He's an inventor who invented a mech. Warriors don't do that.
I don't want engineering items to be anymore powerful than they are now. I simply want access to the Tinker abilities already present in WoW. That has nothing to do with engineering at all. You're the one who can't seem to recognize that it's two different things.
Please read an entire quote before you comment on it please.
If Blizzard gave Mekkatorque the spark reactor and it's an obvious reference to Iron Man, why are you complaining that I'm pointing it out?
Because I really don't need any. Vulpera as Tinkers is simply the best choice to keep the factions equal Tinker-wise. If that means that someone doesn't get a Dwarf or Draenei Tinker, that's just too bad.
Yeah, it would require a two sentence explanation. Relax, everything will be just fine.
Okay.....
If the Tinker is mech based, then it stands to reason that the healing spec would also be mech-based. Especially if you're dealing with base abilities that are bomb/missile based.
WC3 and HotS Tinkers still launch and deploy devices via a mech, even outside of Robo-Goblin form.
Dark Iron Dwarves are more technologically inclined than standard dwarves. It would make little logical sense for mainline Dwarves to be Tinkers and not Dark Irons.
Yeah, we're not talking about any of those classes, we're talking about Tinkers.
Also the Vulpera wouldn't cause a chain reaction. It would stop with them since it would 2 for 2 on both factions, and Vulpera are the Goblin allied race.
I'm sure you believe that....
That's lore based as well.
Except Demon Hunters never had permanent Meta form in WC3 or WoW. Tinkers did have permanent mech form in WC3 and the various NPCs we're seeing inside mechs also are in permanent mech forms.
Why would it need to? Just make it like Druids where they have a neutral caster form with its own set of base abilities. In the case of a Tinker, they can have a "pilot mode" where they're outside of the mech and have device-based abilities like a laser gun, a personal teleportation device, a personal shield, etc.
In addition, the pilot form wouldn't be useless. Let's say for example you're about to die while inside your mech? Well, you can use an Eject ability that blows up your mech for AoE damage and projects you 20-30 ft forward. The upside is that you survived and escaped. The downside is that you can't re-summon your mech for a set amount of time, so now you need to rely on your pilot abilities with your health at critical.