Because 2 times a week someone posts a thread implying tinkerers are comming and they are the best possible class to add to the game. Everyone who is sceptical gets shot down we even have people still claiming tinkerer is comming in SL mechagon is all the hints we need.
As soon as SL is out we will have people making threads claiming tinkerers are GARANTEED to be in the next expac for x and y reasons. Litteraly every single week we get these shit threads thats why people are fed up with the tinkerer. i lreally liked the idea of tinkerer at first but all those threads have made me hope blizz never adds one.
Last edited by keldarepewpew; 2020-07-29 at 09:16 AM.
Easy answer.
People still for some reason think Warcraft is serious, grim high fantasy.
Tinkers are too childish and goofy for a game full of poop jokes and pop culture references.
We need another new hyper-edgy dark and brooding class, because we only got two of them recently.
Darkest Black Shadow Void and Suffering Ranger
or Deathly Dead Skeletons Necromancer
or straight up Reaper from OW
on a serious note, it would probably flop like Monk did, because at the end of the day, people are actually still stuck in their edgy 13y old era and they NEED the edgy classes to feel good about themselves playing a kid's video game.
In simply pointing out that that’s the difference between a profession and a class. In the case of a technology class versus a technology profession, the obvious dividing line in skill is that the Tinker is developing more complex and efficient devices than a profession “engineer”.
Under runes;Where is that aforementioned Drain Life spell in Diablo? Its not in any of the games.
https://diablo.gamepedia.com/Siphon_Blood
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A hero is a skill?
Uh, okay.
Tinker class has to be introduced during children expansion a la "gnomes and goblins", that's gonna be worse than Mists of Pandaria
Personally I won't collect carrots and kill rabbits once more.
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz
Current classes fit a lot of niches and i think personally that Tinker(while ill proly wont play it) does fit a missing niche so would be a welcome addiction in my eyes. A lot of answers as to why ppl dont want it sound more selfish then anything else really.
A very good question, where is it. The issue is that blizzard in their endless wisdom of pruning and ruining classes so much because of some cryers crying that we had so many buttons in MoP, destroyed all classes in Legion so much that in BfA there was nearly nothing left. And adding new classes and adding so many abilities back to classes seems to much work.
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That's something i pretty much doubt. Convenants is a nice addition to the game, and having some semi-permanent decisions is good (as long as they don't change it midway and totally screw everyone who chosen convenant x), but i doubt that this will be the way to go. New Classes are simply something that totally changes the way the game plays, and blizzard see it by the numbers that nothing adds so much replayability than a new class. What might happen is that we will not see full classes anymore, sadly they will probably behave more like demon hunters, BUT: i really hope that they will add more abilities that can be actively used, some utility and something simply fun.
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No point bringing a Tinker class into wow when you already have a profession for it in WoW.
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No point bringing a Tinker class into wow when you already have a profession for it in WoW. Sorry, but this is a silly reply on a silly reply.
imo we need allied classes at this point
DH is a great example - new class delivering on a very specific fantasy, 2 specs, very few abilities, lots of cool perks
Shadowlands is real world
The Maw is China
The Jailer is China government
Sylvanas is Blizz
So and where is the necromancer-class you say that's already in the game: oh yes, it doesn't exist. So jep, my answer is silly as was yours. But let's come back to topic: for me the hatred for tinkerer is here simply because of things like tinkerer fanatics that can't have any other oppinion other than theirs. For me this class is silly, the concept is silly, we already have an profession for it that in my eyes is totally underutilized and yes, i personally would love to have engineering back both in PvP as too as an viable tool to use in raiding and mythic+ too (as other professions). But not as a class. Necromancer is here my favorite; especially since the last 3 classes are purely melee-based, but i could also accept many other classes); but having an expansion based around tinkerer and engineering: no thanks. And yes, a new class should have ties to a new expansion, period.
There has been polls and threads on these forums and the official WoW forums. So I absolutely can speak from majority since it's what the majority of players have said on the forums. And nice straw man. There are BIG differences between rogue and warrior. There really isn't much difference between Tinker and engineer. The only difference is Tinker would have shorter cooldowns and they'd have spells rather than consumable items. The general principle would be the same. Tinkers and Engineers are the same thing in lore and also the same thing for the most part when it comes to mechanics.
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No. I never linked fireworks because that would be stupid. I linked various utility and damaging items and you disregarded it by saying they had a long cooldown and tinker would NOT have long cooldowns. If that's the only difference then Tinker really shouldn't be a class.
That is 100% your headcanon. There is absolutely nothing stating in the lore that Tinkers would make everything without schematics. As a matter of fact, I'm willing to say that the majority of Tinker NPCs are just following schematics. Many goblins followed Blackfuse's schematics rather than invent their own stuff. So by your logic, those NPCs aren't Tinkers.
Irrelevant. you made a claim and I looked at the link you provided. That very article proved you were blatantly wrong about DK being the only death based class they would want. So you were either being incredibly dishonest or just didn't bother to read the article and just took the misquoted excerpt in that forum post as gospel.
And death knights are no necromancer, no matter how you want to turn it around (and that's not an oppionion, that's fact): If you would even read what a necromancer can do and what not, then we wouldn't have this discussion. Please: just because death knights can raise death they are no fricking necromancer. In WC3 Death Knights existed too and still weren't necromancer. And necromancer existed and were still no death knights.
So how often you want repeat this over and over and over and over and over again?
Naturally engineers are no tinker, but in reality we never had something like tinkers in the game: they were engineers, profound in their profession, but not tinkers.
What polls? Tinkers have been the preferred class in every poll I’ve seen on here.
Yes, pretending that profession items are the same as class abilities is quite stupid....No. I never linked fireworks because that would be stupid.
Obviously a Tinker is going to be a superior engineer than some Warrior or Rogue dabbling in making toys and goggles. It stands to reason that they wouldn’t be using schematics.That is 100% your headcanon. There is absolutely nothing stating in the lore that Tinkers would make everything without schematics. As a matter of fact, I'm willing to say that the majority of Tinker NPCs are just following schematics. Many goblins followed Blackfuse's schematics rather than invent their own stuff. So by your logic, those NPCs aren't Tinkers.
Uh, the article said that there is no new class, and the theme of the expansion fits the existing DK class. I’ve seen other interviews where they say that no new class fits the theme of Shadowlands.Irrelevant. you made a claim and I looked at the link you provided. That very article proved you were blatantly wrong about DK being the only death based class they would want. So you were either being incredibly dishonest or just didn't bother to read the article and just took the misquoted excerpt in that forum post as gospel.
Even a blind man can see the message behind that.
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Well let’s see what Necromancers can do;
https://wow.gamepedia.com/NecromancerNecromancers are practitioners of necromancy (also called the dark arts[2][3] or the black arts)[4] the study and use of magic to raise and control the dead.[5] Necromantic magic (or death magic) has many functions beyond simply raising the dead. Masters of this tainted field of magic can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed.[6]
Death Knights can do all of this.
We had Tinkers in WC3, and WoW is a sequel to WC3, so they’re in the lore, and they’re referenced in WoW. So just because we haven’t seen them in WoW yet, doesn’t mean they don’t exist.Naturally engineers are no tinker, but in reality we never had something like tinkers in the game: they were engineers, profound in their profession, but not tinkers.
No different than Pandaren based Monks before MoP.
Last edited by Teriz; 2020-07-29 at 01:07 PM.
Death knights are necromancers:
https://www.eurogamer.net/articles/w...ere-considered
So unfortunately you are wrong and that is a fact. If blizzard says death knights are necromancers then it's a fact within this game.We were talking for a while about a Necromancer. He would kind of be a range caster, do a lot of corpse explode, that sort of thing. Things we ended up incorporating into the Death Knight.
I don't think the Necromancer fantasy is fulfilled by Death Knights. Death Knights are melee combatants. Necromancers are ranged spellcasters. The two might share thematics but Necromancers don't have to take things away from Death Knights to be viable imo.
Personally if I were to make a Necromancer class, it would be a cloth wearer with three specs:
Hemomancy, blood magic similar to that used by the Blood trolls. Ranged DPS role focusing on dealing damage through direct damage spells. This is very different from the powers used by Blood spec Death Knights and fulfills an entirely different role.
Reanimation, the traditional Necromancer's "animate the dead" spec. Ranged DPS role focusing on dealing damage through a combination of direct damage spells and pets. The way I imagined this spec is as having one of three animated undead pets out depending on the need of the moment. A melee focused tanking pet with taunt, a ranged focused dps pet with snare ability, and a melee focused dps pet with interrupt. Ranged dps abilities would be mostly bone themed, like hurling bone spikes as a single target nuke.
Spiritualism, a Healing Role that uses a variety of different skills to sustain allies. This would be a more "spectral" themed caster. Using spirit magic to heal, res, buff, and deal damage.
This is just a basic idea and yes each spec does have similar stuff from other classes but as a whole I think this concept provides a unique overall class experience. It's only a pet class as Reanimation Spec and its not super "summon a bunch of dudes" the way Demonology is today. It's a more "mage-like" class as Hemomancy spec since its a petless ranged nuker. And finally unlike mages or warlocks, it has a healing spec. Maybe no one else would, but I'd totally play something like this, and I'd certainly prefer this over a Tinker.
Last edited by Kyriani; 2020-07-29 at 01:08 PM.