
Originally Posted by
AngerFork
I think it sounds like a lot.
Revamped talents at this scope are going to need a ton of balancing work to begin with, a lot more than the extra talent rows & soulbinds needed for Shadowlands. Every spec will need this, all 38 of them. Given how intricate some of those talent rows looked, it's possible some of these specs are getting overhauled pending how many abilities are in the trees instead of baseline with the class.
Dragon Riding shouldn't be super intense, we've already seen most of the pieces elsewhere. But there are complications. The customizations sound a lot like the Mechagon mounts with custom colors & the unlocking abilities sound similar to Pocopoc, but there will still need to be testing of each new talent added...both in how it works & given that this is early flying, how easy this makes it to break the game. We still have the falling DC bug which could be a nightmare with the dive bombing aspect of this new system, so one has to think that will need a glance.
Dracthyr Evokers will need a bunch of work. Balancing, adjusting abilities, determining racials & class abilities (as much as there's really any reason to separate them), bugs with the starting zone, etc. Not to mention the whole charging spell aspect of the class.
UI revamp is going to need a lot of testing. Do the bars lock up? Is it possible to make UI pieces unrecoverable? How well is that spec saving going, and is there a way to copy those settings to alts? Profession revamp is going to need a ton as well, given how much this differs from the norm.
It's maybe not as much as Legion, but there's still a bunch here IMO.