I like the idea of class skins. But I think ultimately it is far to problematic. Blizzard changes classes in new xpacs quite aggressively. Spells and talents disappear. It would require quite some effort to reskin full classes into different things because really, 1:1 reskins of abilities are not that easy. And class skins would mean they have to do that for both the class and its reskins.
That could work too if tuned properly!Although that might make the class a little too OP in uninstanced content
Think about it like the mage polymorph: you keep the basic spell, and you gain variants of it which are cosmetic only. OFC for Necromancers you'd have to dive deeper and make pets undead instead of demons and such, but they could still be easily implementable options![]()
I play a paladin. Sure you can level as holy. It does enough damage. It's still too slow. Many level as prot because the ST might be crap but you never die and if the area allows rounding up your targets to AoE them you can actually push better numbers than most dps can (mostly because they would not even survive that number of mobs). Holy doesn't have any comparable advantage. If you mess up you can still stay alive but it will take you far too long to get out of the mess.
You could do it with a stance and/or talent.
You’re absolutely right, but based on the leak, this (and the class skins) IS the new class content.
They put together a new class with the first new weapon type ever, and 36 unique artifacts with 6 skins each with recolors for Legion on top of everything else.
If we aren’t doing something that intensive this time and they put all their art and time into the new classes and class skins, I can see it. It’s also always possible they try to get instruments to work and they get relegated to a visual feature of some of the skills rather than an actual weapon.
This definitely is an incredible amount of effort, but they’ve hardly iterated on classes that aren’t Demonology Warlocks in two expansions, so they’ve gotta have something brewing and this would absolutely make headlines they want.
The biggest sticking point for the leak imo is the complete lack of Nelves, Horde and Kalimdor when we know their story is continuing. It could be “Kalimdor gets updated in a later patch” but after the World Tree 2 and updated Kalimdor maps I’m not sure.
Warlocks came with BFA.
It's also an extremely narrow way of looking at how a dev pipeline works - approximately 4 years not working on one thing means working on SOMETHING else. Not necessarily resources invested in the very same thing in that time frame.
Legion added a ton of new melee animations, but casting didn't make it until 7.3. It wasn't ready from the start. And moreover, it was expanding mostly on existing concepts rather than building new ideas from scratch.
Those music animations? They make sense for ambient NPCs or toys, but are they robust enough alone for a class identity alone?
But then we get into icons for 4 classes, making each mechanically distinct, new effects for every single ability, having to make distinct talent rows for each...
It's about as much work as implementing 3-4 classes even if there isn't any different specialization.
Maybe it'll happen. But I would venture the guess that doing it all at once would mean at least a handful of features being frustratingly half baked.
Also worth noting that Blizzard's philosophy, even with the new blood, tends to be to implement conservatively and then iterate. I can see them doing 1-2 and seeing how it goes from there. Dropping 4 suddenly on a huge risk?
Easy counterpoint to this would be Allied Races but let's be real. A lot of the structure was already in there for race customizations along those lines. Allied Races just added new VO and racials and tacked on time gating while removing unique starting areas.
Last edited by Vakir; 2022-04-08 at 04:50 PM.
What's wrong with Vulpera? We got a fairly large area in Zandalar, it needed a variety of races there. WoW is full of anthropomorphic animals usually tied to some Ancient (there was even a fox ancient killed in the War of the Ancients). Their lore was not problematic. The way they had the Alliance go full warcrimes on them was a weird choice but it helped make clear why they'd join the Horde.
Now players can be very problematic when they play Vulpera sure. But vastly less problematic than people playing gnomes in Goldshire like child prostitutes
https://www.youtube.com/watch?v=3QcJ...annel=Manacrew
min 8:30 new Tirisfal glades 9.2.5 ??
I can see Kalimdor getting basic updates now, maybe even fixing Darkshore before the expac launches, but none of the 10.0 launch content dealing with that.
If we take the DF leak at face value we have what, Quel’Thalas and Northern Lordaeron, Balor (which I think is supposed to be around EK in lore?), Undermine which is it’s own thing, and the Dragon Isles, which are their own thing. Am I forgetting any?
Can see Kalimdor coming up in patches, and thus not being super relevant/known by the leaker.
And honestly, Quel’Thalas updates are so widely requested I can see why they’d do that (and Northern Lordaeron with it) but not do as much for Kalimdor yet.
Last edited by Zankai27; 2022-04-08 at 05:16 PM.