So, you can look at my post history and see that I strongly advocate that tackling mythic plus with a full group of strangers is wholly and completely not intended, at least as I as an admitted outsider observe the mode and its design intent. The fact that the whole mode is put behind premade groups says to me that Blizzard is assuming that if you have ambitions here, you have a group that ideally lets friendship or a shared goal smooth the bumps of sketchy class balance and a volatile meta. For the last two expansions I've basically stopped being a "dungeon guy" in favor of taking my army of tank alts into the open world for much fun and profit, but before that I was "the guild tank" for an extremely casual RL friends guild that didn't raid but ran dungeons religiously in WOTLK. My roots and PVE instincts go deep in the etiquette of older dungeon runs: the tank leads, the healer determines the pace, and the DPS let those two do those things.
...But I'm not blind to a new... I guess lack of respect for 5-man content below the mythic level. DPS PUGs (we can assemble 3 people at the most these days, so there are always PUGs) running ahead and pulling, the argument of "you're not the bossa me" when all I'm trying to do is prevent wipes, and the whip-cracking to go faster because "it's just a heroic." These have all pushed me out of 5-man trinity content just around the same time world quests conveniently came into place to replace dungeons completely for me. When we run our timewalking (the only dungeons we run regularly any more) we queue with three so we can't be kicked, and so we can prune the toxic, but really... should we have to do that to have a chill time in a dungeon that people are taking seriously? Is it so hard to respect the content regardless of level?
...Or should we be upping the ante to find that respect?
I could, in theory, likely assemble our usual dungeon running group of three (myself tanking, my best friend an adamant healer, and a fellow altoholic who mains a warlock) to try Mythic plus, filling in the spaces with DPS PUGs with reasonable criteria to join a chill dungeon run. I could... but I guess I'm asking if we're still going to run into as many pulling DPS or "LOL it's just X level key" mindsets? Am I more likely to find the old school respect for 5-man content if it's on a key, or just more whip-cracking as I line up LOS pulls and other old tank tricks? I realize that any implied threat to kick likely rings hollow in a M+ because there is a timer, and "leaving" is bad, so... is the key itself enough to get a little bit of "relax and let me pull in a way that isn't going to wipe us" and have that be respected?
Can chill people bring a majority into M+ and keep it chill, or is the culture of "it's just a 5-man" pervasive throughout? I'm not really super tempted just because there are mounts on the line now, it's more... I guess I just wonder if I'm missing out on a good time.
Thanks in advance for any and all helpful replies.