WoW has been a 'Rush to the endgame' game for a long ass time now, I don't see them changing the model any time soon.
Nearly all my friends aswell as me included quit the Game because the end content is miserable. And you think stuff like NPC dating will get the masses back? For sure. Pet Battles and Garrisons were similiar and did jackall.
When the Game has a good core kit, they can add things like that. Before though? No. Put all resources finally into making the Game good and not making it drag as long as possible.
No shit, the problem is there's nothing to do at endgame compared to literally every MMO on the market. The only time they ever cared about trying to keep a consistent flow of activity and options was Legion and it was wonderful.
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Yeah dude, let's waste yet another expansion redesigning every class again, abandon all expansion feature announcements to keep iterating over the same shit nobody cares about. If the current content still fucking sucks expansions later, maybe they should try adding different content instead of continuing to iterate on the same garbage only a small percent of players actually care bout?
This is true, and since we are all so keen on comparing XIV to WoW and vice versa, XIV has consistently for the past expansion or two been improving the base game (ARR) experience because the original implementation was just fucking awful. Now that I go back to leveling alts, It's actually an enjoyable experience. They remade certain dungeons from grounds up and made some things (Pandemonium) not make me want to shoot myself in the face.
I really do not care about housing or worse dating. I hope it's not a feature. WoW has incredible core endgame already. Expand and improve it.
Last edited by Wildmoon; 2022-04-17 at 11:38 AM.
plant it on Bloodmyst. we're getting a reason to revamp the draenei isles, clear them from contamination lorewise and a cool pink tree to look at.
What would they have to do to stop people from rushing to endgame? It's playerbase, not game. Even Classic with 1:1 "old model" had people rushing to endgame. And if you don't want be one of these people, just.. don't.
Not to mention nowadays we have 2-3 weeks grace period between launch of expansion and launch of season/raid. On top of that SL didn't have long list of chores to do ASAP, just do your Torghast and 8 dungeons before end of week and you were ready for any content.
Yeah, and that is a good point. I think thing's like Exile's Reach, Chromie Time, level scaling have all been good steps, but the problem is it's just steps.
Blizzard has basically abandoned anything not introduced in it's current expansion, and they usually end up abandoning over half those feature throughout the expansion. Professions have been completely let go for almost a decade now. Doing any post MoP expansion content in Chromie time is a bizarre field trip through abandoned features and systems.
I would love for Blizzard to turn around and give some attention and focus to their growing pile of abandoned, broken content that consists of 90% of the content people will play when creating an alt or leveling for the first time, but they seem pretty adamant on moving forward and growing that pile patch by patch.
You and all your friends are a statistically insignificant ammount of players, you do know that, right?
Garrisons were a poorly implemented and restrictive system implemented 8 years ago. It doesn't meen following current trends would be wrong.
But let's suppose you are right. Do you have anything more specific in mind besides making raiding and pvp good again?
It's not really the playerbase when the game gives you no incentives to actually not rush to the endgame. There is nothing to do before that. So yes, it is very much a game issue. On your topic of Classic, yes you are correct, but that's mostly because Classic was actually really bad but an even worse playerbase back in the day made it look like this amazing thing
The Classes wouldnt end up this bad if Blizzard didnt intentionally butcher them starting from WoD and going specifically into Legion with their horrible Spec focus.
You're making it sound like endgame content suffers because there is not enough varied casual content? Currently you can do pet battles, transmog farming, alt leveling, professions and all the available endgame content like PvP, BGs, Arenas, Raids and Dungeons aswell as the Covenants. I dont really see why there needs to be more.
The problem is that the endgame content is straight up shit. Who enjoys running into the Maw every day, Korthia, Torghast, the horrible Legendaries exactly? And around that you have poor Class design, and to top it off, PvP is an absolute nightmare that is by now completly ignored by Blizzard and the Raids and Dungeons are as dull as ever.
And you want to tell me, this is fixxed by housing and NPC dating, and similiar things like that?
As for my own two cents, I can only speak from the position of a former Mythic raider since that is the type of content I love to do in WoW. Stop making things a goddamn chore that I have to do to match the tempo of the game. Don't give me arbitrary numbers I have to hit for certain things so I can not hamper my guilds progression. This has been a goddamn problem since Legion and it's not something that really went away (Can't speak much for Shadowlands because my guild basically broke up then so we stopped playing, but from what I have briefly seen it did not change much).
At a certain point WoW felt more like a job rather than a game, and I really don't like that.
Considering, like you said, most endgame content is fucking shit, yes. If I could work on things I would actually like instead of having to slog through endgame systems Blizzard has cemented will be terrible for a decade, I would rather have those options. I rather enjoyed Island Expeditions and would have loved to have seen them expanded upon and developed throughout BfA, instead of being abandoned completely outside of releasing "more islands" that were available in the alpha and beta but left out on launch. I would enjoy more optional content of varying depths and focuses rather than ever step foot back on the core endgame treadmill.
what do you mean as "end content" because if youre are talking about raids,pvp or m+ you are trolling hardcore, like that's the part that is in a good state, they need some QA there but is not in a miserable state, the problem of wow its content outside of "endgame" and a fix to rental power systems.
Yeah well I think the hearthstone model works quite well - they give you 3 big weeklies, one daily per day and everything else gives XP. But I agree there shouldn't be hard timegating like we had with the current Renown system - you should be able to grind it out if you want to!
#TEAMGIRAFFE