Now Ya'll are getting it, I've been friends with ex-EJ members for years.
Ion is an example of someone who's only good at bullshitting, they'll make it but it will always only be bullshit.
Purge the failures.
Now Ya'll are getting it, I've been friends with ex-EJ members for years.
Ion is an example of someone who's only good at bullshitting, they'll make it but it will always only be bullshit.
Purge the failures.
Lying, intentional attempt to placate, does it really matter what you call it?
I assume you ignoring every thing other then that one word means you can’t contest that what he said holds true and that there is still a ripcord even if it’s not what you imagined it to be?
Brother, if the motherfucker said "there's a rip cord but we're going to go ahead and wait until the first content patch before we think about it," then that's an entirely different thing than responding the way he did to a direct question about whether Blizzard had plans to change things. You smugly pretending like Ion never said something in the first place after Blizzard clarifies that they have no intention of making changes to Covenants pre-launch does not absolve him from the onus of clearer communication. Christ. That's all I'm saying here, I have no fucking idea why you want to turn this into some ridiculous promised pony argument.
I’m incredibly curious what you think words like “last recourse” mean or phrases like “ then make conservative changes once were live” or even “lean towards doing that in a patch in the next tier“. What exactly was unclear to you? With phrasing like that what possible made you think those meant any thing other then exactly what he said?
The complication seemed incredibly clear.
Last edited by Lorgar Aurelian; 2020-09-15 at 05:13 PM.
He did not specify a timeline for pulling the rip cord so people (in general) reasonably assumed that it could potentially happen before the game went live. We now know that not to be the case but I think a lot of unrest could have been avoided had Ion simply, you know, not said that it was even an option in the first place (or clarified that if it were an option, that the timeline for that option would occur post-launch).
The unstoppable force vs the immovable object. Somebody get the popcorn.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Your post implies that Ghostcrawler left because of the community and the shit it gave him, which is most likely false.
GC was simply open to communication, not every developer likes or wants to do this (after all, this is the CM's job), GC did it anyway since he joined in early Wotlk, to the point where he talked about WoW's design on his own Twitter account.
He could've stopped at any point if he wanted to, he didn't because he (i assume) got some sort of enjoyment out of this, despite how some parts of the community acted towards him.
One of the reasons why Ghostcrawler left isn't because of the part of the community that shat on him, to the contrary in fact: Bad players.
Ghostcrawler championed the Cata Heroics, which were extremely brutal for players who grew fond of the easy heroics in Wotlk, he *defended* them in his "wow, heroics are hard!" blogpost and he said that LFR (you know, that one mode which is extremely friendly towards players within the lower skill bracket) was one of his greatest mistakes.
Even if you disregard this, one of his first posts after he joined RIOT was essentially shitting on WoW by saying that he's finally working on a game where he doesn't have to worry about everybodies grandma.
This is a clear shot not towards the "toxic community" but the community of players which lack the mechanical ability to complete content with a modicum of difficulty or the mindset to actually improve themselves to beat such content.
Small reminder, he joined RIOT, company then only known for LoL and Moba games are anything but known for their "wholesome" community.
Ghostcrawler was (in my assumption) a very gameplay driven designer and when he realized that WoW is also largely catering to an audience he didn't want to design the game around, he packed his things.
After all, gameplay driven games require a modicum of skill to enjoy them (or the mindset to to improve yourself as player), which a portion of the WoW community seemingly lacks.
I doubt GC could have salvaged WoD, the failure of WoD most likely rests on the shoulders of the higher ups (Brack, Pardo & Chilton).
As much as i respect Ion, ever since he took over the game started to have those huge systems, with massive gaping flaws at launch that require Blizzard months to fix.
This is not a "disagreeing with the direction" but rather "fucked up execution", which does most certainly fall into his domain.
Not to mention that he is constantly trying to reimbrace the RPG aspect of WoW through some super systemized fashion, which doesn't fit into how the rest of the game is designed.
Last edited by Kralljin; 2020-09-15 at 05:43 PM.
“but that is see as a last recourse."
“conservative changes once were live”
“doing that in a patch in the next tier“
Unless all of these mean something drastically different to you I wouldn’t say that’s any where near a reasonable assumption or even that the timeline was unclear.
But you can lead a horse and all that.
Without:
• Mythic+;
• Extra engame power progression;
• World Quests.
You mean a game with no endgame whatsoever outside of raiding is better than a game with more options of endgame and activities outside raiding for PvE?
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This forum needs an upvote system. You'd have all of mine for that one.
I believe this is IN SPITE of Ion actually.
Ion is clearly driving these decisions. They follow his overall view that the game be grindy, the PVE gear trumps PVP gear in all scenarios (going back to his EJ days), that "Meaningful choices" need to be made, complex systems are good, and things like Corruption and Conduits can actually be balanced.
Maybe people think those are good decisions. I personally think these decisions are hurting the game and the subscriber base.
You're right though. This is the most successful game in history by almost any measure. I wish the devs would give the benefit of the doubt to the original designers though. At this point, they should focus on being responsible custodians of the game. If they want to design something unique, I'm sure Blizzard would give them that opportunity.
Personally, I don't think Ion should be fired. He should be sent back to raid design though. Or maybe he should be given the reigns to create another game. I am just tired of him ruining the game I've loved for the past 15 years.
If I wanted to be melee, I would have rolled a Rogue.
Ion should be fired because he behaves like a condescending asshole towards the playerbase. That alone should be enough to get rid of him.
Does this thread really have any meaningful discussion value?
It's just a bunch of people voicing "he hurt my fee-fees" with no real practical reason why anyone should be fired.
You can choose to like or hate the design choices, that's all fine. But to say he's not listening because he's not doing what you want is being a Karen.
Last edited by Triceron; 2020-09-15 at 06:46 PM.
WHY DONT THEY DO WHAT I WANT!
have fun with life.
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the playerbase is full of condescending assholes, only seems fair.
p
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i mean, the number of posts on mmochamp that have any meaningful discussion value are pretty low. and always seems to get a little lower as time goes on.