Only way there should be higher ilvls with Mythic+ is if they were in the Mythic+22/25 Range. Higher ilvl for M15 would be like offering Heroic level gear for Normal/LFR raid. They want people to do higher content, they are going to have to reward the people who do it.
Oh, I agree that the concept is fairly utopian in a way, and is something Blizzard is unlikely to do, or if they were to try, unlikely to do successfully.
It's more of a theoretical thought, and one that stems from not believing that the best gear must come from Raiding and Raiding alone. I firmly believe that multiplem paths to the top notch gear are more than possible, and that encouraging people to try and play all aspects of the game is ultimately in Blizzard's best interest.
I personally don't have a dog in the fight. I don't care about top end gear. I won't have it and that's fine. I just look at it from a game design standpoint.
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I'm not sure I understand? It's not like somebody is getting top end gear from LFR.
Those paths still exist though? The Dungeons still drop loot and still feed into the weekly vault for Mythic raid level loot. Blizzard aren’t removing those paths, merely balancing them.
Honestly, it appears that (some) M+ Players are salty, not because one content type is better than another, but because their content is no longer the top dog for fast gearing.
However, if you only do M+ in SL, you’ll still be better geared than someone who only raids normal/heroic, it’ll just take you longer then 2 weeks to do so.
If you’re a player who dabbles in both, you’ll have more vault options and likely be optimised faster than those who don’t.
If you’re a Mythic (CE) raider or High Key pusher in BFA, you’re likely used to doing both already so nothing changes.
See... it doesn't though.
The people with the best gear in the game... the gladiators, the CE players usually have very little time played compared to someone who only does for lfr for example. Now to be fair this has changed as of late with how grindy bfa was but this wasn't the case at all pre legion.
I am talking about groups larger then the top ten guilds in the world. I find it muddles the water when you take roughly 200 of the most dedicated players out of millions. I am including people who clear CE on the current tier.
I would say the degenerate systems in place to ensure that players enter content they have no interest in is a major issue of wow and luckily looks to be alleviated quite a bit in sl.
No rewards for who? Ilvl capped players just pushing keys? Because that exists today.
Is the 465 end of Dungeon loot rewarding now? When you can get 470 loot from solo content and buy a socket + corruption for it?
Be it Raid or dungeons, eventually the loot becomes vendor/de trash.
In BFA, you’d run M+ until your ilvl exceeded the end dungeon reward cap and relied on the weekly chest for 475 upgrades. In SL, you’ll still run M+ until you reach the end reward ilvl cap and again rely on your weekly for upgrades, only you’ll have multiple items to choose from reducing the RNG. The sky is not falling.
And for what it’s worth, IMHO, grinding the same dungeons for 2 years to get the same loot at the new seasonal ilvl has always been a boring grind and always will be.
If M+ was all about the gear we wouldn’t see anyone bothering with Keys above +15. Some people (not me) obviously enjoy the challenge of this content beyond simply farming for gear. To them, M+ is not just a boring grind with no reward.
Last edited by Dakara; 2020-09-19 at 07:32 AM.
in cas you have trouble reading i said first week on season one, did people carry keys from legion?
obviously in later patches its easier, as people are decked in mythic gear and can carry keys from previous season, but we are heading for new expansion, not patch...
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well, technicaly, no, thats how median work - half of "subjects" is under it half above, average does not necesarry divide data set into two halfs with equal amount of subjects in each
"Not everyone likes to raid"
Ok then don't play a game about raiding. Go rp with loli furries in ff.
It really isn't though... I get from the outside looking in it would appear that way but the majority of CE guilds pre wod had players logging in at most 12 hours a week with maybe a few on off hours to get materials to raid. This myth of higher end players playing massive amounts of time outside of people who do it for a living...is well just that a myth.
we did 10's and 11s. you just had to actually pay attention in the 9 and then you did the ol key delete trick in the 10/11 and boom, keys for your entire guild
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I mean my guild and I farmed neck every patch but okay, it's not really a myth.
most top 200~ guilds usually have neck "requests" before progression started.
Things like "being able to get the secondary damage trait on heroic azerite" or "open the new minor essence" kinda deals.
Last edited by Kehego; 2020-09-19 at 07:18 PM.