I have absolutely no problem playing on the lowest difficulty if I don't find the higher difficulties - or the actual combat - fun to play.
I have absolutely no problem playing on the lowest difficulty if I don't find the higher difficulties - or the actual combat - fun to play.
Everyone has their own personal taste when it comes to difficulty. I am still fan of hardest mode but still having second thoughts if it’s worth my time. Halo 2 legendary solo. Fuck...never again.
Halo 2 is probably the most unfair shooter I've ever played on Legendary. What the fuck are those one-shotting snipers and pinpoint accurate Drones that slaughter you in seconds flat, among other things. It's straight up not fun at all, and Halo 1 wasn't that much better. I remember playing both games on Heroic and leaving it there.
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There was a lot of (in my opinion) quite legitimate concern that if FROMSoftware did add 'easy' mode to Dark Souls, that it wasn't because it would ruin their accomplishments (though to deny that particular argument would be an obvious lie), a lot of it was stemming from the fact that it would kind of take away from Dark Souls as it doesn't really fit the setting or the aesthetic of Dark Souls.
Dark Souls is a series that has always been about perseverance through survival and I honestly think that if there were an easy mode it would somewhat de-emphasise the aesthetic both in-world and out-of-game (I can't remember the term used for something that feels like it belongs as part of the world [it is often used to describe the RIG UI and game options in Dead Space]).
I am not opposed to multiple difficulty modes, so long as:
a.) It makes sense for the game, it's world, the genre of game.
b.) Doesn't sacrifice the developer's intention or the integrity of what they were setting out to do, merely because of publisher pressure.
c.) Make harder or easier difficulties...HARDER or EASIER not MORE BULLET-SPONGE or LESS BULLET sponge. Make AI smarter or dumber. Look to the "Metro" series 'Ranger Hardcore' difficulty as a good example of this. You might go down in fewer shots than other difficulties BUT the enemy ALSO goes down in fewer shots. (arguably it is actually easier than 'hard' difficulty because of this fact despite the fact that 'Ranger Hardcore' is the hardest difficulty)
d) Like mentioned above, the Metro series is quite good about difficulty because it says OUTRIGHT that even though 'Ranger Hardcore' is the way that 4A Games intended the game to be played, they STATE OUTRIGHT that it is NOT recommended for a first-time playthrough.
e) Instead of having an arbitrary option at the start of the game before you even get into gameplay, depending on genre, have your performance in the tutorial allow the game to suggest a difficulty setting to you (i.e. Call of Duty: Modern Warfare's "Killing House" tutorial)
Last edited by Darthias; 2020-09-23 at 02:10 AM.