It's Towelliee, mate. That means it's 100% true legit and indisputable. Trust the plan.
BFA suffered from the split in content: if you only played one faction, you missed a lot of context for half the dungeons/raids.
- Uldir was the culmination of Zandalar story: Zul trying to do a coup-de-etat so he can get G'huun's favor, blood trolls in Nazmir revering G'huun as a loa and trying to release it, the Sethrak traitors releasing the C'Thraxxy so it can destroy the last seal of G'huun's prison.
- Kul'Tiras story is more fragmented in that aspect, as the common thead is just the unification of all houses, and the Crucible of Storms is just the finale of the Stormsong Valley story.
Part of it repeat on SL with covenants stories being almost stand-alone, so we don't understand almost anything of the motivations of the ones we don't pick up, nor we get to know who certain characters are.
Castle Nathria was a Jailers foothold ooutside the Maw, and we had to take it out before going to Jailer's territory.
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Doing a World Tour first?
So, you're essentially saying we had two expansions that were only meant to develop a character who would shortly thereafter be all but retired for Legion, the most plot-critical expansion thus far, and the character who prominently featured as the cause of the conflict in both started these plots from a Doylist perspective specifically to give development to Thrall.
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That would be interesting. All of those were very good and generally well-received, so there is reason for it.
Yes. Entirely correct.
Blizzard isn't great at writing longform narratives. They do not plan in advance outside of generalities. Sequences of events aren't even written in stone. They may as well assign a number to their top twenty characters and roll a D20 a few times to see who gets focus each expansion, rather than follow any kind of internal logic.
Again, that dust could be just the boss' ashes. Again, why bother to highlight Garrosh in the Revendreth cinematic, just to not interact with him at all until a boss fight, just to kill him again, after he had a decent dead in WoD. It does not makes sense to me at all that they will bring him back just for that.
Last edited by Darkarath; 2022-01-25 at 05:27 PM.
Do not take life too seriously. You will never get out of it alive.
Welcome to Blizzard games?
I mean, Garrosh is probably my favourite character to come out of WoW itself, but it's very clear that his story is done and over with. They brought him back simply because you and I recognize him. That's all. We're in the dead place so let's show the players another dead guy they know. Honestly, I'm surprised we got as much of him as we did.
Same reason why they brought back Ner'zhul. Nostalgia and a way to have a few familiar names amongst a bunch of no-names we'd never heard of prior to stepping into the raid.
Where else would he go? Have we seen anything that says that souls that are extinguished or slain go elsewhere after the Shadowlands? Simplest explanation is, he's dead(er).
Replace the Sylverian Dreamer with the blue phoenix, but yeah, I said it too, it could be Life Plane/Elune related too, as far as we know. It could be the 2 things tied-up, in the sense of Aspects getting again a power-up, but this time from the Life Panteon instead of the Order one.
Honestly, i think they will combine Lifelands and Dragons into one.
That's the absolute safest bet i think, considering what we know.
Formerly known as Arafal
They brought Kel'thuzad and Ner'zhul and at least they made bosses out of them. They brought Kael'thas and Lady Vashj and developed them through quests. Garrosh could have perfectly been another boss if they wanted to, yet they did not make him a boss, nor we have the chance to interact with him at all, so the door is open for his return.
Where did he go? I do not know, has someone escaped the Shadowlands before? Guess that time will tell.
Do not take life too seriously. You will never get out of it alive.