Some of my musings the past year, thought I'd share in light of Dragonflight:
1. Vanilla - HvA/External Threats/Adventure Basics.
2. The Burning Crusade - Venture off-world to another realm.
3. Wrath of the Lich King - Visit the legendary/famed continent of Northrend.
4. Cataclysm - World Revamp, 'vanilla 2'
^^ Note this as a legend of the expansion categories, and a pattern that will reoccur.
MoP and WoD are combo-outliers.
Mists of Pandaria - Visit legendary/famed continent Pandaria, HvA/External Threats/Adventure basics
Warlords of Draenor - Venture off-world, mild themes of 'revamp' or 'vanilla' for Draenor and Adventure Basics.(and character models.)
Legion - Visit famed 'continent' The Broken Isles, Big Finish.
I find thinking of Legion as the intended end of the cycle helps here, since the plan was probably MoP -> Legion before WoD was thought up.
Under this pretense, we can look at BfA being the cycle beginning anew.
I want to clarify I understand Zandalar and Kul Tiras are famed continents, however, they are used to echo Kalimdor and the Eastern Kingdoms respectively in 201X graphics fashion for new players.
Thus I consider BfA the 'vanilla' of this cycle, and it may add up why in a moment:
1. Battle for Azeroth - HvA/External Threats/Adventure Basics
2. Shadowlands - Venture off-world to another realm.
3. 10.0 - Visit the legendary/famed continent of "?????"
4. 11.0 - World Revamp 'vanilla 2(squared)'
Now read the wordings of points 1 through 4 on both 'cycles' and you'll see what I'm getting at.
Dragonflight being leaked kind of shows that 10.0 will -probably- be:
"3. Dragonflight - Visit the legenary/famed continent of The Dragon Isles."
and that lines up with hopes/wants/suspicions for a 20th Anniversary World Revamp, so yes a bias take.
Last edited by Archmage Xaxxas; 2022-04-03 at 07:25 PM.
DRAGONMIRE BINGO2024 - 11.0 - The 10th Expansion - The 20th Anniversary of World of WarcraftFor Azeroth!

Four one-spec classes sounds unusual, and Blizzard don't really do unusual; we're far more likely to see every potential microclass or new class idea become essentially a glyph for an existing class or spec, if only because it's easier.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
I will concede, I don't objectively think it is a perfect solution. My response to them in the leak is that they are "bold". It is a "bold" attempt at taking a sledgehammer to a constantly growing problem - one that directly impacts the ability for us to get new classes and archetypes at a pace beyond a quarter of a decade apart.
It may not be correct, but as most criticisms I see seem to be a pedestrian "wait...number smaller..." response, I feel like some people are too focused on feeling like they're getting less content than to see the bigger picture.

No, we don't in respect of this. Assassination and Sub could be rolled into one spec/theme. Outlaw is fine as it is. A third spec for a Rogue could and would ideally be a tank based Rogue centered around evasion, or a Bard as a healer/dps hybrid.
Fire Mage isn't really necessary either as I feel like Destro Warlock fits the same theme and aesthetic. So for Mage instead of Fire, we could have Chronomancer as a healer, or a Blood Mage as a healer.
FFXIV - Maduin (Dynamis DC)
I do think a large part of why that has happened is the endgame systems. The classes were expanding organically up until MoP. They did the prune in WoD which was unfortunate for some specs but most of them still kept most of their identity and played well. Then in order to integrate artifacts they redesigned everything. And that ended up working as well; imo by the end of Legion almost every spec was in a good or great place and the specs that had issues were few enough that they could have worked on them for the next xpac.
But then came the decision to toss all the artifact design out of the window. To be replace by Azerite traits which were again tossed of the window. To be replaced by conduits which WILL again be tossed off the window.
You know what system worked? Essences. It was an involved system that allowed many layers of choice without completely redefining how classes worked. A system that you could remove and while classes would feel weaker, they'd still largely play the same. But no, we keep getting everything redesigned every xpac. All their effort tuning and adjust over two years reset time and again.

Why are people so obsessed with new classes
Both like and hate this idea. I would love a tank spec for Rogue, but assassination and sub have very different playstyles. I'm not sure how to reconcile that. Like I prefer the first of the two but know people who love sub. They play differently though.

You guys do realise that lowering the barriers of class swapping just forces the perceived meta even more right? We all know that if class X spec Y is the best possible choice to fill a slot, groups will not be satisfied with anything else when people just have to talk to an NPC or hit a button to switch to that spec. Everybody who has played a traditionally off-meta spec knows this.
The playerbase is majority casual and honestly not all of them go meta, this is the great thing about FFXIV if you want to be meta you can if you want to play the class you enjoy then you just play it, it works well in FFXIV why wouldnt it here?
Absolutely this, Thank you @Wangming![]()
Essences are imo the best endgame system they have designed. Very modular, leading to engagement in multiple types of content, with a unique cosmetic reward with legendary essences, easy to expand upon, common to all specs. And so many of them were actually getting used; far more successful than e.g. talents. Most important of all; they did not completely change the way your class played; sure some of them modified it but not to the extent that removing essences made the specs not recognizable like Artifacts and even Azerite traits did.
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And that's why we have a talent system. Both playstyles could exist in one spec and depend on talents that are actually transformative. It has been done before. Think of e.g. WoD Spriest. Talent choice completely changed your playstyle.