I actually liked BFA, regret taking a break after my guild disbanded after first tier. I will say that AP grinding early on in the expansion was rough. Definitely something one could burn out on.
However coming back in 8.2, I’ve had tons of fun with BFA. Great expansion. But then, I don’t worry about what level my necklace was, what corruptions I had, and I used suboptimal essences in my necklace because I liked what they did to my play style.
I think a lot of what ruins wow for people these days is worrying too much about other people, and what they think or say.
Well the rep buff is coming back for September! 8.3 reps included this time!
I had fun. I just ignored the progression systems because Red Bull wasn't telling me I needed to kill everything 2 days after it came out. The systems are literally designed to let you chill out and handle them at your own pace.
Check this out. Now try to differentiate between the clearly parody posts on that subreddit and the totally serious things people post here. You can't.
Tbf here, BFA kinda launched bad. Don't remember Blizzard doing much with it Beta wise.
SL (So far) and Legion felt, at the very least, tested.
I didn't hate it. There were parts that I found annoying and the time gating and azerite grinding got old fast but it's far from the worst expansion. I won't miss it when I think back on previous expansions years from now but it did good enough in my book.
Anyone feel like they missed out on a Brairback Kraul Dungeon?
Zone were done relatively well, always a good job from that team designing, except for Nazjatar I guess.
So, im mainly a lore loser so... BfA hyped me to no end due to finally being able to visit Zandalar and having playable Zandalari
Which means, the dissapointment was harder. I'd call BfA... Underwhelming in all senses
-The Zandalar storyline was yet another "ancient empire goes boom"
-The playable Zandalari were pushed back for reasons (They are great tho)
And then we have all the other problems:
-The lore was just... bad. Characters acting nothing like themselves. The storylines felt bland. And no resolution to most plot points whatsoever. Azerite stopped being this valuable resource after 8.1. The sword sticking out of the planet was forgotten. Homeless Forsaken and Night Elves got nowhere.
-Rastakhan is this legendary dude who has ruled for over 200 years and we've heard so much about him since Vanilla and now he's dead and replaced by his daughter that is better than him with only 18 years because some characters claim so
-The Horde is so terrible that fucking Lor'themar is the most sensible candidate for leadership. The guy who almost defected to the Alliance.
-The Alliance is so neutered that even when holding the clear advantage in the war they stop attacking because "that'd make the enemy sad"
-Out of nowhere... Mechagnomes. In the middle of an Aszhara patch which also failed in presenting Nazatar as this cool ancient underwater empire. It was Aszuna 2.0
-The last Patch decided to also fuck up Ny'alotha and make it some sort of extra dimensional thingie and "possible futures" by reusing existing zones and what was new was wasted on just a raid zone
-Also you got an elf race when hitting exalted with a Krokul faction. Lol
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
This last patch has been very fun for me, as someone who likes damage and especially Free passive damage, all these essences and corruptions have made the game very fun.
Tanking has been the most fun it's been in years. Seeing those big beam hits and dps is just so satisfying.
No, WoD was great for pure raiding, and thus to me a good expansion. After killing Imperator we farmed a bit of gear until Foundry came, and then after killed Blackhand I took a break again until HFC. After HFC was done and I knew no more raids would come I unsubbed.
My point is that the time i actually played wow I enjoyed. I wasn't forced into doing bullshit to stay competitive. I could log in for a dozen hours a week and be a top-tier raider. I wasn't letting my guild down in any way by not farming boring shit.
But yeah, if we look at anything outside the raiding experience the expansion was shit. No argument there. But at least the raiding worked well. Same as in every other expansion before it. People tend to really love WOTLK and TBC, and for both of those you didn't have to do shit to be a top-tier raider besides showing up for the raids. Aka, the same as WoD.
BFA and Legion for pure raiding on the other hand... now there we got some smoking pieces of shit.
Last edited by Zogarth; 2020-08-31 at 09:02 PM.
I remember when BfA released, I was attacked by a Horde WW Monk who was level 118. I was a WW monk level 113 and I shat on him so hard. PvP scaling is still bad right now but holy shit was it a dumpster fire at release...
The rng man... The rng on top of rng on top of rng. Might as well just go to the fucking casino and you'll get the same experience.
Playing since TBC, I loved BFA and enjoyed it. Sorry OP but I can't relate with your whiny rant.
It was kind of comical how, I think it was 115-116, was such a huge power downgrade when you lost your old legion legendaries. I can't remember another time where leveling up made you feel weaker. Playing a paladin then, and having lost a bunch of abilities and not gained shit, it felt so bad at launch to play.
I really loved the BFA leveling zones (both sides) and there was always something to do.
The downgrade in power the last few levels before hitting max level WERE problematic. I didn't have too much issue with it though.
I thought the Azerite Armor complaints at the start weren't all that bad... but coming back to the game earlier this summer after a few months away kind of hit it on the head: the Nazjatar upgradable AA gear was epic (purple), and yet world quest AA gear was back to being blue at a higher level. So you lose all your bonuses with "upgrades" on iLvl. In what world is that a positive thing? So I definitely see how that completely destroyed people's enjoyment of that part of the game.
Also, I detest 8.3. Reuse of old world assets, fine, but give us something compelling. Other than the cloak quest (which should have been MORE skippable on alts than it was with just the two minor skips), there wasn't anything compelling. The world questing is tedious for the two new reps, which are absolute grind fests, and there was almost no story at all for it. Just a complete and total failure on Blizzard's part, as if they had just written off the game for the next 10 months (until SL launches). Worst patch I think in the game since the 7.1 patch (I think that was the number... the infamous "selfie patch").
Last edited by damonskye; 2020-08-31 at 09:33 PM.
Just like Legion, BfA is a story of progression systems ruining the entire gameplay loop of WoW. Except unlike Legion, BfA's gameplay wasn't even that appealing. The content was bland, the story was all over the place, and class design was poor, to put it lightly. Throw things like Azerite gear, Corruption, Titanforging, and the essence bullshit on top of that, and you end up with a flaming pile of dog shit.
The game is simply too complex these days. There are too many layered systems, each of which requires simming and spreadsheets to fully grasp. It's a game designed for developers, not for players. Edit: I'd like to add that I don't think Shadowlands is really learning much from these mistakes. There are still many layered systems within Covenants. There will still be tons of busywork nonsense to do on a daily/weekly basis. There will still be borrowed power and systems that pigeonhole you into a single spec or character for much too long. Shadowlands will be better than BfA (anything would be an improvement, tbh) but it still won't be a great expansion because it's still making many of the same fundamental mistakes Legion and BfA made.
I had fun once, it was terrible.