I guess it's going to be subjective at the end of the day. Personally I think it does make the race seem a bit cheaper since they haven't done this in the past. Usually brand new races come with brand new skeletons.
That said, this is not that big of an issue for me as long as they address all the other problems with the race. I mean, it's not like we can run around as incubi as the player character so the experience of using those animations ourselves is still unique.
I know this is a different situation, but when Garrosh got his new model in 5.3, people correctly speculated that it was a precursor for something more; indeed, he became the base for the new Orc models in Warlords.
They've done this before, using a new skeleton as an experiment for a new race and stuff. It's just a bit weird that they used a pet instead of a cool NPC this time.
Well, the thing is, the bulky body type was there all along but it was so subtle we didn't even notice it. That's a very clear sign that it needs to be tweaked quite a bit.
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Definitely. I know I'll be thinking about that in the back of my mind whenever I see one of these things running by.
Crafting revamp is a lot bigger than Leggo crafting. Leggo crafting isn't really much different from regular SL crafting, just the interface is different. Wouldn't be surprised if under the hood, it works the same (i.e. Legendary powers are just another "optional reagent", except one that doesn't get used up).
DF totally changes up how crafting is being done and how the outcome is determined, and also adds a whole new level of specialising to it. (Ion mentioned in one interview that you can't just specialise in, say, leather armour, but even in a specific slot, so you can have a master leather helmet crafter on your server.)
True. I think its going to be similar to current talent trees but with a bit more freedom to choose which off specabilities you want. Probably wont effect the spec talent tree much, just the base class one. I think its a fantastic idea by the way. You can have a loadout for a ton of specific niche use cases. 5 different loadouts for 1 raid depending on bosses. Different one for each dungeon or affix. Different ones for bgs vs world PVP vs arenas. Different ones for world questing vs rare hunting. If they let you have enough loadout slots there could be 20 different loadouts you would want per spec. Thats awesome. Obviosuly there will be a cookie cutter spec for most raid bosses or dungeons, but you will have a different loadout for aoe, cleave, single target fights. Maybe you want to spec into healing for a healer fight, maybe you are melee and spec into ranged dps or dot damage for a fight with an air faze. It has a ton of potential.
The interview literally references the Dragonriding in relation to this. He might be overselling, I agree with that. But it does sound like until a certain point in your Dragonriding training, you are just as fine on a Drakthyr, because they can at the very least nosedive and fly for a bit.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Yeah, but if its true, it means they adapted the Drakthyr race for Incubus. Sure it looks lazy for the uninformed, but it means they made a custom or heavily modified skeleton and used it for a creature model after.
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Yeah, that's true. I wasn't thinking about the specializations and crafting gear/stats.
Dragon riding is different then flying around in combat. They haven't elaborated on how much, if any, combat will be done with the Dragon Riding system. Everything they have referenced about mounts could simply be PR talk for flying down, dismounting, and "ambushing" a target.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Last edited by Ersula; 2022-04-20 at 11:31 PM.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I am disappointed that Torghast is being left behind. The concept behind it was always great - an ever-evolving, randomized area for you to do some crazy stuff with your class. Purely cosmetic rewards. It's probably the best feature that they've added since M+ that had potential to morph into a core "pillar" of content for solo people (or group).
Just add some sort of Bronze dragon Tower that you plan to update every expac - different halls take you through different timelines and biomes and enemy types. Add more every expac. New challenges, greatly expand the rewards, etc.
More so than covenants, more so than islands / warfronts, Torghast had the most potential and a shame it's being completely flushed down the toilet.