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  1. #1

    To the beta bois: What will our daily-weekly chores look like?

    With sl looming closer and closer I am trying to take a more organized start to it. In the spirit of hitting the ground running what Will out daily and weekly chores be? Looking to make a list so that I do t fall behind on something I should of given attention to. Thank you in advance.
    Quote Originally Posted by TheOne01 View Post
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  2. #2
    From what I'm seeing -

    WEEKLY:

    2 torgast runs (minimum)
    2 covenant quests that award 1 "Renowned"

    Daily:

    3 "covenant callings" (emissary type) quests that are everything from dailies to dungeons.
    Follower missions
    normal WQ's for Anima/REP

    I'm probably forgetting something.....

  3. #3
    Bloodsail Admiral bowchikabow's Avatar
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    good news is, after the initial pass of doing WQ to increase rep and renowned (which will probably be about 1 to 2mo), you will be able to slow down on them to a menial amount. I get the feeling that people are gonna want to run Torghast more (heck, I run it 3 times a day when I log in). I think they should find a creative way to incentivize people running it more (not from a player power view, but something like an aesthetic reward etc). based on how popular it has been in Alpha/Beta I think it will be a lynch pin of the replay cycle outside of keys and raids.
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  4. #4
    Quote Originally Posted by Sixxkill View Post
    From what I'm seeing -

    WEEKLY:

    2 torgast runs (minimum)
    2 covenant quests that award 1 "Renowned"

    Daily:

    3 "covenant callings" (emissary type) quests that are everything from dailies to dungeons.
    Follower missions
    normal WQ's for Anima/REP

    I'm probably forgetting something.....
    I’ve seen that there aren’t many wqs out there
    Quote Originally Posted by TheOne01 View Post
    I believe your hands should be cut off. As I feel your opinions prove your not fit to type.
    Gen Off-Topic being hella ruthless

  5. #5
    Quote Originally Posted by idunnowatdo View Post
    I’ve seen that there aren’t many wqs out there
    Yeah - but that is (usually) compensated by each WQ taking about 3-5 times as much time as an average Legion/BFA WQ and also awarding about 3-5 times (atleast in case of gold) as much as BFA WQ. Oh - also, there is no flight whistle and getting to a WQ and then to the next is such a chore that it will not be worth doing for a lot of people. The good thing is that WQs are mostly not needed for player power (like AP in Legion/BFA) - so, it will be safe to ignore if you are not interested.

    - - - Updated - - -

    Quote Originally Posted by Sixxkill View Post
    I'm probably forgetting something.....
    There is also the daily dungeon quest (and it's PVP equivalent) that gives rep to whichever faction you choose.

    Depending on your play style, people will also want to fill up as many boxes of the great vault as you can each week.

    There is also a shit ton of Covenant related content that is mostly cosmetic that you can do each week.

  6. #6
    Quote Originally Posted by avahle View Post
    The good thing is that WQs are mostly not needed for player power (like AP in Legion/BFA) - so, it will be safe to ignore if you are not interested.
    That's really nice.

    I liked horrific visions, but after doing it about 20 times it becomes a slog. Also it feels bad doing it on a fresh alt. Let's hope Thorgast is more fun to replay.

  7. #7
    "there is no flight whistle and getting to a WQ and then to the next is such a chore that it will not be worth doing for a lot of people." They removed it cause of the Covenant Transport stuff. Honestly, if you're that lazy to just go from 1 area to the next, then WoW ain't for you.

    - - - Updated - - -

    Quote Originally Posted by Twdft View Post
    That's really nice.

    I liked horrific visions, but after doing it about 20 times it becomes a slog. Also it feels bad doing it on a fresh alt. Let's hope Thorgast is more fun to replay.
    Yeah, there is a LOT of choice in SL. The only things that kinda suck rn are:

    1. The Maw being kinda empty (May get filled more throughout the Expansion)

    2. Covenant Abilities and their Balancing (But, considering I'm Ret and Venthyr's lookin' nice, I'm good. Wanna do some Dark Souls shit. High chance they'll nerf Ardenweald anyway lol).

    And 3. Class Design. For example: Ret is amazing in PVE (Especially with the Venthyr/Necrolord abilities, and maybe the Night Fae one? (Night Fae could be good for providing buffs to healers and tanks in raids). Kyrian kinda sucks despite it being fun), but it's still absolutely dogshit in PVP thanks to no Mobility, 1 CC move, etc (Savix made a video about it).

    Also hope PVP scaling gets BTFO'd, but that's just me. Glad PVP Vendors are back though.

  8. #8
    Quote Originally Posted by Twdft View Post
    That's really nice.

    I liked horrific visions, but after doing it about 20 times it becomes a slog. Also it feels bad doing it on a fresh alt. Let's hope Thorgast is more fun to replay.
    Thorgast is a new "visions".

  9. #9
    Quote Originally Posted by bowchikabow View Post
    good news is, after the initial pass of doing WQ to increase rep and renowned (which will probably be about 1 to 2mo), you will be able to slow down on them to a menial amount. I get the feeling that people are gonna want to run Torghast more (heck, I run it 3 times a day when I log in). I think they should find a creative way to incentivize people running it more (not from a player power view, but something like an aesthetic reward etc). based on how popular it has been in Alpha/Beta I think it will be a lynch pin of the replay cycle outside of keys and raids.
    I think they should just keeping adding to Torghast, mount rewards, more transmog etc. That will all give plenty of incentives.

  10. #10
    Quote Originally Posted by HighlordJohnstone View Post
    Wanna do some Dark Souls shit.
    Oh? What is "Dark Souls" about it?

  11. #11
    Quote Originally Posted by Army Dreamer View Post
    Thorgast is a new "visions".
    Torghast is nothing like visions.

  12. #12
    its a lot less chores in shadowlands so far thats for sure

  13. #13
    Stood in the Fire Valette's Avatar
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    On a somewhat related topic. How much of the daily/weekly "chores" overlap between the covenants? Me and my bf are eyeing different covenants, and I'm worried if we don't pick the same one we'll be locked out of doing a lot of the daily stuff together, like we did in bfa.

  14. #14
    Quote Originally Posted by Twdft View Post
    That's really nice.

    I liked horrific visions, but after doing it about 20 times it becomes a slog. Also it feels bad doing it on a fresh alt. Let's hope Thorgast is more fun to replay.
    Here's roughly how it works:

    Your initial foray into Torghast is part of the mandatory questline you have to complete before you can choose a covenant. After you choose a covenant, you'll be sent back into The Maw for various reasons related to your covenant and the main storyline, which will take you back into Torghast multiple times before you ultimately unlock Torghast completely. This questline is a bit boring, but the difficulty is super easy... which doesn't help how boring it is because it takes a decent amount of time.

    Once you fully unlock Torghast, the replay aspect does scale the deeper you go, but it starts off really easy. For a comparison, the mobs you'll encounter in Revendreth while leveling and The Maw are way more dangerous than Torghast at the very start. Difficulty does scale up, you'll just have to work through the easy stuff to get to the more challenging aspects. Simply put, if you got a fresh alt, you aren't going to have a difficult time getting through the Torghast questline and getting started.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  15. #15
    Quote Originally Posted by deviantcultist View Post
    Oh? What is "Dark Souls" about it?
    Kingdoms, dark shit, being the Ret Paladin (The crusader) guy in a Gothic dismantled landscape, roaming inside the realms of death...

    It's the perfect Dark Souls theme.

    - - - Updated - - -

    Quote Originally Posted by exochaft View Post
    Here's roughly how it works:

    Your initial foray into Torghast is part of the mandatory questline you have to complete before you can choose a covenant. After you choose a covenant, you'll be sent back into The Maw for various reasons related to your covenant and the main storyline, which will take you back into Torghast multiple times before you ultimately unlock Torghast completely. This questline is a bit boring, but the difficulty is super easy... which doesn't help how boring it is because it takes a decent amount of time.

    Once you fully unlock Torghast, the replay aspect does scale the deeper you go, but it starts off really easy. For a comparison, the mobs you'll encounter in Revendreth while leveling and The Maw are way more dangerous than Torghast at the very start. Difficulty does scale up, you'll just have to work through the easy stuff to get to the more challenging aspects. Simply put, if you got a fresh alt, you aren't going to have a difficult time getting through the Torghast questline and getting started.
    That's...

    Actually real nice. My only hope now is that Torghast gets expanded upon throughout each patch.

  16. #16
    Is it mandatory to upgrade our sanctum? I had the impression that for player power we just needed to do thorghast for soul ashes and then our 2 weekly renown quests and that's it. The rest (WQ, ...) is for cosmetic stuff only.

  17. #17
    Quote Originally Posted by glszino View Post
    Is it mandatory to upgrade our sanctum? I had the impression that for player power we just needed to do thorghast for soul ashes and then our 2 weekly renown quests and that's it. The rest (WQ, ...) is for cosmetic stuff only.
    The currency required to upgrade your sanctum is a souls currency, which can be done in The Maw. I was curious if Blizz would allow you to collect souls in Torghast to help complete this weekly quest for soul currency. Even submitted a suggestion to allow this as an optional path, as getting them in The Maw currently is... arduous. But currently, no, you do not need to do Torghast to upgrade your sanctum currently. Just legendary materials and fun as of the latest beta build.

    There is still some placehold stuff in Torghast, and it's not clear if it's old concept stuff that just hasn't been removed or if they're NYI concepts. Doesn't indicate it'll affect your sanctum in the future, regardless.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  18. #18
    Quote Originally Posted by glszino View Post
    Is it mandatory to upgrade our sanctum? I had the impression that for player power we just needed to do thorghast for soul ashes and then our 2 weekly renown quests and that's it. The rest (WQ, ...) is for cosmetic stuff only.
    It's not mandatory for player power but it's definitely something you'll want to get done. It unlocks travel options to get around your zone faster, buffs your adventurers and is needed for the Unique part of each Covenant (Abominations for Necrolords, Ember Court for Venthyr, Queen's Conservatory for Night Far and the Kyrian one that I don't know). I'm not sure how 'mandatory' those unique things are I think they're mostly small buffs for outdoor content in your covenant zone.

    As for chores you'll want to do:
    Table Adventures for Anima, Rep and Gold. (Daily)
    Covenant Callings function exactly the same as Emissaries where one refreshes everyday, building up to 3 until they start replacing the oldest ones. (Daily-ish)
    Any WQs for Anima, Rep and Gear. (Daily and mostly part of Callings)
    Torghast at least until you're capped on Legendary materials. (Weekly)
    Mythic Dungeons, PvP and Raids for the Weekly Vault. (Weekly)

    Overall it feels a LOT less grindy than BfA, after the initial rep grind for Pathfinder/professions is done the need for the menial tasks really diminishes. One of the nicest changes is that the Callings/Emissaries aren't always the same thing. Right now I have one to complete 4 WQ's, one to collect 100 Stygia in the Maw and one to complete either one of two dungeons or an elite WQ in Bastion. There's also an "Aid x zone" one that can be completed by doing anything in the zone from grinding mobs to running dungeons. So even the repetitive things are way more varied in SL which feels really nice.

    It's also worth noting that the Weekly Vault is a CHOICE of 1 reward from Dungeons, PvP or Raids. So you don't have to do all of them every week you can choose to focus on one for the week.
    Last edited by Rusken; 2020-09-01 at 05:10 AM.

  19. #19
    Quote Originally Posted by Rusken View Post
    It's not mandatory for player power but it's definitely something you'll want to get done. It unlocks travel options to get around your zone faster, buffs your adventurers and is needed for the Unique part of each Covenant (Abominations for Necrolords, Ember Court for Venthyr, Queen's Conservatory for Night Far and the Kyrian one that I don't know). I'm not sure how 'mandatory' those unique things are I think they're mostly small buffs for outdoor content in your covenant zone.

    As for chores you'll want to do:
    Table Adventures for Anima, Rep and Gold. (Daily)
    Covenant Callings function exactly the same as Emissaries where one refreshes everyday, building up to 3 until they start replacing the oldest ones. (Daily-ish)
    Any WQs for Anima, Rep and Gear. (Daily and mostly part of Callings)
    Torghast at least until you're capped on Legendary materials. (Weekly)
    Mythic Dungeons, PvP and Raids for the Weekly Vault. (Weekly)

    Overall it feels a LOT less grindy than BfA, after the initial rep grind for Pathfinder/professions is done the need for the menial tasks really diminishes. One of the nicest changes is that the Callings/Emissaries aren't always the same thing. Right now I have one to complete 4 WQ's, one to collect 100 Stygia in the Maw and one to complete either one of two dungeons or an elite WQ in Bastion. There's also an "Aid x zone" one that can be completed by doing anything in the zone from grinding mobs to running dungeons. So even the repetitive things are way more varied in SL which feels really nice.

    It's also worth noting that the Weekly Vault is a CHOICE of 1 reward from Dungeons, PvP or Raids. So you don't have to do all of them every week you can choose to focus on one for the week.
    I don't understand why it needs to be done, sorry.

    Faster travel time in the zone is nice but is it really mandatory?
    Buffs the adventurers, are those for mission tables? That doesn't seem mandatory unless we have missions for power like residuum. I don't care about gold.
    I probably need to look for more info on the unique part because the introduction info I read on them didn't look like it was mandatory to do that.

    Anima seems to only be needed for sanctum upgrades and this seems useless to me at the moment.

    I probably do these chores until I reach honored, afterwards there doesn't seem to be any reason to do that anymore... unless we need a fully upgraded sanctum for pathfinder?

    In BfA, it made sense to do the WQ for the AP, here I don't understand why it is needed.

    Any endgame where I can just login and do M+ or Raid and a few weekly stuff like torghast and renown quests would be perfect.

  20. #20
    A question, what specificaly for eu players should be our goal on day one (we got 1 day be4 weekly reset).

    Im guessing unlocking thorgast and progress far enough to get the material cap?
    8/8 M+0 dungs for gear.

    Anything else on the checklist to do be4 wedensday reset?
    Last edited by Aphrel; 2020-09-01 at 08:53 AM.
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