Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
This is the very first time that we see the wowdev3 right? What can it be then, a new game tied to Wow obvisouly, but a new alpha? Wow mobile game?
#1 Hype-Thread Shitposter - Overlord of the Hypethread
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Nah, Dragonsworn doesn't make sense if we're talking about a literal dragon. Dragonsworn DOES make sense if you're talking about a mortal swearing fealty to a dragon.
Thus, Dragonborne makes more sense for a class where you're a dragon.
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Wrathion, Alexstraza, Chromie, Kalacgos, etc. are in the game currently. So yes, they are implemented, they just aren't playable.
A dragonborne spec based on Chromie HotS (the Bronze Dragonflight) would be RDPS.
Last edited by Teriz; 2022-02-18 at 07:27 PM.
Pretty sure the next class wont be melee focused.
Right, but they don't just transfer them 1-1 in most cases. When you make arguments against say, Black Arrow, for instance, an ability that already had a previous iteration in WoW, you say it "won't work" because of it's HotS implementation, which is purely designed with a MOBA framework. If it was a core ability in a Dark Ranger class kit, it would function completely differently.
No one is talking about a literal dragon. If we're talking dragons, we're talking a dragon-based class. Mortal, or dragon, or whatever, dragons are the core of their inspiration. And "Dragonborne", unlike "Dragonsworn" which is a concept from the RPGs (which they've begun to reference again), is a completely made up term in the concept of WoW. The "Dragonborne" you reference are literally just dragons. Am I a humanborne?
Besides that, limiting a dragon class to 3 flights is stupid. Explore them all or don't do it at all.
Starting to remember why I left this place.
Last edited by Zankai27; 2022-02-18 at 07:29 PM.
Black Arrow HotS is a passive that stuns targets. In other words, if implemented into WoW, a Dark Ranger's basic and special attacks would have a chance to passively stun enemies.
That's problematic and OP.
The other iteration is it's WC3 version, which Hunters had in Legion. That ability did not significantly alter the Hunter's playstyle and in fact played like a Hunter with a temporary pet.
My dude, I played HotS for actual years. I already acknowledged the HotS framework wouldn't work in WoW. It also only stuns buildings and minions, which also don't really exist in WoW. Of course it's problematic. That version of it was literally not designed for this kind of game. So you redesign it or use the original WoW implementation (or better yet, the WC3 one).
I'm beginning to think you just like to argue; anyone can see I wasn't arguing for the literal HotS version of Black Arrow. Just the flavor.
Last edited by Makabreska; 2022-02-18 at 07:48 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Dk, Monk and DH are all melee classes.
It's safe to assume that the next will have a heavy ranged focus.
Dragonborn/Dragonsworn sounds melee to me, but i could ofc be wrong..but i imagine a heavy armored melee class.
My dude, I want Tinkers as much as you do (maybe), but let’s not pretend Gazlowe’s getting in 1-1 either. Don’t put the cart before the horse.
Black Arrow’s HotS implementation only works for a MOBA, but the OG Black Arrow works just fine. Get over the idea that it can’t work. That’s not what I was arguing when I mentioned it.
If anything, they’d just keep the dot component and give it a chance to stun non-elites. No one thinks it would be able to constantly stun like it does in HotS, that’s stupid.
If anything, it’s the shadow dot arrow element that’s important; they could even use the WC3 implementation that gave the dot a chance to summon a skeletal minion; they could even keep the stun if they wanted, but ultimately I think being a shadow dot is the important base to build off of.
Last edited by Zankai27; 2022-02-18 at 07:58 PM.
Just you wait and Teriz gonna say that WOW devs gonna implement Tinker with "POKET FACTORY" skill, it being 1:1 how it was in WC3; he is a guy who thinks that developers take skills from moba or rts and then transfer them to MMOrpg without making any adjustments, just copy and paste.
I still have ptsd from him saying that two skills that shot rockets at target not similar if one rocket's not flying at linear trajectory, EVEN if they both do same effect in the end.
That's how it's traditionally characterized, yes. Wouldn't be hard to build a caster out of it though. Time and sand themed healer, some sort of poison and plant based DPS caster, and then maybe some sort of earth/rock/shadowflame spec that dips slightly into twilight.
I made a joke a while back about Dragonbards, because that's absurd and won't ever happen, but conceptually it might actually work quite well. Using music and sound magic to evoke flight-like magical effects. Songs of time and stinging sands for healing, dirges of poison and slumber for DPS, discordant tones to summon spears of rock and gouts of shadowflame.