The next class better wear mail.... Or another bow user.
None of the Death Knight's abilities were present until WotLK. Demon Hunter Class version of Metamorphosis didn't exist in WoW until Legion.
Cluster Rockets which was a WC3 ability. Expansion classes tend to get all of their WC3 abilities when they enter WoW unless there's some gameplay/balance issue.You're assuming a tinker would "launch a volley of missiles". What about the hunter suddenly unleashing a stampede of beasts out of nowhere? Where was he keeping all those beasts?
As for Stampede, who's to say it isn't some form of Nature magic?
Except the Metamorphosis ability from WC3 was also ranged. It actually created a nice variation in playstyle because you went from being a melee agility hero to a ranged monster destroying everything from afar with chaos damage fireballs.The "playable" aspect is irrelevant, because the warlock class is a ranged class. No one would expect a ranged class to suddenly start fighting in melee because they activated a cooldown. And warlocks were not demon hunters, despite having that ability. The demon hunters around the world were melee, both in and out of metamorphosis.
Real pity Blizzard screwed that up.
But a mechanical change nonetheless.An inconsequential mechanical change...
Yeah, it's not even the same concept.Your "original point" is moot. I'm not talking about in-game abilities, Teriz. I'm talking about concepts. And the fact the vanilla death knights could raise skeletons show that they had the concept of raising the dead already long before their implementation as a playable class.
Fighting Style is a synonym for Martial Arts. Also it's rather clear where Blizzard was going with the concept, hence why they aligned it with the eventual Monk class. I have no desire to get into a dishonest argument with you especially when you're claiming that I'm being racist for pointing out the obvious, so here's the Brewmaster's hero page for people to view and draw their own conclusions;Wow. That is racist stereotype at its worst. "He's chinese-based, therefore he is a martial artist monk". There was nothing about Chen Stormstout in Warcraft 3. He did not have a single voice line about monks or martial arts. His entire storyline in Warcraft 3 was about collecting herbs to make more drinks. He had no martial arts abilities in Warcraft 3, either.
http://classic.battle.net/war3/neutr...ewmaster.shtml
Already discussed.Again: that is false. No aspect of the original concept has been "held back". Death knights could already raise the dead, and demon hunters could already turn into demons. Where is Gazlowe's claw pack? He is shown in Warcraft 3 Reforged if you want to consider it canon, so where is it in WoW? Why have we not seen a single claw pack in these entire sixteen years of WoW despite the character who used one in other games and in Warcraft 3 has been in the game since day one?
Isn't that the typical Drunken Master Kung Fu concept? Also a street brawler who is successful is STILL doing martial arts. You do understand at some point some really good fighter just made up a given martial art right?No. No, that is not "synonymous" in the slightest. A street brawler who is successful but never studied any martial arts has a "unique fighting style". And considering that Chen seems to be inebriated most of the time, and hits people in the head with a keg (something no one else in the WC3 game does) I'd say that counts as "unique fighting style" without being monk martial arts.
I have no idea what you're talking about. However, 100% increased move speed for an hour is different than 100% movement speed permanently.Yes or no: did DKs having 100% increased move speed for an hour in Legion break the game?
im doubting we would get 5 specs if for no reason beyond story HOWEVER i really want a bronze dragon spec for time warp
give us that power ranger aspect of earning the dragons power via the starter experience and rocking the dragon fire in some raids
give me mail armor for the dragon rider set from the island expeditions in BfA to be useful
give me a new class that ahs more behind it than flashy moves like demon hunters
The alternative (and more realistic) explanation is that the Tinker and Goblins and Gnomes are simply more popular than you think they are.
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Not enough to justify a Tinker class I’m afraid. Maybe Draenei via their magitech war frames, but that’s about it.
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Yeah, the only thing giving me pause about such a class is that Blizzard has never pushed or defined such a concept, whereas on the Tinker side of the equation we have so much push and definition that there's multiple competing potential concepts.
The Dragon concept's strength is in its expansion potential. I can definitely see Dragon isles in the future.
The Tinker/Tech Class' concept's strength is in its obvious class design. You have the Tinker heroes from HotS, you have Mekkatorque, you have Gazlowe, you have the Island Expedition teams, and you even have LF Draenei in magitech mechs.
I simply have to give the edge to Tinker because there's so much there, and I can honestly see Blizzard screw us over with some Covenant BS instead of an actual Dragon class.
If we get the tech class and it fills that 3rd mail slot, it might be hard to justify another class after that, because honestly all the potential class themes would be filled at that point. Technology is truly the last one not represented in the class lineup.
No, I just don't give a fuck about small scale polls on unofficial websites and number estimations from the actual game tend to disagree with you. And like, you know that my dump on earlier is not supposed to be a personal attack, right? It just me being honest about you just acting horrible and toxic in these kinds of threats. Its really obnoxious. Barely anybody is denying that Tinker is a potential pick for a new class. But so are Dark Rangers for example. So could be Necromancers at some future stage of the game, depending on what the current lead devs want to have in their game. So can't you maybe once considering acting so entitled and obnoxious towards others who disagree with you or who simply would like to see and speculate over other classes in these threats, while contributing with your ideas? Is that really so hard? I bet to you, you would see a lot less pushback if you would learn to just behave yourself a bit better.
I mean, the whole potential alchemy aspect of a Tinker class, if they mix up alchemist and tinker into one which sounds reasonable, is currently nearly exclusively represented by the Forsaken. When there is a chemist aspect to the Tinker, I bet most people would associate this spec the most with Forsaken, because its been their thing since classic. Blood Elves have magitech mechs as their city guards and there was one of Kaels advisors who utilized technology in battle and humans are very commonly utilizing technology. Tanks, gunships and gyrocopters are a common sight inside stormwinds military, so I don't see that breaking immersion. Not to forget that Draenei are even more technologically advanced than gnomes and goblins. I mean, they are seen using warframes commonly. And depending on whether or not Blizz is building a potential mech-form off of the skeleton of existing mechs, it would be kinda easy to have glyphs just replacing the gnome/goblin mech with the legion model of a warframe.Not enough to justify a Tinker class I’m afraid. Maybe Draenei via their magitech war frames, but that’s about it.
I mean, there is little arguments in terms of restricting the class at all, because Tinker is even more than Monk kind of a concept an individual can pick off. I mean, there are human monks yet you don't see human on a large scale shifting in terms of their aesthetic and fully embracing pandaren culture. And even with the Claw Pack, be it as part of attack animations or as a transmog, there isn't really any argument that it can't be scaled for bigger races. Not to forget that we already have mech-mounts as well as combat vehicles in the game which can be utilized by every single race. I have the friggin sky golem in the game and I used it on my Night Elf Demon Hunter.
Most of your arguments against opening Tinkers to most or all races are nothing but non-issues or your personal opinions which you hammer home and try to sell as facts.
I'm not so sure I believe that all races should be able to do so, but there are a large contingent that we've already seen use technology as a tool. Blackrock Orcs in Draenor, Lightforged Draenei on Argus, the robotic sentinels in Silvermoon, the motorized guards in Dazar'alor...we have no shortage of races that have learned to use tech. There are for sure a few notable exceptions...Night Elves & Tauren for sure are unlikely candidates in lore to be doing their fighting via mechs. But given the sheer amount of races that have tech already in lore as well as the playability issues some have with Gnomes/Goblins, I feel limiting it to such a small amount of races would do more harm than good.
Plus, you've mentioned Mechagnomes & Vulpera as extra options. Given the sheer amount of tech we saw on Draenor & Argus, I'm really not sure why Vulpera would be more likely in lore to be Tinkers than Mag'har Orcs or LF Draenei.
Also for the record, an entire raid of everyone piloting a mech and downing a raid boss is possible no matter what racial restrictions are in place, so long as the trinity of roles (Tank, Healer, DPS) is available. Not sure why that would have any impact on Tinkers, unless that's an argument for keeping them out of WoW which seems unlikely.
I'm well aware that this will not make any sort of dent in the argument here and that it will not sway the 8-10 year opinion, but IMO it's still worth discussing as someone workshopping a Tinker class (dev or otherwise) may look at these arguments and feel that a point is made that they then use elsewhere.
Last edited by AngerFork; 2020-12-24 at 05:17 PM.
I fail to see how pointing out that the Dark Ranger and Necromancer ship has sailed due to a lack of a class in Shadowlands is me being "horrible and toxic" to anyone.
Those aren't mechs. Those are arcane golems.I mean, the whole potential alchemy aspect of a Tinker class, if they mix up alchemist and tinker into one which sounds reasonable, is currently nearly exclusively represented by the Forsaken. When there is a chemist aspect to the Tinker, I bet most people would associate this spec the most with Forsaken, because its been their thing since classic. Blood Elves have magitech mechs as their city guards
There's a difference between that and mechs. Mechs are viewed as extremely high end technology.and there was one of Kaels advisors who utilized technology in battle and humans are very commonly utilizing technology. Tanks, gunships and gyrocopters are a common sight inside stormwinds military, so I don't see that breaking immersion.
Lightforged Draenei yes, baseline Draenei, no. If we're looking at a mech-based class, I could see it going Goblin, Gnome, Mechagnome, LF Draenei, and possibly Nightborne with Vulpera copying Goblin technology.Not to forget that Draenei are even more technologically advanced than gnomes and goblins. I mean, they are seen using warframes commonly. And depending on whether or not Blizz is building a potential mech-form off of the skeleton of existing mechs, it would be kinda easy to have glyphs just replacing the gnome/goblin mech with the legion model of a warframe.
Monks don't alter the texture of a sword and sorcery game like Mechs do. Again, Mechs are considered rather high end technology. Mech mounts don't really count because they're not really lore based items, they're just vanity/fun items for the player to collect. A class though is lore-based.I mean, there is little arguments in terms of restricting the class at all, because Tinker is even more than Monk kind of a concept an individual can pick off. I mean, there are human monks yet you don't see human on a large scale shifting in terms of their aesthetic and fully embracing pandaren culture. And even with the Claw Pack, be it as part of attack animations or as a transmog, there isn't really any argument that it can't be scaled for bigger races. Not to forget that we already have mech-mounts as well as combat vehicles in the game which can be utilized by every single race. I have the friggin sky golem in the game and I used it on my Night Elf Demon Hunter.
yeah you could i guess lol my main thing is that storywise bronze is kinda...iffy to say the least while we do have the energy from the other flights available
make the bronze/infinite flight story part of the starter experience
the heroes of azeroth are gone right now...great time for big story moments taht we relive through flashbacks...blizzard...i know you are there
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if the claw pack is so canon and integral to the tinker class...when did that happen because a week ago you werent even mentioning it??
anyways give me my mortal empowered by the dragon flights who abandoned the political world of the horde and alliance to go back to the dragon isles after the rise of the scarlet crusade and created their own elite force of dragonsworn by empowering the races with their draconic magic similar to the titans empowering the aspects themselves and NO it doesnt require a dragon form when you can give them cosmetic choices like scales on hands and legs
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my friend let me just take you away from this brick wall
Dude. you get compared to Chris-Chan here. People discuss here and yet over how horrible you are. You are going on and on anytime any idea that isn't goblin exclusive tinker is brought off about how Tinker is the only potential pick and constantly annoying people. Not a single person here likes you. I personally can't even see you having friends, just by how obnoxious you are. And I mean, we can turn the whole thing around:
Tinker can't happen because they would require an expansion which puts gnomes and goblins front and center. Which simply isn't going to happen. Blizzard has proven over and over again, that those races are an afterthought to them. Gnomes are still stuck with Gnomeragan being occupied, the only piece of content they got over the last few years was after a 10 year time period of just nothing. And even that piece of content, Mechagon, was nothing but optional side content with no relevance to the main plot, which was centered on a formerly elven octopus woman. Major story beats of gnome and goblin lore like their leader recovering and re-uniting the gnomes as well as the Goblins getting a new leader are put behind optional and cheaply done side quests which by their very nature only a minority of players has played and will play. So far, the only piece of gnome related content in shadowlands is one single wing in a dungeon which story focusses otherwise fully around troll lore. Gnomes and Goblins are objectively treated as absolute minor side content. Even the one moment when after 10 years the gnome leader did something again and acted as a boss, Jaina Proudmoore, a human, was the front and center of it all.
Still look more advanced than anything gnomes and goblins creat.Those aren't mechs. Those are arcane golems.
Thats your personal opinion. The game so far presented the Iron Star as the absolute high end of technology and that one was utilized predominantly by Orcs, so I don't see how the technologically more savvy humans couldn't become tinkers.There's a difference between that and mechs. Mechs are viewed as extremely high end technology.
Draenei are presented as technologically more advanced than gnomes and goblins still. They even use warframes for their dead souls, so we have that. Otherwise we have no example of Vulpera interacting with high end technology. We have humans utilizing harvest golems which are technology based, we have dwarves and dark iron dwarves utilizing technology as well as Mag'har Orcs utilizing one of the most advanced kinds of technology.Lightforged Draenei yes, baseline Draenei, no. If we're looking at a mech-based class, I could see it going Goblin, Gnome, Mechagnome, LF Draenei, and possibly Nightborne with Vulpera copying Goblin technology.
That is your personal feelings on the matter which almost the entire forum disagrees with.Monks don't alter the texture of a sword and sorcery game like Mechs do. Again, Mechs are considered rather high end technology. Mech mounts don't really count because they're not really lore based items, they're just vanity/fun items for the player to collect. A class though is lore-based.
Out of all of those examples the only legit one is LF Draenei and their Warframes. And that's mainly because Blizzard has gone out of their way to make it some thing that LF Draenei build and pilot. They even have a fight where you take down an Exarch piloting one and he gets out of the mech when its destroyed and continues to fight you. Interestingly, it's the same thing Gazlowe does in Island Expeditions. So yes, there's something there. Nightborne are a possibility, but they need more material. The rest of your examples are just magical constructs.
I agree about the LF Draenei, but the Orcs on Draenor were using technology from the Goblin Blackfuse Co.Plus, you've mentioned Mechagnomes & Vulpera as extra options. Given the sheer amount of tech we saw on Draenor & Argus, I'm really not sure why Vulpera would be more likely in lore to be Tinkers than Mag'har Orcs or LF Draenei.
Well there's a difference between a Guild full of Goblins or a Guild full of Gnomes doing something like that, because it's established in WoW that Goblins and Gnomes pilot steam armor. It's something quite different if Tauren, Worgen, Trolls, Night Elves, etc. are doing it because now you have Warhammer on Azeroth.Also for the record, an entire raid of everyone piloting a mech and downing a raid boss is possible no matter what racial restrictions are in place, so long as the trinity of roles (Tank, Healer, DPS) is available. Not sure why that would have any impact on Tinkers, unless that's an argument for keeping them out of WoW which seems unlikely.
People complaining about this discussion are merely trying to kill the thread. Don't pay them any attention.I'm well aware that this will not make any sort of dent in the argument here and that it will not sway the 8-10 year opinion, but IMO it's still worth discussing as someone workshopping a Tinker class (dev or otherwise) may look at these arguments and feel that a point is made that they then use elsewhere.
Question for you: Why would the Vulpera be able to copy Goblin technology, but no one else could realistically copy Gnome or Goblin technology? Is this due to their height? Does that same tech not work when upgraded to a taller race? And why did it work for the Undead member of the Tinker island team, but wouldn't work for players?
Interesting how that one quote about Dark Rangers and Necromancers has set you off on this tangent....
Nah, all it requires is an expansion themed around technology. That could happen with Undermine. It could happen with "The War", it could even happen with us attempting to repair the heart of Azeroth. There's plenty of ways to bring in a technology class, it doesn't have to revolve around Goblins and Gnomes.Tinker can't happen because they would require an expansion which puts gnomes and goblins front and center.
Still not a mech though, that's the point.Still look more advanced than anything gnomes and goblins creat.
The Iron Star was invented by a Goblin and repurposed by Orcs into a crude engine. I wouldn't consider that the high end of anything, and would honestly argue that Mekkatorque's mech is a superior example of engineering. The Iron Star was pretty much nothing more than a rolling bomb.Thats your personal opinion. The game so far presented the Iron Star as the absolute high end of technology and that one was utilized predominantly by Orcs, so I don't see how the technologically more savvy humans couldn't become tinkers.
Yeah, you can't build a class around Robots powered by souls or Harvest golems. Classes tend to have a rather unified concept around them. If we obviously have Goblins and Gnomes in mechs, then we need other examples close to that concept. LF Draenei work with that concept completely because they have war frames. No other race does. The closest beyond that are Nightborne with their artificers and constructs which they directly control.Draenei are presented as technologically more advanced than gnomes and goblins still. They even use warframes for their dead souls, so we have that. Otherwise we have no example of Vulpera interacting with high end technology. We have humans utilizing harvest golems which are technology based, we have dwarves and dark iron dwarves utilizing technology as well as Mag'har Orcs utilizing one of the most advanced kinds of technology.
If the forum disagrees that a Monk fits a sword and sorcery game better than a mech, then the forum simply doesn't know what it's talking about.That is your personal feelings on the matter which almost the entire forum disagrees with.
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Because the Vulpera are a new race with limited lore. Which allows Blizzard to write them into a technology class more easily than other Horde races. Their existing lore states that they're intelligent and adaptable, so that gives them the potential to rapidly embrace technology.
They also use the Goblin skeleton, and are about the same height, so in terms of development, it should be relatively easy to place them into that slot. I personally would give them more "Junker" technology than 1:1 Goblin tech.
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https://wow.gamepedia.com/Undermine / https://wow.gamepedia.com/Gnomeregan
https://wow.gamepedia.com/The_War
https://wow.gamepedia.com/Azeroth_(titan) / https://wow.gamepedia.com/Azerite_war_machine
https://wow.gamepedia.com/Uldorus / https://wow.gamepedia.com/Uldaz
Pick your poison (or combine them together).
I'm not so sure the Nightborne tech we've seen is any less a "construct" than the Draenei or Blood Elf sentinels are. Still though, I do see where a lot of those I have mentioned thus far been in golems rather than rideable mechs. I do suspect whatever races would eventually be chosen would need some more material, even Gnomes & Goblins to a certain extent. Adding that material would make the class better anyhow, look how much the new lore on Demon Hunters helped out in Legion.
Technology that after we left, they had around 30 years to work on and improve. Technology that they had an entire area around in Gorgrond. Not to mention the tech we left them with our Garrisons. Even if the tech started elsewhere or was not initially going to go that direction, there's plenty of reason to believe that the Mag'har may well have improved and developed that tech further before the invasion of the Light.
Again, there are certain races I don't feel should be Tinkers due to how their race operates. Night Elves and Tauren are far too communal with Nature and the Earth Mother to pilot something that would cause that much pollution. But there are plenty of others without those same issues holding them back. Humans have no objection to largely using anything laying around to fight with. Blood Elves are not averse to trying out other power sources after overcoming their magic addiction, as shown by the Void Elf storyline. Simply adding more races to the pool doesn't make it Warhammer so long as you at least adhere to the lore in cases where it does and doesn't make sense.
For sure, their newness and somewhat spotty historic records would help to fit them in better for new storylines/characters, but as of right now those pieces aren't there. They definitely could pick it up quickly, Vulpera have already shown a penchant for survival at any cost and a willingness/ability to learn new things. I'm just not sure where some of these races which have spent years aligned with the Gnomes/Goblins learning from and working with their tech wouldn't have picked up a thing or two as well.
As for the skeleton thing, that would save on dev time. It's also why I've felt that if other races were brought in as Tinkers and mech suits were an option, each race should have their own. It would really put their own tag on how the class should play and how the lore for that particular Tinker race would work.