Thanks. In all these leak seasons and fake fan logos I had never really looked at the real ones in such depth before. It was fun noticing all the little details I never had before.
I was saying not that long ago about how I didn't really know what to say until we got something like the Kul Tiras textures, but the logo discussions have been good enough for me. I didn't even like Empire of Dragons when we first got it, but the more we dissected it, the more I started to appreciate the details in it as well. I thought the theming in its border was more common, too, before I went back and looked at the older fakes and realized how much simpler they were by comparison.
Even that Origin of Dragons logo has interesting elements to it, for me, and I'm curious as to the story behind the decisions. The "W" and "C" are more or less the normal Warcraft letters. but the rest of them have been subtly changed. First, all of them have been sized up to match the "W". Then, while the bottom half of them is more or less the normal font for Warcraft, the upper halves have been changed to be flat on top. Also, the "A"s now connect to the following letter, which is a neat touch. There's a simple effect and blurry texture on the letters, and the Origin of Dragons pairs poorly with it, but I don't mind the font/design itself.
I'm also trying to enjoy this while I can because I'm not exactly looking forward to any dragon-focused expansion myself.
I wondered about this myself awhile back and did some comparisons. It's actually pretty close to some of the buildings in Bastion, it's just that the concept art creates an impression that doesn't match what's in game.
The concept art, at least to me, looks like the magical mirage of a palace in the middle of a desert, but it's actually just one of the Kyrian structures floating over the grassy fields that have a sandy-gold cast to them. If I recall, the building's design is actually matched fairly closely to a location in game, but most Kyrian structures tend to be these weird sort of facades, which is not what you'd assume from the concept art.
To me, this is the biggest disappointment of Shadowlands. There's a lot of things I wish were done differently, but when it comes to Zovaal's plot, we really needed to see what he was involved in. Retcon or no, it would have felt so much more powerful to actually see how the context of old events was being expanded. There was a lot of controversy over how little we knew about what the villains were trying to achieve, but we also didn't really learn anything about how they got to where they were which should have been fair game. I was really looking forward to us examining these old plots and loose threads through a new lens, but for the most part we're left to assume.