Originally Posted by
Toybox
You're right in a sense that people typically playing in organized content with likeminded individuals might stand to lose the least from this system, but I think the real reason is different - They have nothing to lose because they already have each other to play with. Whether it's a normal guild that enjoys doing M+ together or cream of the mythic raiding cake, if you're in a guild with likeminded individuals then the trials & tribulations of the pug world are absolutely irrelevant.
We've seen this before with people seeking picture perfect comps because they saw X/Y/Z do it in an MDI, & that's likely to happen again (although perhaps to a lesser extent) with covenants. With this system, they've just given random group leaders another metric to judge people on, & we all know how that goes.
The only thing that causes this to fall apart for organized groups is for people who enjoy feeling at their best in multiple forms of content, & for me, the level of that content is irrelevant compared to the feeling. If someone raiding LFR feels they'd get more fun out of using a huge single target ability on a certain encounter while using a huge AOE ability for a dungeon then why should that opinion be any less valid than someone who raids mythic? What about a gladiator player who enjoys raiding, but has to make sacrifices on one side or another to remain competitive? Gimp his/her entire raid team & face potentially losing his/her spot, or drop rating because s/he's leaving him/herself without an edge?
You may say they're extreme examples, but I've put enough time on the beta to know they're par for the course. You may say they're going to balance them, but how do you balance a big AoE knockdown & a huge single target damage buff to feel compelling in all forms of content? Without nerfing them to the point of irrelevancy or telling people to just get over it, I don't see a solution besides allowing people to fluidly swap between abilities.
That all said though, I'll be more than fine. Sure, I'm stuck playing a butt-ugly covenant (Venthyr) with absolutely no chance of anything changing because obviously the single target ability is going to be amazing for raiding, but we'll do all the arena we want to do, push all the dungeons we fancy pushing as a guild, & that'll be that. Shame I'll spend the next two years not being able to try out 2 very cool abilities though, as that's really the only thing I'm gonna be missing out on... Good job I'm getting my fill of them on the beta.