I don't like idea of Turalyon being corrupted one way or another, I like the guy. But what I fear the most is if Blizzard attempts to get into faction war again.
I don't like idea of Turalyon being corrupted one way or another, I like the guy. But what I fear the most is if Blizzard attempts to get into faction war again.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Last edited by Lady Atia; 2022-03-30 at 01:55 PM.
The fully animated in-engine cutscenes are so cool. I'm hoping the handful we've gotten in Shadowlands are a prelude to going all-out with them in 10.0, especially if they figure out a way to give player models the same animation treatment.
In a perfect world, we'd be seeing these types of cutscenes used to more frequently tell stories in a cinematic way while requiring a portion of the dev resources as the pre-rendered game cinematics.
Last edited by SunspotAnims; 2022-03-30 at 12:59 PM.
They can't do that. Every time they have had a good looking and well animated NPC in Shadowlands cutscenes, it has been a custom model with handcrafted animations made only for the cutscene.
The fact that there are 17 unique races models for two genders means player character can never do anything besides hacked together emote aninations in cutscenes.
Oh this has been one of my favorite new reddit trends, when the PC is incorporated to have the most out of place tmog.
But I assume you mean the facial expression that are improved.
This would probably require them to update player rigs. But not to the level of NPCs as we will never have players voice acted in cutscenes.
I feel like what they are doing with cutscenes is getting better, telling a story where otherwise it would be the player just standing in place while two NPCs in front of the player walk and talk (like in the boring quests where we have to hear X's plans for something)
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Exactly, these cutscenes definitely have a place where to play them for better storytelling
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I assume just adding better facial expressions and animations to the PC would be enough. Not custom animations for each new cinematic like Sylvi and Tyrande got for faces and hands
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Are you sure it isn't possible? FFXIV has two kinds of cutscenes. The first type is basically an ingame event where everyone is just doing actual emotes. Handing over stuff just looks super silly. But the second type uses totally custom animations, even for the player characters. So, yeah. It should be possible
It's not quite as simple as that. Yes there would be a too many models to animate if we assume every player model needed to be independently animated, but I don't think it has worked that way since MoP. I believe it was with monks initially where a system was made to transfer animations between similar rigs, so monk animations needed to be made once and then they were applied to every other race, including races that couldn't be monks. It was the same system that facilitated the reworked combat/casting animations in Legion and BfA.
For sure there are still hurdles that'd need to be figured out. For one, the animation transfer probably isn't seamless and would need some slight manual tweaking in certain cases. I'm also assuming the system wouldn't work with facial animations and those would probably be better served by a procedural face animation system for each race (and I'm kinda shocked WoW doesn't seem to have one yet). Similarly, they'd need to design some sort of smart camera that can adjust to the height and proportions of the character model.
Overall though I don't see it as being outside the realm of possibility.
Last edited by SunspotAnims; 2022-03-30 at 01:17 PM.
FF14 has only 8 races, one of which is still monogendered.
WoW has 17 unique* races with two genders each. That is 34 different models to animate for each cutscene.
*Most, but not all, ARs have identical rig to a parent race, thus not unique in animation department.
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Slapping same combat animation on Gnome and Tauren just about works. Slapping same "interact with environment and/or character" on Gnome and Tauren will never work.
FF14 races are also nowhere near as diverse modelwise. Most of them are just humans with bits and pieces added on.
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That's not helping things. WoW would need somewhere around 30 different animations for that. FF14 needs less than 10.
I wouldn't say "never". I'm not denying that there'd be inherit limitations due to the disparity in character sizes and proportions, but animators work around dumb limitations all the time. If an animator can't reasonably make a universal animation for the player character picking up something from a table, because the each race might have a drastically different proportion to the table, then they just won't animate that and figure out a different way to convey the same idea.
There are still plenty of applicable situations where one universal animation plus procedural face animations can cover just about all gaps in animating for every race.