Recently another thread was posted in this subforum about a Chinese MMO that would be launching in the West soon. It's... wait for it... another generic MMO. Nothing to write home about.
That got me thinking: it seems like game design has stagnated for the past 20 years. The graphical fidelity of games has been increasing, with the leap to HD to 4k and to Raytracing... but games haven't really become more innovative. In fact, overall, game design seems to have declined.
- The shooters coming out today are pretty much just reskins of Halo, and Team Fortress, and Counterstrike, games that came out 20 years ago.
- RTS game design hasn't evolved past Dune II and Starcraft.
- The only MMOs still running today are all WoW clones (rip all of the Ultima Online and Everquest style games that died out).
- JRPGs are still pretty much just FF7.
- SRPGs are all the same.
- On the WRPG front, they are either 1. more CRPGs like Baldur's Gate or 2. more sandbox RPGs like Morrowind.
- The only really "new" kind of RPG was Dragon Age/Mass Effect, but the design of their sequels deteriorated with each entry to the point that they have just become generic Ubisoft crap or Gears of War: sci fi edition.
- Fighting games haven't evolved since Street Fighter was in arcades (the Ultimate Ninja Storm games at least tried something new, but alas, it seems that nobody else is exploring that path).
- City/base building games are still pretty much the same.
- Empire building games are pretty much the same.
The only really new games to come out have been Minecraft and its clones.
Am I going crazy?
EDIT: David V. Stewart has touched on the same idea.