Well I made the positivity thread (
https://www.mmo-champion.com/threads...itivity-Thread) so we might as well have an inverse, as if we needed another.
All my gripes were mechanical, except two, being my horde pandaren giving Sylvanas the dagger being the single biggest idiot ball moment of the game's entire history, and N'zoth's defeat not addressing the sword problem. Don't like those. The rest of the expansion's story and visual/audio design I am one of the only celebrators of, and I'd put it at second only to Legion.
But the mechanics, oh boy. Azerite armor is possibly the worst thing they've ever designed. Every upgrade isn't an "upgrade" so much as "maybe possibly an upgrade...if I level up another 20 azerite levels...and the perks are good...but usually you get strong dps perks but worthless survival ring perks, then the mobs scale to your higher level so the azerite gear makes you weaker, rant rant rant. Nothing good came of it.
Island expeditions were a neat idea but I felt no motivation to try the harder versions when the main reward was most easily done by just queuing for heroics and breezing through them with no effort. Boring.
Warfronts were literally so undertuned it took a dedicated raid group with everyone doing their part to
lose. (It HAS been done!)
Heroic warfronts were OK though. They are what warfronts should've been from the get-go. I like the armor appearances though, top tier. Customizable detail levels that still match needs to be a thing on more gear.
Corruptions. All the weaknesses of titanforging with RNGesus with none of the strengths where you'd gradually build up ilevel to get past stupid player-created barriers of "you need the ilevel of the content to do the content." And even though I don't pvp, it completely broke pvp. What were they thinking with this one? Yet the worst part, and this is super petty, is
that the purple goop all over me ruined my transmogs. Unforgivable 0/10.