale because it’s quite easy to do. Think about times you may have even accidentally misrepresented the other side in an argument. We have to be careful to avoid even the accidental straw man fallacy!
In addition, from our good friends at Merriam-Webster:
Define (https://shorturl.at/rtRZ1):
to make distinct, clear, or detailed especially in outline
CHARACTERIZE, DISTINGUISH
Core (https://shorturl.at/copW1):
a basic, essential, or enduring part (as of an individual, a class, or an entity)
the essential meaning
the inmost or most intimate part
If you need any help understanding the bolded words, let us know.
Also, just because you proxied your IP address to vote over and over again doesn't add anything to your argument.
Last edited by Aucald; 2020-07-26 at 02:05 PM. Reason: Removed Meme Images and Giant Fonts
I didn't take anything out of context. you were the one who defined that it was a difference between "defining" and "core". I merely noted that you were creating a stawman (which you just did, Again) and provided some reading materials to help you out.
I agree!
why be a Elf, when i can be a ROBOT ELF?
heck, why be a warrior when i can be a MECH-WARRIOR!
Mechadruids, that sounds great!
Mechalocks summoning Mecha-imps? I'd reroll in a heartbeat!
Last edited by PrivateSmiley; 2020-07-25 at 09:53 PM.
Again: you pointing out the similarities between our current expansion classes is meaningless because you haven't proven that such similarities are a requirement for class design.
Precisely. The three current expansion classes being linked to a campaign playable hero unit from the Warcraft 3 game does not prove that a "playable warcraft 3 hero unit" is a 'mandatory requirement' or even a 'requirement' at all for class design.So the last three WoW classes coming from WC3 heroes is not evidence for the next WoW class to also come from a WC3 hero?
Otherwise, you might as well say that having two words in the class' name is a requirement for it to be a hero class.
Coincidences happen. Shock of all shocks, I know. But they do. You want to establish causation? Then prove it, with some conclusive evidence. "They happened so close to each other" is not conclusive evidence.Yeah, Warlocks just had Demonology nuked from orbit in 6.2, and Metamorphosis is removed from Demonology and Warlocks in the next expansion. The same expansion that just happens to introduce the Demon Hunter class.
What a coincidence.....
It hasn't been "thoroughly debunked", or even "half-debunked", Teriz. You don't get to unilaterally declare that when you haven't done anything other than say "because game mechanics", since game mechanics are not lore.I'm not dragging this dumb and thoroughly debunked argument into this thread.
I haven’t proven it to you. Fortunately, I don’t need to prove it to you.
Gazlowe is a Tinker.Precisely. The three current expansion classes being linked to a campaign playable hero unit from the Warcraft 3 game does not prove that a "playable warcraft 3 hero unit" is a 'mandatory requirement' or even a 'requirement' at all for class design.
Except everyone knows that Demonology was changed to make way for the Demon Hunter. There's no point in even arguing about it.Coincidences happen. Shock of all shocks, I know. But they do. You want to establish causation? Then prove it, with some conclusive evidence. "They happened so close to each other" is not conclusive evidence.
You never provided your lore statement from Blizzard, so yeah your argument is debunked.It hasn't been "thoroughly debunked", or even "half-debunked", Teriz. You don't get to unilaterally declare that when you haven't done anything other than say "because game mechanics", since game mechanics are not lore.
Last edited by Teriz; 2020-07-26 at 12:24 AM.
No. It wasn't proven. Period. All you're doing is taking correlation and implying causation. And that is a fallacy.
Gazlowe has not been shown to be a tinker. He is never referred to one, and, as far as I know, he was never seen fighting in a mech. And again:Gazlowe is a Tinker.
"Everyone" knows bullshit. The veracity of a statement does not depend on the amount of people that believe it to be true.Except everyone knows that Demonology was changed to make way for the Demon Hunter. There's no point in even arguing about it.
Teriz, I'm not the one who needs a statement from Blizzard. You do. Because your argument defies basic logic.You never provided your lore statement from Blizzard, so yeah your argument is debunked.
steampunk ruined wow and the suspension of disbelief
alliance shouldve won this shit 10 years ago with the WW2 era fighter planes and Vietnam choppers the gnomes pulled out of their asses
No, that's not what i said at all: "the profession does not really represent the combat capabilities of a tinker".
But right now both the profession and the class concept are based on the same core theme: crazy mechanical stuff from goblins and gnomes usually presented in a funny way (that i personally like a lot btw). That's why we used to have goblin/gnome specializations and those two races are exactly the first thing that comes to mind if we say tinker.
So what i'm saying is that for the archetype to work as a class it needs to be detached from that theme and work with a wider scope, have a more serious core theme that can work for more races and have some stuff change with your race, just as shamans or druids.
Then you can pick a goblin/gnome 'machinist' (i'm using this word just for clarity), you can call yourself 'tinker' and add engineering to top it up if you want, that would be the 'perfect' tinker experience.
But you could also pick a draenei 'machinist' and be an artificer. Or pick an orc and be a siege engineer... same gameplay, same core theme, a few different visuals that makes it work for each available race.
"Mastery Haste will fix it."