This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
That time you were at a uni, got a little too friendly with your roomie and thought well why not.
Oh wait. Sorry thinking of the wrong thing.
Honestly, it could be anything. Experimental gameplay is incredibly vague. But pretty exciting if its something they are thinking of bringing to WoW.
For me the biggest insult is that we have to wait around 1 Year with no new Content thats not customer friendly.
Hmm... You know what I think would be a really cool "experimental" feature for WoW? Randomized dungeons.
And I'm not talking about the bullshit randomization of Island Expeditions or Torghast. I mean getting a keystone thing that can roll into ANY DUNGEON IN THE GAME, and to make things even more chaotic, the mobs and bosses inside would also be replaced with random enemies from other dungeons.
And all of this would of course be scaled up to your level/keystone or whatever to make it adequately challenging.
Maybe I've watched too many Dark Souls Enemy Randomizer runs, but eh, I think it could be a fun thing to have in the game. Obviously not as any kind of main feature as it would probably be too broken for that.
Blizzard, if that's a no, you can steal this idea to use as a Seasonal Affix for 10.0 M+. You can theme it around some kind of time space rift caused by the Infinite dragonflight that causes enemies from other dungeons to spill over into another.
This close to an expansion, anything they do is unlikely to be seen short of late patch in 10.0.
We will probably see a „Caverns of Time“ Dungeon or Raid.
The Infinite Dragonflight would probably again, try to change the Timeline“s“.
That all sounds fine, but I think Broken isles is WAY too new. Also Draenor still looks great. I don't think any expansion after Cata needs a revamp. Pandaria is aging a tad, but still looks fantastic compared to older zones or even cata revamps. Pandaria is where the art team hit their stride. WoD only improved upon that, and ever since WoD its been minor improvements. I don't think WoD looks much Worse then BFA or Shadowlands for instance.
Neat, but doubtful that's what this team in particular is working on given that they seem to be hiring a dedicated UI designer for it and I doubt a dungeon randomizer would need that much UI development.
...but that does help narrow down our guesses to gameplay that would need a lot of new UI
The Infinite dungeon/raid is a good idea. However we’ve kind of done all the original historic Warcraft events from them in previous expansions unless i’m missing a big one.
What if the Infinite are a patch and instead of an instance, its a zone like Zin’azshari? It would be a pretty funny revelation of what Azshara was talking about: “the true throne of power “ was her own thrown!
I could see the dragon Isles only launching with 1 or 2 zones. The rest is sealed off by ancient titan tech or something. We level to 60/70 in Lordaeron and Quel'thalas and then there's 1 or 2 max level zones for Dragon Isles. 2-3 more opening up throughout the expansion. I think that would be cool IMO.
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Hm, so its obvious Galakrond plays some kind of role.
My bet is the main villains will be Galakrond, Chrommatus, Xal'atath, Moruzond, and Azshara.
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Isnt that just Zandalar 2.0?
I had the same thought but didn't want to bring it up out of fear of rehashing the same discussions over and over. Housing or some other sandbox/user-generated gameplay fits the bill as something that would need an experimental team with dedicated engineers and UI designers. It could still be something completely different though.
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Very unlikely they'd consider that to be "experimental gameplay" and make a team dedicated to it.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.