Yeah well come back 15 years ago. When people complained about having to do exactly that. That was shit design back then. That is shit design now. It's not about being suboptimal. It's bout playing how you want it the content you want to do. Pve builds in pvp and the opposite are a plague to play.
And no. I'm not the kind of guy who get PL by other people so your argument does not touch me. That's how you play but many people are not like that.
How is it the same, at all? There's no cap on Azerite Reforging, you just pay the gold. Completely different things, and this post is useless.
But this is exactly something Blizzard changed in the past. Why go back to these restrictions? In BfA playing alts was a nightmare, now in Shadowlands playing more than one role (which 75% of the classes are capable of) shapes up to be a nightmare.
Why do we have to suffer by making a decision that's forced onto us? A decision that serves no purpose. There is no reason why Soulbinds + Conduits cannot be spec-specific.
Last edited by Nyel; 2020-10-06 at 09:00 AM.
MAGA - Make Alliance Great Again
Kinda.. kinda not. But I agree. It is a workaround for a workaround of the workaround of the workarounds' workaround because of a problem that dosen't need to exist in the first place (That's hyperbole, I know). While the solution is creative, if one of my colleagues would offer me something like that I'd ask him if his original implementation was the fitting solution to the given task.
At the end of the day it's more restrictive than Azerite, but it's also cheaper which is a plus in my book. You also have a contingent that you can plan around without a spreadsheet. So it's absolutely an improvement, but I have a hard time giving them much credit for it since they introduced the problem in the first place. Luckily my primary characters don't have many exciting conduits to begin with, especially until we get way higher ranks.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Azerite Reforge cost goes up endlessly, and didn't reset when you got new stuff.
Conduit Energy is fixed cap, and does reset when you get new stuff.
A massive difference, however I'd go for 8 charges and 1 hour recharge, not 10 charges and 1 day recharge.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
It doesn't matter.
Your going to have one conduit set up except for a few cases were you need X amount of stats for another one to be better.
Your never going to be swapping out conduits they are just static effects like glyphs you put your bis in for pve if it's your pve character and your bis pvp if it's your pvp character.
Covenants already require you have one character designed around high level play. I doubt most players even mythic raiders and gladiators will change their conduits after the first month bar for putting in a higher level of the same one.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
I had the alts but I didn’t know what I was missing
I didn’t know
I DIDN’T KNOW!!!!
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Multi spec friend
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Yeah you are correct
right now if I multi spec it’s either multiple sets or eat the cost
In SL it’s hope I don’t swap too much or I’m boned
I really don't see the point in this system.
Nobody is going to get any benefit from it, and it seems needlessly complex as opposed to there being no limit. When you think about it, there is already a limit - you can only swap the conduits in your sanctum.
I mean, the core of what Blizz wants here is some sort of differentiation right? So if I'm a fury warrior and I spec more defensive conduits, I may have better survivability than one who went more dps-centric.
But what is really going on in the player's heads? The content can't be balanced in such a way that having more defensive conduits is required for group content, so DPS would rather just do more dps (hence why they're playing dps in the first place) than make their healer's jobs slightly easier, which is all it does.
I can guarantee you that will not happen for a majority of players and it’s also garbage design
I am probably going to stick with venthyr on all of my monk specs since the soulbinds it gives work way better than the others though Kyrian might be the better choice for tank