Curious, what level is your Monk? And why isn't it max level?
WoW saw years of growth. So did Overwatch, Starcraft 2, Hearthstone, and plenty more. What do you mean almost never? Blizzard built its empire on growth of their franchises. Those numbers didn't just start dropping after the first year of release the way Diablo 3 did.A game's player base almost never goes back to the numbers they had at release.
Then you missed my point and continue to change the goalpost by taking it out of context and attacking a strawman.Gameplay. Gameplay features.
I consistently remind you that I am talking about Marketability. You are conveniently ignoring that context and arguing gameplay only, which is irrelevant to my example.
We could talk about how the Bard Class could literally play like Guitar Hero like the April Fools concept, but we both know it ain't gonna happen. Those are gameplay hooks and concepts that might fit in a more exploratory game like Heroes of the Storm or Hearthstone, not in WoW.
What I mean by marketable gameplay hooks are things like Death Knights having Death Grip or summoning armies of Ghouls or raising people into Ghouls. That's what the hook of a non-auto attack Monk was meant to be. It was a defining feature that people looked forward to seeing
https://www.mmo-champion.com/threads...nks-autoattack
It's not just a gameplay feature that made it into the game *and got swapped out later*. As much as I hate bait and switch, at least it works and people still get hooked in and get a feel for what the class would play like. You can't get hooked on a class you aren't interested in playing, if you understand what I mean.
To take this back to new classes, we can take a look at some potential concepts and apply it back here on a conceptual level.
Necromancers command armies of minions and could turn into Liches
Dark Rangers could get Sylvanas style Banshee powers and those crazy cool Jailer Chains arrow shots
Tinkers get Mech forms and all sorts of Rockets, Lazers and explosives
Dragonsworn could turn into Dragons and use powers of the Aspects/Dragonflights
Bards play instruments and do similar things to Priests using sound instead of magic.
At a conceptual level, there has been nothing outstanding about a Bard outside of forcing non-Bardic concepts (Magicka, ETC, Lucio) onto it to make it seem more interesting. My criticism is the Bard's complete lack of cohesion and identity within Warcraft's setting and lack of wide-market appeal. It's not a concept that you can sell to your gamer buddy who knows World of Warcraft as that Leeroy Jenkins game.
"Dude, you gotta try out the new class. You can play MUSIC!" just doesn't cut it. People want Arthas, people want Illidan, people want classes that make em say WOW. Blizzard isn't gonna bank on a Monk 2.0 or anything less.
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Well Paladins and Shamans were faction split though. Druid population was still overall high because it was a healer on both factions.
I didn't say Paladins and Shamans weren't healers, I answered why you thought Druid was so popular at the outset. So were Paladins and Shamans but their numbers were much lower due to faction exclusivity.
Shamans actually remained popular until many years later, when they started dipping below the Pures.
Weren't you the one saying Tinkers would fit perfectly in a Demon themed expansion because of Fel Tinkers and Demons using technology? Ah right, you are that same Teriz.Tinker would have been a better pick for a Legion-themed expansion over Demon Hunters? Stop, because you're clearly not being serious here.
But no, my point would be that they could have gone with a more sensible Tinker-savvy expansion, like South Seas or a less-Demon Invasion centric Legion that focused more on the Broken Isles and South Seas. More like BFA with Island Expeditions, Mechagon etc. That would have sufficed for Tinkers.