IF YOU ARE NOT PLAYING, PLEASE DO NOT POST HERE. THANK YOU!!
General
Take note: the dynamics of this game are not normal. This is more of a scum vs scum with the town caught in the middle setup.
Please read carefully- there is some variation from the signup thread as I fine tuned how I wanted this to function.
** Editing of posts is forbidden.
** Deleting posts is forbidden.
** Votes and Unvotes must be bold, and on their own line. You must Unvote before casting a new vote.
** Once dead you may only post in the Dead Thread unless your role card specifically states otherwise.
** Editing or deleting posts in the Dead Thread is forbidden
** Quoting/Screenshotting/using anything provided by me in a PM as evidence is forbidden.
** No pm'ing or talking about this game outside of this thread is allowed.
**Day phase will be 3 days, or until majority lynch occurs
**Night phase will be 2 days, or until all night actions are submitted.
You are free to discuss whatever you want, claim whatever you want, and draw whatever conclusions you want. Just remember that anything can be faked.
Night Phase order of operations
Vampire Manipulation -> Vampire recruit -> Werewolf recruit -> Kills -> Werewolf track
Day Phase
This is the part where you collectively choose who to murder!
Everyone has one vote per day to use to decide who to lynch. You can always change your vote, or even have no current vote. Once a player has gotten a majority (more than half) of the votes, they are immediately lynched and may no longer post in the thread. The day will go on until someone reaches the required number of votes for a lynch or the Day Deadline is reached.
Put your decision in Bold Letters and on its own line (ex: UNVOTE VOTE XXXXXXX)
To vote for someone, use "VOTE: [Player]"
To remove your vote, use "UNVOTE"
To vote for a no-lynch, use VOTE: NO-LYNCH
A vote that is not bolded or on its own line will not count. Both the word "vote" and the player name need to be bolded.
To peg someone as a suspicious candidate that you would potentially vote for, without actually voting, use the Finger of Suspicion; FoS: FoxxiMcLeod
Roles
Human
You’re just trying to enjoy your life. Maybe even be a productive member of society. If you are Lynched or Killed you become a Ghost.
Your vote is your weapon, use it wisely.
Objective: You win when all Vampires and Werewolves are eliminated.
Witch
You are familiar with the hidden world most Humans choose to turn a blind eye to, and as such have taken precautions. If a Vampire or Werewolf targets you to recruit it fails, and if they kill you they die as well. You do not become a Ghost.
Objective: You win when all Vampires and Werewolves are eliminated.
Ghost
You were once a member of this simple town. You can’t find true rest while the monsters remain. At night you whisper your suspicions into the ears of those still living. (You may chat within the game thread during the night phase.)
You have no vote.
Objective: Assist the remaining living Humans. You win when the Humans eliminate all Vampires and Werewolves.
Vampire Elder
Your war with the mangy Werewolves is not going well. You need to replenish your ranks. You have two potential nights actions to choose from:
Recruit - choose a target, if your target is a Human you turn them, and they join your ranks as a Fledgling Vampire. If that target is a Werewolf nothing happens.
Kill - choose a target and kill them. This kill can be disguised as a Werewolf kill, or shown as a Vampire kill at the Vampire Elder’s discretion.
As long as any Vampires remain, there will always be one Vampire Elder; the oldest remaining Vampire assumes this role.
Objective: You win when you outnumber the remaining Werewolves and Humans combined.
Vampire Fledgling
You are reborn. You recognize now that the pitiful struggles of the mortal coil are meaningless in the face of the new power you feel.
Manipulate - for every two Fledglings you may choose one target and redirect that target’s night actions (if they have any) to a second target of your choice. The Vampire Elder has the final say on these targets.
Objective: You win when you outnumber the remaining Werewolves and Townies combined.
Werewolf Alpha
You’ve tracked the fleeing bloodsuckers to this quiet hamlet. You know they will be attempting to replenish their numbers and cannot allow it. You have two potential night actions to choose from:
Recruit - choose a target and attempt to recruit them. If your target is a Human they become a Werewolf. If your target is a Vampire, nothing happens.
Kill- choose a target and kill them. Your target will show as a Werewolf kill.
There is always an Alpha, the pack chooses who fills this role
Objective: You win when you outnumber the remaining Humans and Vampires combined.Beginning CompositionWerewolf Packmate
You had assumed they were simple beasts, but find they are much more akin to a family. A sometimes furry family. These aren’t the monsters you thought they were, and you realize now you’ve been given a gift.
Track - as a pack you may inspect one target each night and learn their current role. The Alpha has the final say on who is chosen.
Objective: You win when you outnumber the remaining Humans and Vampires combined.
Vampires - 2
Werewolves - 2
Witches - 2
Humans - 12
Scum
Vampires
Werewolves
Town
Human
Witch
Ghost
Living Players
1.Catta
2.Marack
3.Firebert
4.Listo95
5.Virothe
6.Graeham
7.Bwonsamdi the Dead
8.Kryllian
9.JynxieJ
10.dupti
11.SatsuBL
12.Val the Moofia Boss
13.TimeskipPistol
14.Xanjori
15.Bageloaf
16.Blood Fox
17.Lora
18.
Dead Players
Robozerim - Human Lynched D1
Voting Record
Day 1
You should all have your PM’s including your role cards. If you have any questions pertaining to your role, pm me back, do not ask in this thread.
Day One deadline: Friday 10/16 @ 7:30 PM EST
With 18 alive majority lynch is 10