I think you should either level from scratch or transfer.
I think you should either level from scratch or transfer.
There is a way .. classic is currently live you know. It's not like it will be a special group only that would be able to transfer. Want to start at 60 and with professions and maybe gold ... classic is there for you ... you know .. the same content that you'll play through before Outland anyway.
How popular are instanced raw gold farms in TBC? Classic was so inflated due to everyone and their mom knowing about such farms since day 1
So if they let those with really high levels of gold enter TBC, won't that really diminish the experience for newer players?
Not at all as popular not even close.
Dungeons are WAY more linear with ‘pack’ pulls so you can’t just run in and go where you please like DM:E for example.
Aoe caps and just the size of the instances alone make aoe grinding basically impossible.
The only real dungeon farm is one of the TK dungeons where rogues can farm a certain chest over and over but the gold is nowhere even near what people are pulling today.
Think of dungeons like BRD or DME. You have so much room and little mobs to work with to grind endlessly.
Then think of instances in tbc. Almost all start with a narrow hallway where you are met with packs of elite mobs. You aren’t walking through them to do anything without groups.
they wouldnt have sent that survey if tbc wasnt coming,and for the second part,i think its fair to say that transfers will be a guarantee because blizz has been adamant on keeping the experience authentic,so a classic to tbc progression would be the only option in line with that
If we could all sit and talk without demonizing one another and attempt to understand the opposite point of view, the collective world would be a better place. Mental bigotry is the worst of all.
No, it's just individual responsibility.
In my 15 years of playing this game i have not encountered a guild where both enchants and consumables are entirely supplied by the guild unless there was some extremely efficient consumable such as Feasts or Cauldrons.
So, to me it sounds more like something you project onto everyone else.
Oh no, i forgot to add pre raid.
Yes and you need to involve a lot more people when it comes to primals, who all want a cut.
Being blissfully ignorant of the fact that most people don't even attempt to do this because they're being filtered by not having skinning or see it as inefficient to farm it themselves, because Un'goro is a godawful location, you'd need to find them and kill them yourself.
What you face when going for Devilsaur was just a fraction what you will face when attempting to control primals.
No, the disconnect is that you ignore the circumstances that make it far easier to control Devilsaur leather as opposed to Primals.
Check out those stories.
https://classic.wowhead.com/news=317...ar-on-gandling
https://classic.wowhead.com/news=317...-on-wyrmthalak
https://classic.wowhead.com/news=317...vious-griefing
Spoiler alert:
None of the "bad" people succeeded in any story, nor did Blizzard intervene (outside of overturning automated bans).
Also, abusing automated bans to snipe a guild's scarab Lord candidate is a different story than eliminating the competition to farm Fragments by driving them off.
Not to mention some people who abused the feature got their primary account perma banned.
This is something that may work to single out one person and drive them off, not a strategy to deal with loads of people wanting to farm primals.
If you don't have the gold to pay the farmers, you need to farm it yourself, if some Mafia blocks you from farming, you are shit out of luck.
It is relevant because you need to cover a wider area, thus you need to involve more people and pay them, which cuts into your profit.
And because your profit relies on a monopoly, you need to make sure you maintain it all day long.
I think that got fixed midway through TBC, at least WoWpedia says the following:
Didn't even realize that all chests have been removed mid TBC from every dungeon already.The Mechanar, among other instances, was once famous for allowing Rogues (and some druids) the opportunity to solo their way to several chests inside the instance, boosting the clever Rogues' economy quite a bit as they didn't need to share the chests with anyone. As a result, chests within instances were removed in patch 2.2.0.
Last edited by Kralljin; 2020-12-06 at 09:50 PM.
That's a pretty edgy take if I do say so myself. If you have anything that you actually disagree with in my argument, please feel free to let me know. Also, there are some connections between real life and virtual economies my friend. I'm not even sure how you can think both have absolutely no similarities at all.
The only difference between items like Devilsaur Leather and Primals is that one market will be more active than another. Whether or not it is BiS or preraid BiS is inconsequential so long as it is accessible through the market.
Players didn't involve themselves for the same reason they didn't do any other efficient farms in Classic: because they're lazy. Hiding behind the idea that "only skinners are the competition," when groups were not exclusively skinners, is silly.Being blissfully ignorant of the fact that most people don't even attempt to do this because they're being filtered by not having skinning or see it as inefficient to farm it themselves, because Un'goro is a godawful location, you'd need to find them and kill them yourself.
Fair enough, I said the community didn't do anything meaningful, but the top guilds on the servers did; however, these are the sorts of guilds, those who both made massive contributions to the War Effort and had planned for Scarab Lord, that I've been saying will actively sell surplus gold to gold sellers and have the ability to force out competition.
And the people who can't afford it are likely not in a position to put any kind of pressure on these farming groups. Pressure would have to come from large, influential guilds on the server, which I doubt will happen so long as their members can profit.If you don't have the gold to pay the farmers, you need to farm it yourself, if some Mafia blocks you from farming, you are shit out of luck.
This is like saying no company would ever open up a remote office, because employees would cut into their profits. The purpose of having more people working for you is because your profits will increase, and they will do this until they hit some critical mass where the diminishing returns of having people work for them makes it unprofitable.It is relevant because you need to cover a wider area, thus you need to involve more people and pay them, which cuts into your profit.
And because your profit relies on a monopoly, you need to make sure you maintain it all day long.
Again, these areas are spread out, but the mobs within the area can be locked down by small groups, making whether or not the individual areas are spread out irrelevant.
Sylvanas didn't even win the popular vote, she was elected by an indirect election of representatives. #NotMyWarchief
It's absolutely not, because the hassle to farm it yourself is just way too much for most people where they simply are more efficient to farm the gold rather than the mats directly, whether people have a monopoly on it or not.
In TBC, farming primals for one of the primary goldfarming methods for people without a gathering profession.
Unlike Devilsaur, which is by far just one of many goldfarming strategies.
They are numerous enough that you also need to fight them off.
Again, driving off a lone hunter that wants to solo some Devilsaur is one thing, fighting off 5-10 people trying to contest your spot is another.
Yes and this is precisely what i predict will happen, because your profit is massively reliant on keeping the monopoly, which requires a lot more people to maintain it.
Honestly, this debate has gone long enough and considering you seem that deadset that this will a common thing in TBC, i don't think this is going anywhere.
This *might* happen on some small server with a handful of extremely dedicated players, but not on large servers where you need to fight off hordes of player, over multiple farmspots, from varying factions and across different layers.
Last edited by Kralljin; 2020-12-07 at 12:05 AM.
Now with nax released, the gold issue is REALLY showing its true colors here.
Consumables for nax alone is costing most guilds 40k+ gold A NIGHT. It’s a gold sellers heaven right now, and it needs taken care of. This is absolutely insane, I can’t see why anyone would even humor the idea of bringing this amount in day one.
To be honest, removing golds at TBC launch would exacerbate the issue of raid logging on Classic. I don't think this is a good bet.
I might try tbc classic for while if they make fresh servers where transfering is no possible but for 1-58 you can have optional exp buff. For some new I think it would be better to start from start without buff.
Of course this is only that hey give us somewhat "release" version. Some dungeons actually being harder, long prequests and some slight balancing to compensate that people know everything and are mixmaxed with all possible buffs.
Yes you would lose your tf and other good items that are still very good at 70 but I think it would make game better,
Or add to servers, One where you can transfer all from previous classic and then proceed to one shot everything in couple first day on patch before expansion where everything is on catch-up mode.
Working customer support really has made me support genocides.
Huh? It's the exact opposite for anyone with gold. A wipe gives everyone alot to do.
With no gold wipe tons of people are going to buy half their slots in BiS crafted gear the first week. And all the usual suspects are going to corner the needed markets surrounding that. I'm saying this as one of them, i'm sitting on 16k plus tons and tons of materials that are going to skyrocket in price.
I'm gonna be instantly rich just because I planned ahead a little. It frankly sounds kinda boring. I'll never have to do anything for gold past the first couple weeks.
Last edited by Hinastorm; 2020-12-11 at 02:07 AM.