Wolf Win
General
** Editing of posts is forbidden.
** Deleting posts is forbidden.
** Votes and Unvotes must be bold, and on their own line. You must Unvote before casting a new vote.
** Once dead you may only post in the Dead Thread unless your role card specifically states otherwises
** Quoting/Screenshotting/using anything provided by me in a PM or QT as evidence is forbidden.
** No pm'ing or talking about this game outside of this thread is allowed.
**Day phase will be 2 days, or until majority lynch occurs
**Night phase will be 1 days, or until all night actions are submitted.
You are free to discuss whatever you want, claim whatever you want, and draw whatever conclusions you want. Just remember that anything can be faked.
Night Phase order of operations
Wolf Guard —> Ghost Observe —> Vampire Feed/Turn —> Kills —> Wolf Smell
Day Phase
This is the part where you collectively choose who to murder!
Everyone has one vote per day to use to decide who to lynch. You can always change your vote, or even have no current vote. Once a player has gotten a majority (more than half) of the votes, they are immediately lynched and may no longer post in the thread. The day will go on until someone reaches the required number of votes for a lynch or the Day Deadline is reached.
Put your decision in Bold Letters and on its own line (ex: UNVOTE VOTE XXXXXXX)
To vote for someone, use "VOTE: [Player]"
To remove your vote, use "UNVOTE"
To vote for a no-lynch, use VOTE: NO-LYNCH
A vote that is not bolded or on its own line will not count. Both the word "vote" and the player name need to be bolded.
To peg someone as a suspicious candidate that you would potentially vote for, without actually voting, use the Finger of Suspicion; FoS: FoxxiMcLeod
Roles
Town
Human
You’re just trying to enjoy your life. Maybe even be a productive member of society. If you are Lynched or Killed you become a Ghost.
Your vote is your weapon, use it wisely.
Objective
You win when no Vampires or Werewolves remain, or if you are alive and Marked when the Vampires win.Witch
You know what these monsters are, and have taken precautions. If you are the target of a Kill or Feed night action, you and the player targeting you both die.
Objective
You win when the Humans win.Psychic
You are familiar with the hidden world most Humans choose to turn a blind eye to, and the spirit realm is within your reach.
Abilities
Observe - If at least one Ghost is in existence, you may request it watch a target at night and report who that target visited, if anyone. The Ghost has the final call on who it chooses to observe.
Objective: You win when the Humans win.Ghost
You were once a member of this simple town. You can’t find true rest while the monsters remain. You may continue to communicate with the Psychic.
Objective: Assist the Psychic. You win when the Humans win.
Scum
Vampire Elder
Your war with the mangy Werewolves is not going well. You need to replenish your ranks. This quiet village is full of perfect fodder.
Abilities
Survival Instincts - You are old. Very old. You didn’t get here without learning a few tricks. You cannot be Observed, and smell like a Human to Werewolf senses.
Blood Bond - You possess a link with the Humans you have Marked. You may request the Moderator pass messages in private to any target(s) you have attempted to Mark. You will not be notified if this is successful.
You have two night actions to choose from:
Feed - Choose a target and feed from them. If your target is Human they become Marked. A Marked target does not know it has been Marked.
Turn - You may attempt to turn a target, if they are Marked they join your ranks as a Vampire Fledgling.
Objective
You win when no Werewolves or UnMarked Humans remain. The Witch and Psychic are considered Humans for this objective.Vampire Fledgling
You have been reborn. You recognize now that the pitiful struggles of the mortal coil are meaningless in the face of the new power you feel. But you hunger.
Abilities
Feed - each night you must choose a target to feed from. If two or more Vampires feed from the same target on the same night, it kills the target. This includes the Elder’s Feed. A target that is not killed will be informed it has been fed on. If you do not feed, you cannot vote the next day.
Objective
You win when no Werewolves or UnMarked humans remain, as long as the Elder still lives. Otherwise you win when no Werewolves or Humans remain. The Witch and Psychic are Humans for this objective.Werewolf
You’ve tracked the fleeing bloodsuckers to this quiet village. You know they will be attempting to replenish their numbers, and will kill everything here to ensure they are obliterated.
Abilities
You have two night actions as a pack, and choose who performs them. You may only perform any given action once per night:
Kill - Choose a target and kill them
Keen Smell - Choose a target and learn if they are Human or Vampire. Marked Humans smell like Vampires to you.
Guard - Choose a target and stalk them like the creepy wolf you are, preventing them from performing any actions, or having any actions performed on them.
Objective
You win when no Vampires or Humans remain. The Witch and Psychic are considered Humans for this objective.
Beginning Composition
Humans - 11
Werewolves - 4
Vampires - 2
Witch - 1
Psychic - 1
Scum
Vampires
Werewolves
Town
Human
Witch
Psychic
Ghost
Living Players
1. lora
2.
3.
4.
5.
6.
7. Listo95
8. Graeham
9. Firebert
10. Catta
11.
12.
13.
14. Val the Moofia Boss
15.
16.
17.
18. Omertocracy
19.
Dead Players
SatsuBL - Human
Blood Fox - Psychic
Virothe - Human
Bageloaf - Human
Robozerim - Vampire Fledgling
Kryllian - Witch
TimeskipPistol - Human
Xanjori - Werewolf
Dupti - Vampire Fledgling
Bwonsamdi the Dead - Human
Crackleslap - Human
Marack - Human
Voting Record
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
You should all have your PM’s including your role cards. If you have any questions pertaining to your role, pm me back, do not ask in this thread.
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The Town of Congruence was a small hole in the dirt. It wasn’t on any maps, at least none that you could buy. But obscurity had it’s benefits. You can’t bother someone if you don’t know how to find them, or even that they exist to begin with. Usually. But something odd had occurred two nights past. Somehow all the people who live in Congruence developed amnesia and no longer recall who among them has lived here their whole lives, and who are strangers among them. This is unfortunate since the newcomers have less than peaceful intentions….
Day One deadline: Saturday 10/24 @9pm EST
With 19 alive majority lynch is 10