Please don't try to be cute. I never agreed with you. And as long as you keep stating your personal opinion as objective fact, I never will. The mirror image concept goes against the warrior concept because it's an ability that
avoids damage, not mitigate it.
Except it wouldn't be "expanding", but actually "completely reworking it". It would be akin to what happened to the hunter's survival spec in Legion in terms of scope.
The Arms spec is not about mobility. And the only "dash" that the warrior class has is a charge toward the enemy, not away from the enemy. And the warrior charge does not make him invisible.
The warrior class does not represent the blademaster concept. The warrior class does not have the gameplay one would expect from a class based off the Blademaster unit in Warcraft 3.
It's no one's point. We are pointing at those two abilities because they represent the gameplay one would expect out of a class that can go stealth and confuse/trick enemies.
Description of Mirror Images in the
Warcraft 3 page:
"Mirror Image is a very effective spell because it breaks target lock and creates a duplicate of the Blademaster. Enemy players are often unable to tell which is the real Blademaster.
The Blademaster can concentrate and create alternate illusions of himself. The player can discern the illusions graphically, but opposing players see an exact duplicate. The illusions have the same hit points as the Blademaster, but no special abilities. Illusions can attack, but do no damage. When attacked, the Illusion takes double damage.
Each casting dispels your previous images. Mirror Images are created at "current" hit points, to make it more difficult to detect the images. Mirror Images appear to level when the parent Blademaster levels. Mirror Images appear to get Critical hits.
Mirror Image can help the Blademaster become unstuck when he has become trapped by Entangling Roots or Ensnare. If you are rooted, use Mirror Image to break free. This can also be used when the Blademaster has been trapped by enemy units surrounding him."
Wow. The mirror image ability really was not used nor intended to trick the enemy at all... (this was sarcasm, btw)
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It technically is comparable because it gives the class new abilities, even if they're just passives instead of active abilities, though.
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So what? Are you going to next claim that Crusader and Mortal Strike are the same because both are weapon swings?
And eventually not be able to do even that properly, as your damage would be way too low since it's a weapon from previous expansions.
Except we're talking about the abilities given by those items, not what Blizzard may or may not eventually give to the hunters in the future.
Which I never claimed so I fail to see the reason to make that comment.
What about 9.3? 10.0? 10.2? 11.0?
Because we have no guarantees whatsoever that they will.
And that is irrelevant. Items that will last one raid tier,
maybe two, does not mean
"the dark ranger concept is represented therefore does not need to be its own playable class". By that reasoning, the demon hunter concept was already represented back in TBC, therefore it doesn't need to be its own class. Oh, wait, we have an actual demon hunter playable class.
20 yard range. And this whole "upgradable" thing is just your headcanon. You're literally making up differences. By that reasoning, I can say that my necromancer class "summon skeleton" is different than the DK's "raise dead" because mine summons a skeleton that attacks in melee with their bony fists, but can be upgraded to attack at range with bone lances.
The hunter arrows can be explained as just being special ammunition, not actual magic. And they can no longer use shadow-based arrows. Remember that covenants don't count since you already dismissed them when we pointed out paladins can use shadow magic through covenants.