1. #9441
    Quote Originally Posted by micwini View Post
    Lol, complete load of crap.
    “It was all the B team! B team suck! They’re being babies and are probably going to be fired!”
    Give me a break.
    Quote Originally Posted by choom View Post
    Which one of those ropes can I hang myself with

  2. #9442
    Quote Originally Posted by micwini View Post
    So bad the poster apparently already deleted it, I'm getting a 404.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  3. #9443
    The Unstoppable Force Raetary's Avatar
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    "It's all the B teams fault guys, trust me!"




  4. #9444
    The part of B team throwing a Tantrum made me laugh because I could see it.

  5. #9445
    Quote Originally Posted by Azzurri View Post
    The part of B team throwing a Tantrum made me laugh because I could see it.
    Are you making fun of it, or are you saying "I'm believing this because it confirms what I was thinking"?
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  6. #9446
    Quote Originally Posted by Nathanyel View Post
    So bad the poster apparently already deleted it, I'm getting a 404.
    Or it's a ploy to make it seem more legit. Let the "leak" get some notice on Reddit or here, then delete it and make it seem like it was taken down because of a DMCA.

    I somehow doubt this leaker was clever enough to go for that though. The leak didn't seem nearly well thought out enough that the poster was planning on trolling by making it seem more legit.
    The world revamp dream will never die!

  7. #9447
    >10.0 is big as fuck and being made by the A team.
    >BFA and SL were both made by the B team.
    >B team blew it and is currently throwing a tantrum before the majority of them get sacked or moved to different projects after 9.2 launches.
    >A lot of their stupid changes are going to be reversed come the 10.0 prepatch.
    >10.0 takes place in a completely revamped Eastern Kingdoms.
    >Scarlet Crusade and Calia control Lordaeron, Liadrin controls Quel'thalas, Turalyon controls Stormwind and Yrel is running the show with Xe'ra. Ironforge is the major neutral city.
    All of team A probably already left the company
    (I don't think there is Team A / Team B at least not in a way that they are entirely different dev teams)

  8. #9448
    Ooooh, now I get what "stupid changes" this was talking about, it meant the recent removal of references and creepy emotes Yeah right, because you need to remove the team, instead of just ordering it from higher up the chain of command.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  9. #9449
    Quote Originally Posted by Hellspawn View Post
    All of team A probably already left the company
    (I don't think there is Team A / Team B at least not in a way that they are entirely different dev teams)
    There is likely separate teams working on different expansions, but this is probably more to do with the fact that you don't need the entire team on a singular project. It's the same writing team for every expansion, and it's the same world design team every expansion, but since you don't need them working at the same time you can have them work on separate projects as their part is done.

    Also, even if there was probably an A and B team, what would make people think BfA and SL was made by the same one? Their only similarity so far is the same stuff that is always a part of WoW, like raids and dungeons.
    The plot is on an entirely different scale, the reward system is completely overhauled, and AP is removed.

    - - - Updated - - -

    Quote Originally Posted by Nathanyel View Post
    Ooooh, now I get what "stupid changes" this was talking about, it meant the recent removal of references and creepy emotes Yeah right, because you need to remove the team, instead of just ordering it from higher up the chain of command.
    You know, if the "stupid changes" are actually referring to the removal of questionable elements the this leak is even dumber than I thought.
    Readding the stuff will only please the players who are tacitly okay with sexism.
    The content is removed, players already threw a hissyfit over it, readding it will only invite controversy over why Blizzard are okay with half naked ladies and blatant sexual innuendos when readding them doesn't add anything to the game as a whole.
    The world revamp dream will never die!

  10. #9450
    Quote Originally Posted by micwini View Post
    A team and B team
    Immediately 100% false. Only players subscribe to this utter retardation, which is insane because very basic logic should tell everyone it's not a thing.

    As Sondrelk said, there are probably two teams, but they are not A and B, and they do not rotate expansions (this makes zero sense from a logistical standpoint, the team working on the next expansion is way too tiny to run an active expansion and the team working on the current one is too big to all be allocated to the pre-Alpha development of the next expansion).

    You have a groundwork team that does the initial foundational work for the next expansion (i.e. the people working on 10.0 right now) and a main team that works on the current expansion but will start shifting over to working on 10.0 as SL development wraps up. Every expansion is worked on by both teams (started by the early development team and then finished and developed live by the main team) so there's no X expansion was developed by A and Y expansion was developed by B; they are all developed by both. Both teams report to the same deparment design leads who are the ones guiding development for every expansion, so there's just no sense here at all.

    Also, expansions are never just good, or just bad. In this hypothetical A B world, the people who made design choices in MoP are also the same people who made the first 60% of the expansion nothing but dailies, made Escalation and Landfall, the worst patches in the game, designed MSV, and made launch Scenarios, a truly abhorrent system. The people who made design choices in Cata and WoD are also the people who made Timewalking, transmog, archaeology, updated the old races, and designed Firelands and BRF.
    Last edited by Hitei; 2021-10-26 at 11:35 AM.

  11. #9451
    Pretty much. It's just parts of the team that work ahead of everyone else (concept artists, exterior level designers, etc). We can see through file IDs that work on things like exterior levels for the next expansion usually starts while the beta for the current expansion is winding down or just finished. Obviously this isn't more than basic layouts/concepts at that point but still.

  12. #9452
    Quote Originally Posted by Hellspawn View Post
    All of team A probably already left the company
    (I don't think there is Team A / Team B at least not in a way that they are entirely different dev teams)
    this is exactly what 10.0 needs to be, therefore it's too good to be true ):

  13. #9453
    Say it with me.

    They are not replacing Stormwind and Orgrimmar as faction capitals.

    There will never be an expansion in which Stormwind is in the hands of the enemy, and Alliance players are relocated to Ironforge.

    Any leak that even remotely hints at the notion of a change in faction capitals is automatically disqualified and put in the trash bin.

  14. #9454
    Quote Originally Posted by Varodoc View Post
    Say it with me.

    They are not replacing Stormwind and Orgrimmar as faction capitals.

    There will never be an expansion in which Stormwind is in the hands of the enemy, and Alliance players are relocated to Ironforge.

    Any leak that even remotely hints at the notion of a change in faction capitals is automatically disqualified and put in the trash bin.
    Exactly, if MoP didnt have the balls to actually make Orgrimmar hostile to the Horde despite it supposedly being actively hostile to dissidents then I fail to see how it would be different for Stormwind.

    At most we will see the same as what happened to Orgrimmar. Stuff will be weirder than usual, NPCs will be accosted on the street, and maybe with the ability ot rescue them, and some guards will be snarky. Then we will get a dungeon, or raid, or whatever that has us go into a completely hostile Stormwind with the explanation that while we were somewhere else the complete takeover happened, and that when we return everything is back to normal.
    The world revamp dream will never die!

  15. #9455
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Postmasters View Post
    It's just the crowd I see defending time gate and grind systems the most on the offical forums. They always push this weird " wow was always about grinding to be good nonsense" and without fail they never have even normal cleared. They make up about 90% of posts claiming to be mythic raiders.

    I had some fun with classic but it had a been there done that feel to it. I got around it by playing a rogue since I played caster back in the day. TBC... I wanted to love tbc but it felt like a game I had already mastered and beaten.
    Because timegates have always existed in wow. Its just part of the genre, you can't have a game with no timegates, this includes you can't rerun raids over and over again, that is a timegate.
    Last edited by Aeluron Lightsong; 2021-10-26 at 01:18 PM.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  16. #9456
    Quote Originally Posted by Varodoc View Post
    Say it with me.

    They are not replacing Stormwind and Orgrimmar as faction capitals.

    There will never be an expansion in which Stormwind is in the hands of the enemy, and Alliance players are relocated to Ironforge.

    Any leak that even remotely hints at the notion of a change in faction capitals is automatically disqualified and put in the trash bin.
    Does anyone even care? SW and ORG became ghost towns once players had the AH mount and no longer needed to return to them. Only the horde used org back in BFA and that was only because the pyramid was so fucking awful to navigate people avoided it like the plague.

  17. #9457
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Log Cabin View Post
    Does anyone even care? SW and ORG became ghost towns once players had the AH mount and no longer needed to return to them. Only the horde used org back in BFA and that was only because the pyramid was so fucking awful to navigate people avoided it like the plague.
    Not really. Every day I see crowds in Trade District.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #9458
    Quote Originally Posted by Makabreska View Post
    Not really. Every day I see crowds in Trade District.
    Only because the game brings over every player across all realms in the region who is in the city.

    On realm basis there are only few people in the cities.

  19. #9459
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Lahis View Post
    Only because the game brings over every player across all realms in the region who is in the city.

    On realm basis there are only few people in the cities.
    Ok, so they are still not ghost towns.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #9460
    Quote Originally Posted by Log Cabin View Post
    Does anyone even care? SW and ORG became ghost towns once players had the AH mount and no longer needed to return to them. Only the horde used org back in BFA and that was only because the pyramid was so fucking awful to navigate people avoided it like the plague.
    It's not about whether players really "need" the faction capitals. Certainly from a storytelling and gameplay perspective the idea that a city is not accessible is pretty interesting as a concept. Many epic RPGs have done something similar to absolutely stunning effect.
    The problem is that this is an MMO, and removing players ability to enter a city based on honestyl pretty arbitrary point in a story is pretty difficult to make work.

    Should Stormwind being overrun be something you see all the time? One would argue yes, since otherwise its really not that different from it just looking that way in a raid.
    Should it be time-limited? If yes then you are really limiting the story if you want it to be relevant in the future, and for that matter you could just as easily make it a scenario.
    What happens to stuff that is distincly set in Stormwind? There are quite a few quests that take place, start or end there. Do you move them somewhere else? What about new players? Do you start them at Ironforge instead?

    The problem with making an important city like that hostile is that this is an MMO. Had it been purely single player then it would not have been an issue at all, but an MMO has other concerns that are detrimental to that kind of storytelling. It's the same logic that makes it so Blood Elves don't leave the Horde and join the Alliance, despite it being perfectly logical after TBC.
    The world revamp dream will never die!

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