Dragon should be a race and at the same time a class, a race who can just be the hero class dragon related
Dragon should be a race and at the same time a class, a race who can just be the hero class dragon related
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
So, titan magic is titan tech? Got you.
No, because a Blademaster class is never going to happen. We already have a Warrior class.
You wanted a MoP-like expansion, so expect an MoP-like class.
That's how it was chosen to be depicted in-game.
That's the lore of a specific ability, Windwalk.The lore of the Blademaster is that they're so quick that they appear invisible, or appear to be at more places at once.
There are more than that. Check out HotS' Samuro.That said, two abilities is not enough to build a three-spec class around.
It still came, didn't it?Other classes eat up whatever other concepts you could develop for it. Such a concept would be more shallow than the Demon Hunter class concept, which was so shallow they could barely come up with two specializations for it.
Such a class could definitely DPS and Tank. Healing is possible if they elaborate on the mystic part.
Oh, you mean this?
https://wowpedia.fandom.com/wiki/Bla...onakada#Trivia
"He may be a reference to Ron Nakada, former Blizzard Senior Engineer."
Yeah, nothing more than a tribute.
Could you point me to it?There's ever Dark Rangers who are hunter trainers.
It's funny, because class trainers are no longer relevant since Cataclysm.
Is that so? Can i get a proof for that?Let them inhale their copium all they want with their wishful thinking, well be having Tinkers very soon.
You mean, just like Mana Burn, Immolate and Evasion?
Metamorphosis fitted in the Warlock.
It says they are masters of weapons, not necessarily 2H:For example, Blademasters are masters of 2H weapons, and so are Arms Warriors, which is why the latter has Bladestorm.
"Blademasters, also known as blade masters, are legendary orc warriors of the Burning Blade clan, known for their mastery over swords, axes and polearms."
That's why Ankoan Blademasters dual-wield:
https://wow.zamimg.com/uploads/scree...an-inowari.jpg
One ability, that's all. Just like Metamorphosis, Mana Burn, Evasion, Immolate and Death Coil.So right off the bat a huge part of their purpose is eaten up by another class.
Speed is not reserved for 2 classes only, and none of them use invisibility. Mirror images are not Shadow clones.What about speed and invisibility? We have Rogues and Demon Hunters that take up that aspect, and Rogues can even turn invisible and produce Shadow Clones
That of the Samurai, which you lack in game.so what unique gameplay concept is this class bringing to the table? Can we develop even 2 specializations from such a concept?
Yes, you can. DPS and Tanking.
That's because you're not familiar with any class other than the Tinker.I'm going to say no.
There's nothing specifically Orcish about the class.So at best, all we're doing is creating an Orc version of the Demon Hunter class;
The only resemblance would be the japanese vibes.
How can you determine it will be boring if you haven't even played it?a 2-spec melee DPS/Tank class that is far more boring than Demon Hunters and doesn't even have something cool like Metamorphosis to base around. Seriously, why not just play an Orc Rogue?
Orc Rogues are nothing but Assassins. Not Samurais.
Not a criteria, but Blizzard's addition pattern.Also who's asking for it exactly? I'm sure if you conduct a poll, desire for Blademasters would be in the single digits.
And Rogue. The zombie part has been discarded.
You're right about that. It's a spec within a new class.so it's more of a spec than a full class.
No. Arms should be reserved for something like the Tauren Chieftain, big and strong hits. The Blademaster should stand on its own.Blademaster should be a Warrior spec and I argued that Arms be reimagined in that direction before because Arms and Fury basically have the same theme right now and need better distinction.
You forget Dwarves, who are already listed as Tinkers. Perhaps Worgen (if they go with victorian steampunk), Dark Iron Dwarves, Orcs (who already piloted mechs in siege of Orgrimar), Forsaken (who use machinary for their death alchemism) and Mag'har (who borrowed tech from the Goblins).
It doesn't matter what you think is better, such a class doesn't exist in lore.
And, besides, every class added is similar to its Hero representative, but never fully equal.
If you ask me what actual classes could still be in the game, and I think they could conceivably go up to 15 max, I would say it would be Tinker, Spellbreaker, and Necromancer.
Mail, Plate, Cloth classes respectively.
Also, this been posted yet? Just for fun:
Last edited by Edward Wu; 2022-01-28 at 12:15 AM.
I saw this one on reddit last week I think
For what looks like a mix of air and land zones I think that map needs more definition of what's air and what's land.
This looks like a WoD/Legion-era map, it should probably look more like the Shadowlands map.
FFXIV - Maduin (Dynamis DC)
That looks amazing.What really is interesting though is that the water seems to just fall off the continent and the sides of the land are extremely cliff-focused unlike current maps. It also has clouds as if they were underneath the isles. Then it hit me: What if the Dragon Isles aren't on the actual ocean? What if they are in the sky floating and the dragons fly to them? The one exception is Skjaldir which maybe could be the intro zone to launch ourselves further up the isles.
Damn that map looks sweet. If they added a continent like that I could see flying finally being available in the first patch. Also the zones at least to me seem quite large which is always a good.
I miss when the had open expanses (was it last in WoD we saw this?)
#1 Hype-Thread Shitposter - Overlord of the Hypethread
The proper term is "Magitech". We see it with the Naaru as well.
I would expect the final class in WoW being based on the final two WC3 heroes (both Goblins) whose abilities are completely absent from the class lineup.You wanted a MoP-like expansion, so expect an MoP-like class.
Incorrect. The professions are based on WC3's item system, not the hero units. The hero units have all been absorbed into the class lineup save for two, which indicates that they're being reserved for a WoW class at some point. If they were supposed to be depicted in the professions, their attributes and abilities would appear in the professions (much like the classes depict the WC3 heroes rather closely to how they appear in the WC3). That simply is not the case.That's how it was chosen to be depicted in-game.
As for the Blademaster, there's no point in discussing it as a potential class because Blizzard would make it a revised spec for the Warrior class before anything else. Blizzard could simply revamp Arms and add a version of Mirror Image and Windwalk and some corresponding talents (even some talents from HotS) and we're all set. They could even rename the spec "Blademaster". That makes far more sense than cannibalizing design space on what would be an extremely shallow class.
- - - Updated - - -
If the hero representative is Wrathion, then you're going to be a dragon like Wrathion, not some chump in armor begging Wrathion for scraps.
Just like you're a DK like Arthas, you're a Monk like Chen, and you're a Demon Hunter like Illidan.
Ah forgot about Vol'dun. That is defo one of those. As for stormsong I would disagree that it had vast open zones uninterrupted by hubs, it was close to that but still felt cluttered, kinda like Stormheim.
If you were to compare Stormsong to Shadowmoon from WoD you would see what I'm talking about.
- - - Updated - - -
Also for me a giveaway of the map being fake is lack of landmarks even on continent scale maps
#1 Hype-Thread Shitposter - Overlord of the Hypethread
#1 Hype-Thread Shitposter - Overlord of the Hypethread
You know, when I first saw someone bring up the idea of the Dragon Isles being floating islands I didn't think much of it. World of Warcraft did a floating continent as early as Outland, more floating landmasses in the Nagrand zone specifically, and every zone in Shadowlands is more or less floating.
Then this map actually made me think about islands floating over an ocean rather than a nebulous void, with maybe a skybox showing recognizable Azerothian landmarks on the horizon (assuming it wouldn't be manually accessible from an existing continent), and I think it would actually feel exciting and new enough after all.