You don't use new abilities at all, you simply rehash old abilities with new names, like Arcane Charge. Bringing in abilities from HotS requires you to create new mechanics.
They're the only ones from HotS with level requirements AFAIK.Also, those abilities are not the only ones with a level requirement, quite a lot have them.
Okay maybe it's because they wanted the Island Expedition enemy teams to have some mechanic that are a bit more involved than "It's a standard nuke"? The Tinker teams are not the only ones with a bit more exciting abilities.
And how is that relevant?
Yes, and it being just the kit of HotS Gazlowe just means it's more of a "Oh, we were just lazy and reused Tinker abilities from somewhere else".
Once again, I am genuinely asking you here if you think that they would just take the exact same abilities that the Island Expedition team NPCs have, and just add them to the spell book of the Tinker class. Because unless you genuinely think that, then the abilities having a level is in NO WAY relevant.
Well, this thread turned into a hot mess.
Formerly known as Arafal
At this rate I'd just rather someone at Blizzard put up "WoW 10.0 - Whats next" with a quick breakdown of whats coming, followed by "Just a taste, we'll talk all about it early February!"
So then, we'd have an idea, with enough of a tease to stop the speculating on whats coming, and a start of talking about the potential of whats teased.
Don't get me wrong, it's obvious that Tinkers are gonna happen next, simply from a game design perspective. They fill the niche for another ranged class and another mail class, and they are really the only class from WC3 they can still add.
And while I sincerely hope they fix the pet AI before they add anything even closely related to pet tanking or healing, they will probably be fun, and I'll probably play one.
What I dislike is this idiotic ass-pulling and reaching. "Oh, those NPCs use an ability that Gazlowe in HOTS uses, therefore they confirmed Tinkers back then!"
Again, in order to bring HotS abilities into WoW you have to create new mechanics that didn't previously exist in the game. In other words, you're translating abilities from a MOBA into a MMO. That's not being lazy. Lazy would be to take the Warrior's charge ability and add arcane damage to it, or even lazier would be to use existing WoW NPC and class abilities.
The abilities used by the IE teams come from the HotS Tinker, so yes they would use those abilities for a Tinker class. Just like they used HotS abilities for the Demon Hunter class, and they used WC3 abilities for Monks and Death Knights before HotS released in 2014. Since HotS' release, abilities from that game have also been used for a few other classes as well.Once again, I am genuinely asking you here if you think that they would just take the exact same abilities that the Island Expedition team NPCs have, and just add them to the spell book of the Tinker class. Because unless you genuinely think that, then the abilities having a level is in NO WAY relevant.
I don't know if you are being dense on purpose.
They wanted to create Tinker-esque abilities. They didn't want to add "Charge with Arcane Damage". Why think of Tinker-esque abilities when you already have them? Gazlowes abilities are literally just "Turret", "Beam that does damage after a bit", "Bomb that stuns" and "AOE Pull". There's no "translating from a MOBA into an MMO" because all of those abilities existed before HOTS, in WoW. I mean, Xymoz in Nathria literally has three of those abilities. Is he a hint at the fact that Brokers will be added as a race than can be Tinkers?
And with the second point, you are being dense on purpose as well.
Unless they use the exact same spells (so the exact same SpellID) that the IE team use, then the argument that they are leveled is completely pointless. Why would they go through the trouble of making a (supposedly, I can't find anything about it) scaled and leveled spell that's meant for Tinkers and then not use it?
Woah Woah, some people toxic about Tinker? ITS freaking you are toxic as Tinker fan-boy, this is why people pissed of about Tinkers, turds like you spewing shit over and over. Even if they adding space marine i don't care, but looking like fans of tinkers is people like you, its disgust me from "this cool yours idea".
My boy, you are bat-shit toxic just in same way like "T" person, thats why people think that you both are same toxic guy.
If you think that only your ideas is good and any idea from other people is stupid, you are king of stupid people.
So why not use that NPC's abilities instead of translated HotS abilities? The abilities you're talking about have different mechanics than the translated HotS abilities. Further, why is the goal to make a Tinker instead of simply a generic tech-user? You're making my point for me.
Except they did use it, in BFA. The abilities were changed at the end of the expansion. For example, if you look at those abilities now in the current build, they no longer have the level requirements they did in BFA (still visible on the changelog though).And with the second point, you are being dense on purpose as well.
Unless they use the exact same spells (so the exact same SpellID) that the IE team use, then the argument that they are leveled is completely pointless. Why would they go through the trouble of making a (supposedly, I can't find anything about it) scaled and leveled spell that's meant for Tinkers and then not use it?
Here is the point; If Blizzard is creating a Tinker class, they would use those abilities from HotS to construct the class. Translating those abilities into WoW is just part of the process. They have done something similar with each expansion class.
Last edited by Teriz; 2021-12-27 at 09:35 PM.
Damn my dude, chill out! See what I mean? Pure toxicity. SMH.
I'm blunt cuz I got logic and reasoning and a overall better understanding of warcraft than most people. If thats toxic then oh well for you hehe.
Like come on anything other than DR, Necro, Tinker and Dragonsworn is ridiculous as a class. And since SL didnt have Necro or DR and dragonsworn will most like be Covenants 2.0, well there you go. Pure common sense even.
.....
There's no need to break down every single thing here. I'll just point out one example to show how inaccurate this comparison is;
Xplodium Charge
35 yd range
1 sec cast 6 sec cooldown
Throw a bomb at the target area which will explode after 3 sec dealing Fire Damage and stun targets for 2 sec.
Explosive Shot
Talent
20 Focus 40 yd range
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Parabola versus straight line. Targeted ground versus target. Stun vs no stun. Not the same mechanic.
Last edited by Teriz; 2021-12-27 at 10:11 PM.