Originally Posted by
Le Conceptuel
Also, just because I'm seriously skeptical, here's a full list of my opinions on the different bits in the leak and some of my grievances.
This one I can buy. Chromatus is 100% a fine villain who we've left behind for later use. He doesn't have much personality in the books, but a teensy bit does shine through of a sardonic nature that could be exploited to make him a bit more like a somewhat more serious and bombastic Denathrius or Azshara. If a bit of personality-retconning were involved, he could be a good villain, and if not, that's par for the course for Blizzard anyway. I buy this wholeheartedly.
Right off the bat, we know that Blizzard has held that Cataclysm's zone design was a mistake precisely because the zones were totally disconnected. This directly contradicts developer statements.
I can see this. Although I doubt we'll see totally disconnected zones again, I do think it is possible the expansion could be half-Dragon Isles, half-Lordaeron and Quel'Thalas. This isn't too hard to believe.
No. You would have to be insane to buy this. It is a waste of resources for terrible payoff. You wouldn't get nearly as much utility out of these classes, would get far more to do in the way of, say, tier set design and whathaveyou. It would be a complete waste of time and resources. Also, we've never had a class that wasn't explicitly a major selling point that was connected strongly to the themes of the expansion.
"Look! We have four half-baked classes" won't sell as much as "look at the cool new, singular, consistent thing we have that we can easily put on the front of a box to advertise the theme of the expansion!" Death Knights, Monks and Demon Hunters are a blatant advertisement of the themes of the expansion that fit into the world and the lore very easily whilst also bringing something permanent and interesting from the expansion that absolutely and strongly sells their place in the world. None of these classes do that.
I could see this, but I doubt it'll just be some kind of drop-down menu. It would have to be something like Allied Races with an actual questline or prerequisites.
Plausible. I could see player housing eventually happening as a Hail Mary, and Carpentery and Logging would make some sense in connection to this, giving one of the few reasons a new profession would ever be added a good reason to exist.
Maybe, assuming a strong connection to Lordaeron. I would normally say it's completely impossible for us to have the same city three times, but in the instance of a connection to Lordaeron it is the only neutral city that could exist there, and if the Dragon Isles are flying near Lordearon, it does give us a feasible access point to both.
Unclear. Too little data at this rate to confirm or deny. We don't have much in the way of understanding of the long-term plans—it could be that the Shadowlands squish was just to reduce the numbers so there's an easier time working with them and revamping leveling experiences. I don't think there's enough in the way of info to confirm or deny this.
I really can't see Blizzard doing an expansion with no leveling experience when most players usually just play an expansion, level, and then unsubscribe until the next one's out. This is really infeasible, unwieldy, and poor design.
Feasible. Matches lore location from original design maps. I don't buy them making a faux-continent like this, though. Maybe if it were a mini-continent like Argus that can't really be considered a full continent I would buy it, but the exact description seems awkward and questionable.
I believe it.
New information heavily suggests the former. I've pointed out the issues with the latter.
No. We're not getting Undermine. We have no reason to go there, much less in a Dragon-focused expansion in Lordaeron. Cheap fan-baiting.
No. This makes no sense. It's a random island that sort of appeared in a passing mention in the Warcraft II manual, we're not going to suddenly find an undiscovered race and "proto-demons" there. We also already know that Demons are the "proto-demons". They came into existence with the clash at the beginning of history and/or have been retroactively made in a factory. Not all of them are corrupted mortals.
Feasibly, but all Uld- zones except for Uldum have been instanced thus far. I don't see why we'd get an Elune plot in a fully-underground questing zone.
There are no "Dragon Knights" in lore. Why would Blizzard waste precious resources on something that doesn't exist in lore at all and has no basis?
Maybe, save for the "one specialization" thing.
1. Two classes that can only heal, one of which has no basis in lore and wouldn't sell an expansion easily. No.
2. Why isn't this a Mage specialization or class skin?
Maybe.
Why Shamans? Even assuming this is true, why would there be two Dragon-themed classes? What's the difference between a Dragon Knight and a Dragonsworn? This is superfluous.
1. Wardens have never used holy magic, and have only ever used very minimal arcane magic (blink).
2. Why are Wardens a Demon Hunter skin? They have nothing in common with them other than "agile edgy Elves".
3. Wardens already share several abilities with Rogues, so why not just make them a class skin for Rogues? In fact, why would we even need a class skin for this when you can functionally experience a Warden minus Avatar of Vengeance if you just gave Rogues a transmog with a weapon?
4. Let's assume that the Avatar of Vengeance takes care of metamorphosis. How are the heavily-armored, very much wingless Wardens going to double-jump or glide? Their capes?
Maybe. It's hard to imagine a retcon of our position in the Orders, but I could sort of see it. I can't see picking a certain Order Hall for some classes, though. Why would a Warlock join the Silver Hand, or a Paladin or Warrior the Black Harvest or Uncrowned? I can see some overlap, but not much.
Objectively disproven. I doubt we'd see a schedule slip worth nearly two months.