Originally Posted by
Pandaria was a scam
-> Guild Wars 2 has been doing this for almost a decade, and it feels as fresh today as it did when it came out.
Every zone has mini-events that happen by themselves or triggered by people.
Everyone can get rewards, whether regular currency or items you can disenchant as well as XP and special items for special events.
Some of these mini-events grow into bigger and bigger events until they sometimes spawn a giant zone boss that requires a ton of people to kill.
If you go play GW2 now (I think the regular game is free to play), you will be ASTOUNDED at how full of life and players even the shittiest zones in the game are (and there aren't really any, the creators have put a ton of love into that game.
People do these events because they're huge and they can easily join other people which is what MMOs should be all about. They're fun, even if the rewards aren't always incredible.
Moreover, there are websites tracking world boss timers and huge groups literally go around zones as they spawn and fighting them, and considering how many bosses there are it's almost non stop around the clock fun, as much as you want.
-> Elder Scrolls Online does this too, same concept as GW2. People of all levels run around in every zone, joining together to fight bosses and have fun playing with each other.
-> Pretty much every MMO today does this...except WoW...because....who the fuck knows. They want to force people to focus on their new content? Bobby The Antichrist Littledick forces them not to? Some shitty game phylosophy by one of their new age millenial tumblerina managers?
In conclusion, if the events are fun and/or the rewards are worthwhile, people will do these events.
However when it comes to the shitstain WoW "community", you will always have the piece of shit vocal minority fighting tooth and nail about how "it's not worth it". And that's how you get WoW to where it is today.
Good day.