Elf ears do not need to be "two feet long" in Warcraft. Here's a comparison between Void Elves, Blood Elves, and the new race.
The only notable difference is the lack of eyebrows, eye glow and horns, but I think to most people it's very, very clear that their humanoid form is definitely just horned elves.
Think the Bloodthirsty in SoO was pretty massive, and that worked just fine. A tiny bit more, or even just a different body plan might work.
Or you could always go for the ledge boss approach of course. Giant head, wings and/or claws.
Deathwing got across that humongous size pretty well, could always just go for that approach again.
The world revamp dream will never die!
Oh yes, defo Jaina and Uther for mage and pala! Rogues could get Valeera inspired set, Druids Malfurion, Bolvar for DK's. Maybe switch Doomhammer to Shamans and give Warriors a Saurfang / HD Tier 1 set. Warlocks could get Kil Jaedens armour, Priests a Velen inspired set and monks a set inspired by Chen Stormstout. Only DH's I'm not sure what to give since Illidan has ... well ... not really that much armour lol.
Last edited by Lady Atia; 2022-04-21 at 07:02 PM.
#TEAMGIRAFFE
How is it really different compared to cast now really? the only difference is that you can still let the cast go off even if it's not really full.
It feels almost like the freedom we had before with shadow orbs and holy power. The finnisher could be used with either 1 or 2 orbs/power with less damage or healer, but could still be used. Nowadays it's just 3 before you can even cast it.
It's not super different, but I guess you can have a little bit more freedom, you can unleash it at any% of the cast I guess, which is ok.
Last edited by Alanar; 2022-04-21 at 07:13 PM.
Honestly I think they are gong to just bank on the Dracthyr customization being extensive enough that players will just stay in that form instead.
After all, it's not like worgens get much different customization from regular humans in their non-beastly form, and I don't think there are many that really care.
That being said I do think they probably should have just made them able to look like all races, and maybe add some more horn customizations on top.
The world revamp dream will never die!
I think that the most prominent part is the customizable armor that doesn't visibly reflect armor in the game as it normally is. Ethereals, Nerubians and maybe Naga would benefit heavily from invisible armor (though for Naga Mechagnomes already set a precedent to just let them use normal armor but without visible legpieces). It essentially means that non-humanoid races are feasible because you no longer have to bother with rigging them for armor traditionally. Ethereals especially would work, since they could still work with mounts and animations traditionally whilst keeping a humanoid frame with a demand for unique armor.
I had an idea for a split raid type encounter. Galakrod is about 100 feet tall. We can see up to his knees, if we look up form right under him we cant see his head very well, but the rdps could. Half the raid most likely the casters will stay below and deal with adds and fight his toes. The other half mostly the melee and a few healers will need to grapple up onto his head and fight him there. He will fly off at 80, 60, 40 % and we will have to deal with him scorching half the battlefield at a time as well as more adds. If the top group doesn't get out in time he will kill them all when he flies up in the air. Finally once we get him to 20% he will get pissed that we are so small and he keeps missing us, he will turn into his humanoid form to fight us. Last 20% is a dps check. His body cant control all the power and will explode if we don't kill him before his energy reaches 100%. He will be casting huge Void spells and summoning Undead Dragons in the last phase.