Originally Posted by
Huntingbear_grimbatol
There's no fun in not being as strong as you can be? So why don't everyone end up playing the same class/spec? Because they have different strengths and niches, just as Covenants will. Some content/bosses Venthir will be slightly better and other content/bosses Kyrian will be slightly better, just as Fire Mage is slightly better in some content/bosses and Fury Warrior is better at something else. Not being allowed to suddenly change your geared level 60 (in Shadowlands) mage to a geared lvl 60 Warrior isn't possible (without having leveled and geared one up), why isn't this a "problem"? ...because players knowingly have to make a choice and changing your mind comes at a cost. Some people do infact level and gear up a handfull of classes, that's their choice. Just as it's a player choice which covenant to go for and change it if wanted, doesn't mean it's bad... if anything it's good because it means those who min/max to that degree gets even more of a reward for doing it.
What actually should happen with min/maxing is that classes get talent(s) that requires awareness, planning and other 'skill' words. These talents should be so hard that 90% of the playerbase can't use it properly, only around 9% can use it somewhat good and only 1% can use it perfectly. The payoff of (in throughput) should be significantly larger than the passive or "easy" talent choices.
Take the first tier of talents for Retribution Paladins:
Zeal - Judgement increases your attackspeed by 30% for the next 3 swings, all you need to do to use this optimally is pressing Judgement on CD without overcapping Holy Power. [easy and should be the middle performer]
Righteous Verdict - Templars Verdict buffs the damage of your next Templars Verdict cast within the next 6 seconds, requires nothing to min/max. [literally braindead and should be the worst performer]
Execution Sentence - Holy Power spender (3) which increases holy damage the target takes (20%) for the next 12 seconds. To min/max you should build to 5 holy power before starting the window and have holy power builders ready immidiately after pressing Execution sentence, on a 30 second CD this window happens relatively often so you need to plan and be ready for it every time it's available. [hardest ability, or most involved, to min/max and should be better performing than the other two]
However if you look at the last talent tier for Retribution Paladins (lvl 50 tier) you'll see a problem, they're all passive (more or less) and offer very little in terms of reactive or planning your gameplay. You chose between a 45 second buff you keep up all the time (braindead), increasing the duration of your dps CD (braindead) or making your dps CD slightly more involved in planning (slightly less braindead).
You could also look at the level 25 talent tier for Havoc Demon Hunters, it's pretty obvious which one of these should be the inferior choice for better players.