This post if from almost a year ago. If its fake, how are there already multiple items in the list happening?
I was skeptical at first but as we get closer to SL, I do believe this is the Future that is going to play out.
Source: https://www.reddit.com/r/wow/comment...the_real_leak/
-After 'defeating' Azshara and N'Zoth at the end of BFA, N'Zoth's true plan is revealed. In the prepatch scenario, we find out that he essentially tricked us into releasing ALL of the Old Gods, and trapped us in stasis. We finally manage to escape, only to find out that a few years have passed and the Old Gods have established foot-holds in Azeroth, and are working to expand their kingdoms. Many stories seeded throughout Legion (Artifacts and Class Hall) and BFA (Island Expedition quests) will come to fruition.
-There are some major changes coming to the World of Warcraft:
***-Level Squish - Our time entrapped has weakened us, and the base level cap is now 60, with level 70 being this expansion's cap.
-World revamp - The world has been ravaged by war, and is slowly being corrupted by the Old Gods.
-All zones either revamped, or blocked off to be opened in a later patch (Massive Blizzard blocking Stormpeaks and Icecrown)
***-The new expansion zones will have us delve into the dark places of Azeroth:
-Ahn'Qiraj and the hives and temple beneath as a full zone
-Azjol'Nerub as multiple underground zones (Upper Kingdom and Lower Kingdom)
-Grim Batol as a full underground zone
***-Timewalking zones - Old expansion zones are available as alternate levelling content in the Caverns of Time, they are made available by the bronze dragons to prevent interference from increased infinite flight activity
-Special Infinite Flight events and invasions may occur in these zones, and scale with level
-Faction revamp - The Alliance and Horde are fractured, and the lines between allies and enemies have been blurred.
-Horde and Alliance can now chat, trade, join communities, and group with each other (Some restrictions will exist, like Mythic raiding, which will follow current Cross Realm rules)
-Opposing faction capital cities and their associated factions are now neutral, and rep can be earned to improve your standing with them.
-There is still a core Horde faction, led by Sylvanas, and a core Alliance faction, led by Tyrande
-Activating Warmode will declare you as a 'pure' Alliance/Horde Loyalist, and will place you into PvP shards using the current PvP systems, with the current city hostilities and faction interaction restrictions in place.
-Since the factions are in disarray, Guilds will become the new focus
-Still faction specific
-Guild halls, with trophy rooms, vendors, NPC 'recruits' and mission tables, crafting workshops and other customization options that can be upgraded through guild activities
-These are instanced, and can be closed or open to the public
-They are working on letting guilds place 'work orders' for non-member players to fill (turn in various crafting materials), rewards xp and gold (taken from the guild coffers)
-In order to combat Old God Influence and the Curse of Flesh, some races are turning to technology to battle their forces: New Class, Tinker!
-Not a hero class, starts at level 1, like the monks
-Unique technology themed character customizations, to combat the curse of flesh!
-Alliance races: Gnomes, Mechagnomes, Draenei, Light Forged Draenei
-Horde races: Goblins, Vulpera, Blood Elves, Nightborne
-Mail armor class with tank, healing, and ranged DPS spec
-Tank spec uses energy shields, barriers, and a mech-suit for defense
-Mech suits will look different based on the race (i.e. Goblin's looks like shredder)
-DPS spec uses crossbows and guns, with various turrets, explosives, and gadgets
-Healing spec uses healing bots, sprays, bandage guns, syringes, energy shields, and barriers
-Big class balancing pass incoming
-Abilities, talent points and passives will come more steadily, making each 'DING' more meaningful and exciting
-Many old abilities returning, with focus on class identity over spec identity
-Working on incorporating some long requested abilities into classes, like a gladiator talent for arms warriors that changes abilities to let you dps with a weapon and shield set up
-Since mail armor tank itemization will exist, there will also be a 4th Shaman tank spec added: The Earthwarden
-Some other new race/class combos coming, like Night Elf Paladins!
-Relic slots are returning, but now every class has one.
-Shaman totem, DK Sigil, Druid Idol, and Paladin Libram are all returning
-Some of the new ones will be Hunter Quiver and Priest Censer
-Still early in development, but they will range in power from basic stat sticks as greens, to powerful and unique effects as epics.
-They will show up on character models, with unique appearances and effects being tied to various challenges.
Believe me or don’t, take whatever with a grain of salt.