Of course it is a problem, problem is that people usually don't want to be "forced" to do content they don't like, especially in that quantity.
While you are not trully forced, you will gimp yourself if you don't do that. For sure anyone who aims a bit higher than casual content.
you are falling behind people who are trying to get better loot. Effort is rewarded. If want the best items and power you would be doing one of these 3 things. I don't see an issue with the better players getting good loot for playing the game. If you want better loot play more.
No sir, I don't like it.
Giving players more option for loot so they aren't playing weekly cache roulette as much should be a quality of life improvement to what we already have. Not an added treadmill.
No, you are falling behind mythic raiders. You can try all you want but you won't be able to compete with just M+. And even if you do the insane 15 +15 keys every week you would still be far below an average mythic raider. Shadowlands is raid or die, it's not about 'playing more'.
Looks great, but as usual some people will always find a way to be unhappy about it.
Has anyone datamined the ilvls yet? That seems to be the big assumptions everyone's making.
If the weekly chests bumps gear like it does now, you'll be required to do 10 heroic bosses, 15 M+, and be good at PVP for the best possible chance at ilvl 475 mythic loot. While at the same time invalidating it by that 1 Mythic Raid boss you kill each week that will give 490 ilvl. The majority of players (who already have or won't bother with that 1 M+ item that is better than higher ilvl stuff) will only be completing as many Mythic raid bosses as they can with the mandatory being 1. I have never known a heroic raiding guild (where M+15 is actually ran) to be unable to down the first mythic raid boss.
I know right now, sockets + corruption effects (especially +12% secondary stacking) can make lower ilvls waaaaaay better than higher ones. But I don't believe this is going to be the case in SL. Historically, lower ilvls being better has only ever applied to trinkets and now sometimes rings.
Edit: I think they will normalize ilvls in weekly chests to act more as bad luck protection and an easier path to "BiS". If a Mythic raider kills 10 bosses, and get maybe 1 sidegrade, and 1 non-bis upgrade from the raid....fear not! You'll have 1 more piece guaranteed, with 3 choices! This would making finally getting that BiS so much easier. Same principle applied to Heroic raiding, but would require the weekly M+ chest to either be 5ilvls below to compensate for the generally better loot table, or be the same ilvl as Heroic. If it was +5 ilvls, it would invalidate the whole raiding row.
This also means that running 15 M+ to get a better chance at "BiS" would be no different than spending 100 hours a week running M+ to get fully geared quicker than the guy doing it for 1 hour.
Last edited by Lefrog; 2020-07-30 at 08:30 PM.
15 dungeons and 10 raid bosses compared to 250 conquest points is just lol.
Originally Posted by Blizzard Entertainment
You’re not forced any more than you used to be.
You ‘gimped’ yourself if you didn’t get a high rank conquest chest each week. You ‘gimped’ yourself if you didn’t raid each week. You ‘gimped’ yourself if you didn’t run a high key each week.
Didn’t matter if you didn’t enjoy any those things. Participate in more of the game to get more stuff.
Key difference now is all of those things filter into the same reward pool, slowing down the gear curve (which was a stated goal from the start).
15 M+ is excessive for sure, especially in contrast to the time it takes to meet the other two thresholds (and that it only adds options, not loot), but the system is a solid upgrade to what we have.
Last edited by Ariamis; 2020-07-30 at 08:37 PM.
Of course it will sometimes happen. But in those cases the difference between someone who chooses his gear at random and someone who sims his gear will be neglectable in practice (provided both have the same ilvl and trinkets are excluded from my statement). The time of haste breakpoints is over and few classes have actual stat caps. Stat weights are generally so similar that they only really matter in patchwerk style bossfights. So yes, you could sim your stats, but it won't be worth the effort.
I don't understand what falling behind mythic raiders means i guess. If you want the most and best loot, it has always been to mythic raid. It is the top end of progression in the game. The system does benefit mythic raiders because they have more choices in their chest, but why does that matter? They have earned that loot by their achievements. What does it matter if a m+ er isn't getting as much loot as a raid, while it is hard content and I believe you should be able to get the best loot from the high end of pvp/dungeons, raids require so much to be put in I thinks its fair they can benefit from the chest too. And what does mythic raiders having BiS faster (when they always have) matter, its pve content and its your choice how you progress. If you want to progress as fast for gear as them then do that content, if you enjoy dungeons you still will get the highest quality loot from your chest. Also majority of the top m+ also mythic raid, its a nonissue to them.