Originally Posted by
orsraunia
I hate to kind of monopolize the subject, with multiple posts, but I find this discussion interesting, because I am discussing this with someone who has beta experience. I am talking only from a theoretical stand point, since I have no beta access, so I believe that the clash of these two different perspectives can maybe bring out something useful. Having said that...
I'll speak in general, because being specific would mean a lengthy post. So, generally speaking, I believe the underlying problem atm is that we have a hybrid iteration of their original Covenants and Conduits design, which is trying to please all, but will probably end up displeasing all. I'd prefer it if we either got their original design (hard to switch) or decoupled class abilities, with the latter meaning having covenants as a customization option that doesn't contribute much to player power.
Their initial design for both Covenants and Conduits was to have a semi-permanent choice that you couldn't change on the fly, like between bosses, etc, like you do with talents. Now we have a hybrid system, which means that you may be able to make some changes for some bosses... like change your Covenant for the next week, for that mythic boss that gave you trouble last week, or even change some conduits between bosses.
Per what was recently announced, you'll be able to switch them 7 times per week, so you can change some between bosses, but this may mean that you've now expended your charges for mythic raiding, and you are forced to M+, PvP, etc with a significantly sub optimal spec for the rest of the week and there goes enjoyment out of the window and annoyance is walking through the door...
See where I am going with this? In my opinion, they should make a clear decision, a CLEAR design choice, and stick with it. Either make it hard enough to change, or just decouple class abilities from Covenants and remove conduit CD, which is the better choice imo (the latter). But still, I believe that either of these things would be better than a hybrid system per which it is not clear what the developer's intention is.
I understand where you come from. I had the same perspective back when I was raiding competitively. Thing is that per what I am describing above, you may end up having to switch things around some, not enough to be optimal for all content, but enough to be optimal for some content, which will definitely end up being annoying... And this is why what they are doing, at its current state, imo is mostly pointless and annoying. It doesn't achieve their original intended purpose, makes no meaningful positive impact and had the potential to being one of the biggest annoyances of the expansion.