Last edited by Lady Atia; 2022-05-08 at 08:11 AM.
Honestly I wish they would tune back the difficulty a bit more from the start. The current trend of overtune everything for world first guilds and dumbing it down afterwards feels super bad. I rather take a somewhat easier, but more fun and better tuned tier than what we have right now. Sanctum was fine besides the painsmith wall though. And I guess Sepulcher right now after the Halondrus changes is tuned quite well, but still, it took us far too long to get here.
Yeah but that's like the oldest "issue" with wow raiding. You will never ever have everyone being on the same skill level and honestly, isn't that what makes raiding interesting? That you have to work together with 19 other people? It isn't you alone that kills a boss, it's your guild.
What the current version of "overtuning > nerfing harsh" does it makes you feel like you wasted your time earlier on. Instead of progressing naturally via gear upgrades you hit a wall 'till they decide to nerf it. So here's the question? Why do we need the "super hard version of mythic" at the start if they nerf it anyways down the line? It feels like an arms race against the few world first guilds tbh. But I think if they would tune Mythic from the start to make it more accessible for the "normal mythic" guilds, well it would be far healthier for the game in the long turn. And the recent race to world first showed that no one wants a slodgy 3+ weeks tier anyways (besides that it's promoting super unhealthy behavier similiar to the removed server first achievements).
Yeah because quite often you have some elitist people who think they are better than anyone else, without realizing that it's a group effort. And the better your world ranking, the more of these people you will potentially have.
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Oh and also, the main issue my last guild had was that it was impossible to recruit new people without turning the game into a full time job. Making mythic more accessible would help with that problem quite well imo.
Haha well, I never have that problem. In my guild everyone fails from time to time. To quote Ion, if the boss has to target the right people, frankly that's a skill issue?^^
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Also, from my experience it's not the mechanics that are the problem, but overtuned numbers.
Players come up with ideas like this: https://www.wowhead.com/news/fan-mad...26723#comments
And Blizzard gives us something as boring, uninspired and ugly as a Dracthyr Evoker. I have no idea why the community of this game seems so much more engaged and talented in creating new and interesting stuff compared to the devs. It's sad.
MAGA - Make Alliance Great Again
See, if everyone fails from time to time than that means your guild is mostly on the same skill level. Which is great. I've had raid groups with people who should be doing Mythic or at least have Heroic on farm in the first month and people who could barely do normal. I've LED raid groups like this. And it just sucks for everyone involved. It probably has to do with being on Alliance side and on an RP server so having a shallow pool.
Eh, most of those are models already made by Blizzard. The few that are just reskinned WoW models almost all look back (the fossil elemental looks cool, I'll give them that).
Still, we do need Class customization. Much of what this player suggests is fucking hard and expensive; Blizzard would never just reskin sfx from frost into beer piss (which is not at all as easy as turning a slider in photoshop like that person did, thus their effect looking poor); they'd rebuild things from scratch to make them look good. The only things that might work are simply making more existing models available.
Last edited by Nymrohd; 2022-05-08 at 08:57 AM.
I'd say they should just abandon the guild concept and just find a way to migrate guild benefits into communities. They are the better designed social feature. I think far too much about guilds is hardcoded so making them cross faction will be hard, not to even consider things like letting people join multiple guilds.