Imagine ignoring pvp in a game called world of WARcraft
Unless your in a good raiding guild pushing mythic content then you dont need to gear up as fast, plus PvP gear doesnt have the greatest stats, your not forced to do anything its yourself that chooses to do the content.
PvP is mostly irrelevant in WoW, its only a small part of the playerbase as the game is focused on PvE, the WAR is warcraft has nothing to do with PvP
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I think current PvP gear is too strong ilvl wise, just as I think the current M+ Ilvl is too high in regards to the weekly vault, and I think the normal ilvl raids are too low ilvl, and heroic ilvl rewards weekly vault for raiding are too low
But you really aren't forced to do anything. Maybe if you're in a top 500 guild world, sure. But if you don't like being forced to do something because your guild forces you to do it when you can get by easily with full heroic gear in Mythic raids, then join a different fucking guild or stop being in a guild that THINKS they're a top 500 guild when they're not.
*Insert every single ridiculous PC parts detail here that no one cares about*
Imagine thinking the war in world of WARcraft isn't about pvp when u can watch the original cinematic that displays battles of horde and alliance.
There's really no PvE alternative at the moment, and I think that rubs people the wrong way.
One of the big issues with PvP (in my mind) is the reward structure. Why they insist on 300 rating gaps for 1800 to 2100, and 2100 to 2400 is beyond me. 207 gear should be 1600, 213 gear being 1800, 220 gear being 2000, 226 gear being 2200, and 233 weapon being 2400. It pushes the gear up a tier, and bracket gaps close at the upper end, while still making them a bit more inaccessible to people who might feel forced to PvP.
1400 whether you hate PvP or not is actually free, and it makes little sense that it awards end of raid normal Castle Nathria levels for the amount of 'skill' you need to put into the game. While 1800 isn't super obtainable to the majority of the player base, it's actually a reachable goal, and it currently rewarding end of raid heroic Castle Nathria iLvL seems way off when comparing skill levels currently. Ask yourself, does deterministic gear for every single slot in the game at 220 iLvL for 1800 rating, link up with killing Stone Generals and Sire Denathrius on heroic (which only offer several slots at best, and at best you'll see 3 items drop from each boss on a weekly lockout?)
I don't think anybody is forced to do anything, but when content is somewhat unrewarding and there are alternative paths you might not like having fairly good rewards, I can see how that might rub people the wrong way. 1400 rating is obtainable by anybody, and 1600 is something you could probably PvE your way into with some time (especially considering how bursty arena is at the moment) which rewards the same loot as the heroic raid without being RNG considering it's deterministic nature.
Personally I think there's a few things at play here. PvP gearing is either a bit too powerful at the moment (a restructure of the brackets would help alleviate "pressure" of people feeling they ned to do this), or that the PvP gearing is fine and there needs to be a bit of a bump on the PvE side. Whether that means a PvE counterpart, slightly bumping the amount of drops in raids, or just improving M+ in some way. Not saying that PvP gear needs to be dismantled at all (it's the best it's ever been, and high iLvL rewards should be given to people who can hit high level brackets), but they could use it's current model on other parts of the game to pretty much make everybody happy.
The Mercenary switch is only available when the opposing faction has the Enlistment bonus up.
As Horde has never had the Enlistment bonus up, and Alliance almost always has it up, Mercenary Switch has only ever been available for the Horde, beyond a brief few days where it was up for everyone when it was introduced.
Complete non-issue. The best players in the world needing to do all content to be the best players in the world does not mean anything is 'forced'. Your average heroic or mythic raiding guild will not need their players to do a single bit of PvP to clear the raid.
This kind of comment always baffled me a little.
Its like people think gear doesnt matter if you only raid hc or normal. Like there somehow isnt a progression lesser skilled players need to go through to clear the content their skill level is matched for.
like gear wouldnt help them progress further?
Lol. I am a pve raider. I don't have any PvP gear and haven't had any since WoD where heroic dungeon gear dropped every 5 mins on release day. I know that PvP gear is pretty easy to get and even now I would prob find a few upgrades. I don't feel forced to PvP.
You're wrong.
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who talk about 'best players in the world'? somebody think that best player is the player with most achievement points... we talk here about mythic raiding. why mythic raiders forced in to pvp? best fire mage trinket from pvp. you understand that if mage don't have this trinket it's not a mage - it's a garbage... next time blizzard will think that it's good idea to force pet battles and put 233ivl item in to it? if there is 0.5% animals that come to wow to pvp - nobody cares. just don't ruin our pve. don't touch our pve. it's clear that pvp must not give items at all... items is exactly pve thing...
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https://youtu.be/ujr3KV2oY5k
he spen 95% time raiding and mythic+ and 5% time pvp. he now 220ivl and half of his items is from pvp.
Last edited by ztn; 2021-01-03 at 02:49 PM.
I think it's great that as players we can do whichever content we want to get geared up. They should work on some ilvl differences though as I feel M+ drops are too low compared to the initial HC Nathria bosses which are easily farmable in comparison. It just feels bad that a player has to farm easier content to be able to do higher M+ keys only to have a chance of getting a reward of much lesser quality (which you will probably vendor or DE).
Like I understand that they did this because in Legion and BFA players were spamming M+ to out-gear HC raids with ease but the problem is still there just the other way around. Hopefully, they will think of a better way to balance these in a way where no specific kind of content is dependant on another type of content. Overall though quite happy and still an improvement imo.