While it would be great for Classic to get some meaningful content(baiting), lets be real here, that's only going to take time and money from a company that shaved 800 peoples jobs in quality assurance for the game in order to report record sales numbers. TBC getting released is much more likely then actually having to risk upsetting a slice of the Classic community implementing new content. Why would they even risk it when its gonna get scrutinized either way. If they want stagnation, let them have stagnation. Expect to see TBC Announce early summer months as people burn out from Classic and people get frustrated from the impending Chernobyl meltdown caused from the Shadowlands covenant system.
Sales and Marketing departments make the final decisions at the end of the day tho. If they see profit in Classic+ then they will make it. If TBC will bring in higher monetary value then expect TBC instead.
Let's assume for a minute they are true.
Retail has like 2.31M Players and Classic has 1.52M.
If we assume (for the sake of the argument) that there isn't a big overlap between Classic and Retail players (which probably exist), then about 40% of WoW Players are primarily playing Classic.
That is an argument to make Classic look bad?
That makes no sense because the decision wasn't made only because players wanted it. It was also a matter of determining the feasibility of allocating resources away from retail to classic and whether that time investment was worth it. At some point Blizzard thought it was worth it, and here we are. It appears to be paying off.
Can you specify how retail is doing badly? I'm not aware of it doing badly. I am aware that everyone has an opinion but opinions are not indicative of anything.
Considering that is like ~9 months after Classic release, that is still sizeable, considering that every content besides AQ and Naxx was available at this point.
Classic numbers will continue to drop but that's completely fine as it's a finite game.
You have at the same time a lot of realm merges on Retail, so yeah, that's something as well.
Yup. they ignore that Classic has far fewer servers so therefore their ghost towns are much more prominent.
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Sure. A lot of servers are ghost towns but there's a lot MORE servers than Classic. So for Classic to have as many ghost towns as they do is a much larger representation of the servers than retail's mostly empty servers.
To be fair, they're addressing a long-standing problem that they've let stagnate for the better part of a couple years. It may seem like they're doing "a lot" but what they're actually doing is what they should have been doing all along but put off on the back burner for as long as possible.