People would just end up going with the cookie cutter build as they do now. Except it would require a lot more simming.
Also by switching from the current talent system to a new one, you don't really get much if you already have max level characters. What was cool before is that you leveled you character and it gave you additional stuff while leveling. If you just got all the points already and a few more with the new leveling experience you wouldn't really get what you are describing and by max level people would lock in their cookie cutter build based on sims until it changes. Most wouldn't choose talents based on 'RPG elements' but guides as it has always been the case since guides became more popular.
Also I would say purely cosmetic systems like race customization and transmogrification are a lot more RP elements than those where you are kinda forced into them.

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